fish-station/Content.Shared/_Sunrise/Carrying/CarriableComponent.cs

22 lines
631 B
C#

using System.Threading;
using Robust.Shared.GameStates;
namespace Content.Shared._Sunrise.Carrying
{
[RegisterComponent, NetworkedComponent]
public sealed partial class CarriableComponent : Component
{
/// <summary>
/// необходимое количество свободных рук
/// что-бы взять сущность
/// </summary>
[DataField("freeHandsRequired")]
public int FreeHandsRequired = 2;
[DataField]
public float WalkSpeedModifier = 0.6f;
[DataField]
public float SprintSpeedModifier = 0.6f;
}
}