# Conflicts: # .github/workflows/publish.yml # Content.Client/Clothing/ClientClothingSystem.cs # Content.Client/Clothing/Systems/ChameleonClothingSystem.cs # Content.Client/Fax/UI/FaxWindow.xaml # Content.Client/Ghost/GhostSystem.cs # Content.Client/Holiday/HolidaySystem.cs # Content.Client/Humanoid/HumanoidAppearanceSystem.cs # Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/Lobby/UI/LobbyGui.xaml.cs # Content.Client/Mech/MechSystem.cs # Content.Client/Stealth/StealthSystem.cs # Content.Client/Weapons/Ranged/Systems/GunSystem.cs # Content.Server.Database/Migrations/Sqlite/SqliteServerDbContextModelSnapshot.cs # Content.Server/Bed/BedSystem.cs # Content.Server/Body/Systems/BodySystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Cargo/Systems/CargoSystem.Orders.cs # Content.Server/Communications/CommunicationsConsoleComponent.cs # Content.Server/EntityEffects/Effects/AreaReactionEffect.cs # Content.Server/EntityEffects/Effects/MakeSentient.cs # Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustPests.cs # Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustToxins.cs # Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustWeeds.cs # Content.Server/EntityEffects/Effects/PlantMutateGases.cs # Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/IoC/ServerContentIoC.cs # Content.Server/Nutrition/EntitySystems/FoodSystem.cs # Content.Server/Power/EntitySystems/PowerNetSystem.cs # Content.Server/Preferences/Managers/ServerPreferencesManager.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Station/Systems/StationSpawningSystem.cs # Content.Server/VoiceMask/VoiceMaskSystem.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Shared/Bed/Components/HealOnBuckleComponent.cs # Content.Shared/Clothing/EntitySystems/ClothingSystem.cs # Content.Shared/EntityEffects/Effects/ExplosionReactionEffect.cs # Content.Shared/Inventory/InventorySystem.Relay.cs # Content.Shared/Item/ItemToggle/Components/ComponentTogglerComponent.cs # Content.Shared/Preferences/HumanoidCharacterProfile.cs # Content.Shared/Preferences/Loadouts/RoleLoadout.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Wieldable/SharedWieldableSystem.cs # Resources/Audio/Machines/attributions.yml # Resources/Locale/en-US/_strings/atmos/plaque-component.ftl # Resources/Locale/en-US/_strings/chat/chat-channel.ftl # Resources/Locale/en-US/_strings/components/screen-component.ftl # Resources/Locale/en-US/_strings/inventory/components/slot-block-component.ftl # Resources/Locale/en-US/_strings/mass-media/news-discord.ftl # Resources/Locale/en-US/_strings/objectives/commands/stripall.ftl # Resources/Locale/en-US/_strings/salvage/job-board.ftl # Resources/Locale/en-US/_strings/ui/spray-painter-window.ftl # Resources/Locale/en-US/_strings/ui/turret-controls.ftl # Resources/Maps/_Sunrise/Station/box.yml # Resources/Prototypes/Access/misc.yml # Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml # Resources/Prototypes/Catalog/Fills/Lockers/engineer.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/service.yml # Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml # Resources/Prototypes/Entities/Clothing/Head/helmets.yml # Resources/Prototypes/Entities/Clothing/Masks/masks.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml # Resources/Prototypes/Entities/Markers/Spawners/mobs.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml # Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml # Resources/Prototypes/Entities/Mobs/Player/dragon.yml # Resources/Prototypes/Entities/Mobs/Player/silicon.yml # Resources/Prototypes/Entities/Mobs/Species/arachnid.yml # Resources/Prototypes/Entities/Mobs/Species/moth.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml # Resources/Prototypes/LootTables/suspicion_loot_table.yml # Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Recipes/Lathes/Packs/science.yml # Resources/Prototypes/Recipes/Lathes/medical.yml # Resources/Prototypes/SoundCollections/NukeMusic.yml # Resources/ServerInfo/Guidebook/Cargo/Salvage.xml # Resources/Textures/Clothing/Hands/Gloves/KnuckleDusters/brassknuckleduster.rsi/equipped-OUTERCLOTHING-reptilian.png # Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/meta.json # Resources/Textures/Effects/speech.rsi/alien3.png # Resources/Textures/Effects/speech.rsi/alienroyal3.png # Resources/Textures/Effects/speech.rsi/default3.png # Resources/Textures/Effects/speech.rsi/guardian3.png # Resources/Textures/Effects/speech.rsi/holo3.png # Resources/Textures/Effects/speech.rsi/lawyer3.png # Resources/Textures/Effects/speech.rsi/lizard3.png # Resources/Textures/Effects/speech.rsi/meta.json # Resources/Textures/Effects/speech.rsi/moth3.png # Resources/Textures/Effects/speech.rsi/robot3.png # Resources/Textures/Effects/speech.rsi/slime3.png # Resources/Textures/Effects/speech.rsi/spider3.png # Resources/Textures/Effects/speech.rsi/syndibot3.png # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json # Resources/Textures/Mobs/Silicon/chassis.rsi/meta.json # Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_f.png # Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_m.png # Resources/Textures/Objects/Misc/id_cards.rsi/meta.json # Resources/Textures/Structures/Doors/Airlocks/Glass/external.rsi/emergency_unlit.png # Resources/Textures/Structures/Piping/disposal.rsi/meta.json # Resources/Textures/Tiles/attributions.yml # Resources/Textures/Tiles/steel_dirty.png # Resources/migration.yml # runclient-Tools.bat # runclient.bat
368 lines
15 KiB
C#
368 lines
15 KiB
C#
using Content.Server.Administration.Logs;
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using Content.Server.AlertLevel;
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using Content.Server.Chat.Systems;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.Popups;
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using Content.Server.RoundEnd;
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using Content.Server.Screens.Components;
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using Content.Server.Shuttles.Systems;
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using Content.Server.Station.Systems;
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using Content.Shared._Sunrise.TTS; // Sunrise-edit
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.CCVar;
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using Content.Shared.Chat;
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using Content.Shared.Communications;
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using Content.Shared.Database;
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using Content.Shared.DeviceNetwork;
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using Content.Shared.DeviceNetwork.Components;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Popups;
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using Robust.Server.GameObjects;
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using Robust.Shared.Configuration;
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namespace Content.Server.Communications
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{
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public sealed class CommunicationsConsoleSystem : EntitySystem
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{
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[Dependency] private readonly AccessReaderSystem _accessReaderSystem = default!;
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[Dependency] private readonly AlertLevelSystem _alertLevelSystem = default!;
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
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[Dependency] private readonly EmergencyShuttleSystem _emergency = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly RoundEndSystem _roundEndSystem = default!;
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[Dependency] private readonly StationSystem _stationSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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private const float UIUpdateInterval = 5.0f;
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public override void Initialize()
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{
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// All events that refresh the BUI
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SubscribeLocalEvent<AlertLevelChangedEvent>(OnAlertLevelChanged);
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SubscribeLocalEvent<CommunicationsConsoleComponent, ComponentInit>((uid, comp, _) => UpdateCommsConsoleInterface(uid, comp));
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SubscribeLocalEvent<RoundEndSystemChangedEvent>(_ => OnGenericBroadcastEvent());
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SubscribeLocalEvent<AlertLevelDelayFinishedEvent>(_ => OnGenericBroadcastEvent());
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// Messages from the BUI
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SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleSelectAlertLevelMessage>(OnSelectAlertLevelMessage);
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SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleAnnounceMessage>(OnAnnounceMessage);
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SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleBroadcastMessage>(OnBroadcastMessage);
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SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleCallEmergencyShuttleMessage>(OnCallShuttleMessage);
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SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleRecallEmergencyShuttleMessage>(OnRecallShuttleMessage);
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// On console init, set cooldown
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SubscribeLocalEvent<CommunicationsConsoleComponent, MapInitEvent>(OnCommunicationsConsoleMapInit);
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}
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public override void Update(float frameTime)
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{
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var query = EntityQueryEnumerator<CommunicationsConsoleComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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// TODO refresh the UI in a less horrible way
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if (comp.AnnouncementCooldownRemaining >= 0f)
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{
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comp.AnnouncementCooldownRemaining -= frameTime;
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}
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comp.UIUpdateAccumulator += frameTime;
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if (comp.UIUpdateAccumulator < UIUpdateInterval)
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continue;
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comp.UIUpdateAccumulator -= UIUpdateInterval;
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if (_uiSystem.IsUiOpen(uid, CommunicationsConsoleUiKey.Key))
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UpdateCommsConsoleInterface(uid, comp);
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}
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base.Update(frameTime);
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}
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public void OnCommunicationsConsoleMapInit(EntityUid uid, CommunicationsConsoleComponent comp, MapInitEvent args)
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{
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comp.AnnouncementCooldownRemaining = comp.InitialDelay;
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}
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/// <summary>
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/// Update the UI of every comms console.
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/// </summary>
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private void OnGenericBroadcastEvent()
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{
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var query = EntityQueryEnumerator<CommunicationsConsoleComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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UpdateCommsConsoleInterface(uid, comp);
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}
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}
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/// <summary>
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/// Updates all comms consoles belonging to the station that the alert level was set on
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/// </summary>
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/// <param name="args">Alert level changed event arguments</param>
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private void OnAlertLevelChanged(AlertLevelChangedEvent args)
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{
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var query = EntityQueryEnumerator<CommunicationsConsoleComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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var entStation = _stationSystem.GetOwningStation(uid);
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if (args.Station == entStation)
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UpdateCommsConsoleInterface(uid, comp);
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}
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}
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/// <summary>
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/// Updates the UI for all comms consoles.
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/// </summary>
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public void UpdateCommsConsoleInterface()
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{
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var query = EntityQueryEnumerator<CommunicationsConsoleComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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UpdateCommsConsoleInterface(uid, comp);
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}
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}
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/// <summary>
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/// Updates the UI for a particular comms console.
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/// </summary>
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public void UpdateCommsConsoleInterface(EntityUid uid, CommunicationsConsoleComponent comp)
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{
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var stationUid = _stationSystem.GetOwningStation(uid);
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List<string>? levels = null;
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string currentLevel = default!;
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float currentDelay = 0;
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if (stationUid != null)
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{
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if (TryComp(stationUid.Value, out AlertLevelComponent? alertComp) &&
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alertComp.AlertLevels != null)
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{
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if (alertComp.IsSelectable)
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{
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levels = new();
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foreach (var (id, detail) in alertComp.AlertLevels.Levels)
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{
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if (detail.Selectable)
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{
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levels.Add(id);
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}
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}
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}
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currentLevel = alertComp.CurrentLevel;
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currentDelay = _alertLevelSystem.GetAlertLevelDelay(stationUid.Value, alertComp);
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}
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}
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_uiSystem.SetUiState(uid, CommunicationsConsoleUiKey.Key, new CommunicationsConsoleInterfaceState(
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CanAnnounce(comp),
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CanCallOrRecall(comp),
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levels,
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currentLevel,
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currentDelay,
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_roundEndSystem.ExpectedCountdownEnd
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));
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}
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private static bool CanAnnounce(CommunicationsConsoleComponent comp)
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{
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return comp.AnnouncementCooldownRemaining <= 0f;
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}
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private bool CanUse(EntityUid user, EntityUid console)
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{
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if (TryComp<AccessReaderComponent>(console, out var accessReaderComponent))
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{
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return _accessReaderSystem.IsAllowed(user, console, accessReaderComponent);
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}
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return true;
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}
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private bool CanCallOrRecall(CommunicationsConsoleComponent comp)
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{
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// Defer to what the round end system thinks we should be able to do.
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if (_emergency.EmergencyShuttleArrived || !_roundEndSystem.CanCallOrRecall())
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return false;
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// Ensure that we can communicate with the shuttle (either call or recall)
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if (!comp.CanShuttle)
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return false;
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// Calling shuttle checks
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if (_roundEndSystem.ExpectedCountdownEnd is null)
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return true;
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// Recalling shuttle checks
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var recallThreshold = _cfg.GetCVar(CCVars.EmergencyRecallTurningPoint);
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// shouldn't really be happening if we got here
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if (_roundEndSystem.ShuttleTimeLeft is not { } left
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|| _roundEndSystem.ExpectedShuttleLength is not { } expected)
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return false;
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return !(left.TotalSeconds / expected.TotalSeconds < recallThreshold);
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}
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private void OnSelectAlertLevelMessage(EntityUid uid, CommunicationsConsoleComponent comp, CommunicationsConsoleSelectAlertLevelMessage message)
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{
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if (message.Actor is not { Valid: true } mob)
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return;
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if (!CanUse(mob, uid))
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{
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_popupSystem.PopupCursor(Loc.GetString("comms-console-permission-denied"), message.Actor, PopupType.Medium);
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return;
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}
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var stationUid = _stationSystem.GetOwningStation(uid);
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if (stationUid != null)
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{
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_alertLevelSystem.SetLevel(stationUid.Value, message.Level, true, true);
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RaiseLocalEvent(new AlertAccessesEvent(stationUid.Value)); // Sunrise-added
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}
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}
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private void OnAnnounceMessage(EntityUid uid, CommunicationsConsoleComponent comp,
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CommunicationsConsoleAnnounceMessage message)
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{
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var maxLength = _cfg.GetCVar(CCVars.ChatMaxAnnouncementLength);
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var msg = SharedChatSystem.SanitizeAnnouncement(message.Message, maxLength);
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var author = Loc.GetString("comms-console-announcement-unknown-sender");
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if (message.Actor is { Valid: true } mob)
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{
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if (!CanAnnounce(comp))
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{
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return;
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}
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if (!CanUse(mob, uid))
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{
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_popupSystem.PopupEntity(Loc.GetString("comms-console-permission-denied"), uid, message.Actor);
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return;
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}
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var tryGetIdentityShortInfoEvent = new TryGetIdentityShortInfoEvent(uid, mob);
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RaiseLocalEvent(tryGetIdentityShortInfoEvent);
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author = tryGetIdentityShortInfoEvent.Title;
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}
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comp.AnnouncementCooldownRemaining = comp.Delay;
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UpdateCommsConsoleInterface(uid, comp);
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var ev = new CommunicationConsoleAnnouncementEvent(uid, comp, msg, message.Actor);
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RaiseLocalEvent(ref ev);
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// allow admemes with vv
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Loc.TryGetString(comp.Title, out var title);
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title ??= comp.Title;
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if (comp.AnnounceSentBy)
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msg += "\n" + Loc.GetString("comms-console-announcement-sent-by") + " " + author;
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if (comp.Global)
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{
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// Sunrise-start
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var voice = comp.AnnounceVoice;
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if (TryComp<TTSComponent>(message.Actor, out var ttsComponent))
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{
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voice = ttsComponent.VoicePrototypeId;
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}
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// Sunrise-end
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_chatSystem.DispatchGlobalAnnouncement(msg, title, announcementSound: comp.Sound, colorOverride: comp.Color, announceVoice: voice); // Sunrise-edit
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"{ToPrettyString(message.Actor):player} has sent the following global announcement: {msg}");
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return;
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}
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_chatSystem.DispatchStationAnnouncement(uid, msg, title, colorOverride: comp.Color, announceVoice: comp.AnnounceVoice);
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"{ToPrettyString(message.Actor):player} has sent the following station announcement: {msg}");
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}
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private void OnBroadcastMessage(EntityUid uid, CommunicationsConsoleComponent component, CommunicationsConsoleBroadcastMessage message)
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{
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if (!TryComp<DeviceNetworkComponent>(uid, out var net))
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return;
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var payload = new NetworkPayload
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{
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[ScreenMasks.Text] = message.Message
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};
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_deviceNetworkSystem.QueuePacket(uid, null, payload, net.TransmitFrequency);
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_adminLogger.Add(LogType.DeviceNetwork, LogImpact.Low, $"{ToPrettyString(message.Actor):player} has sent the following broadcast: {message.Message:msg}");
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}
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private void OnCallShuttleMessage(EntityUid uid, CommunicationsConsoleComponent comp, CommunicationsConsoleCallEmergencyShuttleMessage message)
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{
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if (!CanCallOrRecall(comp))
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return;
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var mob = message.Actor;
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if (!CanUse(mob, uid))
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{
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_popupSystem.PopupEntity(Loc.GetString("comms-console-permission-denied"), uid, message.Actor);
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return;
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}
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var ev = new CommunicationConsoleCallShuttleAttemptEvent(uid, comp, mob);
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RaiseLocalEvent(ref ev);
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if (ev.Cancelled)
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{
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_popupSystem.PopupEntity(ev.Reason ?? Loc.GetString("comms-console-shuttle-unavailable"), uid, message.Actor);
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return;
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}
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_roundEndSystem.RequestRoundEnd(uid);
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_adminLogger.Add(LogType.Action, LogImpact.High, $"{ToPrettyString(mob):player} has called the shuttle.");
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}
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private void OnRecallShuttleMessage(EntityUid uid, CommunicationsConsoleComponent comp, CommunicationsConsoleRecallEmergencyShuttleMessage message)
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{
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if (!CanCallOrRecall(comp))
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return;
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if (!CanUse(message.Actor, uid))
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{
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_popupSystem.PopupEntity(Loc.GetString("comms-console-permission-denied"), uid, message.Actor);
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return;
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}
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_roundEndSystem.CancelRoundEndCountdown(uid);
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_adminLogger.Add(LogType.Action, LogImpact.High, $"{ToPrettyString(message.Actor):player} has recalled the shuttle.");
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}
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}
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/// <summary>
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/// Raised on announcement
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/// </summary>
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[ByRefEvent]
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public record struct CommunicationConsoleAnnouncementEvent(EntityUid Uid, CommunicationsConsoleComponent Component, string Text, EntityUid? Sender)
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{
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public EntityUid Uid = Uid;
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public CommunicationsConsoleComponent Component = Component;
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public EntityUid? Sender = Sender;
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public string Text = Text;
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}
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/// <summary>
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/// Raised on shuttle call attempt. Can be cancelled
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/// </summary>
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[ByRefEvent]
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public record struct CommunicationConsoleCallShuttleAttemptEvent(EntityUid Uid, CommunicationsConsoleComponent Component, EntityUid? Sender)
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{
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public bool Cancelled = false;
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public EntityUid Uid = Uid;
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public CommunicationsConsoleComponent Component = Component;
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public EntityUid? Sender = Sender;
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public string? Reason;
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}
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}
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