# Conflicts: # .github/workflows/publish.yml # Content.Client/Clothing/ClientClothingSystem.cs # Content.Client/Clothing/Systems/ChameleonClothingSystem.cs # Content.Client/Fax/UI/FaxWindow.xaml # Content.Client/Ghost/GhostSystem.cs # Content.Client/Holiday/HolidaySystem.cs # Content.Client/Humanoid/HumanoidAppearanceSystem.cs # Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/Lobby/UI/LobbyGui.xaml.cs # Content.Client/Mech/MechSystem.cs # Content.Client/Stealth/StealthSystem.cs # Content.Client/Weapons/Ranged/Systems/GunSystem.cs # Content.Server.Database/Migrations/Sqlite/SqliteServerDbContextModelSnapshot.cs # Content.Server/Bed/BedSystem.cs # Content.Server/Body/Systems/BodySystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Cargo/Systems/CargoSystem.Orders.cs # Content.Server/Communications/CommunicationsConsoleComponent.cs # Content.Server/EntityEffects/Effects/AreaReactionEffect.cs # Content.Server/EntityEffects/Effects/MakeSentient.cs # Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustPests.cs # Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustToxins.cs # Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustWeeds.cs # Content.Server/EntityEffects/Effects/PlantMutateGases.cs # Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/IoC/ServerContentIoC.cs # Content.Server/Nutrition/EntitySystems/FoodSystem.cs # Content.Server/Power/EntitySystems/PowerNetSystem.cs # Content.Server/Preferences/Managers/ServerPreferencesManager.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Station/Systems/StationSpawningSystem.cs # Content.Server/VoiceMask/VoiceMaskSystem.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Shared/Bed/Components/HealOnBuckleComponent.cs # Content.Shared/Clothing/EntitySystems/ClothingSystem.cs # Content.Shared/EntityEffects/Effects/ExplosionReactionEffect.cs # Content.Shared/Inventory/InventorySystem.Relay.cs # Content.Shared/Item/ItemToggle/Components/ComponentTogglerComponent.cs # Content.Shared/Preferences/HumanoidCharacterProfile.cs # Content.Shared/Preferences/Loadouts/RoleLoadout.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Wieldable/SharedWieldableSystem.cs # Resources/Audio/Machines/attributions.yml # Resources/Locale/en-US/_strings/atmos/plaque-component.ftl # Resources/Locale/en-US/_strings/chat/chat-channel.ftl # Resources/Locale/en-US/_strings/components/screen-component.ftl # Resources/Locale/en-US/_strings/inventory/components/slot-block-component.ftl # Resources/Locale/en-US/_strings/mass-media/news-discord.ftl # Resources/Locale/en-US/_strings/objectives/commands/stripall.ftl # Resources/Locale/en-US/_strings/salvage/job-board.ftl # Resources/Locale/en-US/_strings/ui/spray-painter-window.ftl # Resources/Locale/en-US/_strings/ui/turret-controls.ftl # Resources/Maps/_Sunrise/Station/box.yml # Resources/Prototypes/Access/misc.yml # Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml # Resources/Prototypes/Catalog/Fills/Lockers/engineer.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/service.yml # Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml # Resources/Prototypes/Entities/Clothing/Head/helmets.yml # Resources/Prototypes/Entities/Clothing/Masks/masks.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml # Resources/Prototypes/Entities/Markers/Spawners/mobs.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml # Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml # Resources/Prototypes/Entities/Mobs/Player/dragon.yml # Resources/Prototypes/Entities/Mobs/Player/silicon.yml # Resources/Prototypes/Entities/Mobs/Species/arachnid.yml # Resources/Prototypes/Entities/Mobs/Species/moth.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml # Resources/Prototypes/LootTables/suspicion_loot_table.yml # Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Recipes/Lathes/Packs/science.yml # Resources/Prototypes/Recipes/Lathes/medical.yml # Resources/Prototypes/SoundCollections/NukeMusic.yml # Resources/ServerInfo/Guidebook/Cargo/Salvage.xml # Resources/Textures/Clothing/Hands/Gloves/KnuckleDusters/brassknuckleduster.rsi/equipped-OUTERCLOTHING-reptilian.png # Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/meta.json # Resources/Textures/Effects/speech.rsi/alien3.png # Resources/Textures/Effects/speech.rsi/alienroyal3.png # Resources/Textures/Effects/speech.rsi/default3.png # Resources/Textures/Effects/speech.rsi/guardian3.png # Resources/Textures/Effects/speech.rsi/holo3.png # Resources/Textures/Effects/speech.rsi/lawyer3.png # Resources/Textures/Effects/speech.rsi/lizard3.png # Resources/Textures/Effects/speech.rsi/meta.json # Resources/Textures/Effects/speech.rsi/moth3.png # Resources/Textures/Effects/speech.rsi/robot3.png # Resources/Textures/Effects/speech.rsi/slime3.png # Resources/Textures/Effects/speech.rsi/spider3.png # Resources/Textures/Effects/speech.rsi/syndibot3.png # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json # Resources/Textures/Mobs/Silicon/chassis.rsi/meta.json # Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_f.png # Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_m.png # Resources/Textures/Objects/Misc/id_cards.rsi/meta.json # Resources/Textures/Structures/Doors/Airlocks/Glass/external.rsi/emergency_unlit.png # Resources/Textures/Structures/Piping/disposal.rsi/meta.json # Resources/Textures/Tiles/attributions.yml # Resources/Textures/Tiles/steel_dirty.png # Resources/migration.yml # runclient-Tools.bat # runclient.bat
461 lines
19 KiB
C#
461 lines
19 KiB
C#
using System.Linq;
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using System.Numerics;
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using Content.Server.Popups;
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using Content.Shared._Sunrise.Footprints;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.FixedPoint;
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using Content.Shared.Fluids;
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using Content.Shared.Fluids.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Timing;
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using Content.Shared.Weapons.Melee;
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using Robust.Server.Audio;
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using Robust.Server.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Server.Fluids.EntitySystems;
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/// <inheritdoc/>
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public sealed class AbsorbentSystem : SharedAbsorbentSystem
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{
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private static readonly EntProtoId Sparkles = "PuddleSparkle";
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly AudioSystem _audio = default!;
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[Dependency] private readonly PopupSystem _popups = default!;
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[Dependency] private readonly PuddleSystem _puddleSystem = default!;
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[Dependency] private readonly SharedMeleeWeaponSystem _melee = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly UseDelaySystem _useDelay = default!;
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[Dependency] private readonly MapSystem _mapSystem = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!; // Sunrise-edit
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AbsorbentComponent, ComponentInit>(OnAbsorbentInit);
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SubscribeLocalEvent<AbsorbentComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<AbsorbentComponent, UserActivateInWorldEvent>(OnActivateInWorld);
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SubscribeLocalEvent<AbsorbentComponent, SolutionContainerChangedEvent>(OnAbsorbentSolutionChange);
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}
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private void OnAbsorbentInit(EntityUid uid, AbsorbentComponent component, ComponentInit args)
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{
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// TODO: I know dirty on init but no prediction moment.
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UpdateAbsorbent(uid, component);
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}
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private void OnAbsorbentSolutionChange(EntityUid uid, AbsorbentComponent component, ref SolutionContainerChangedEvent args)
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{
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UpdateAbsorbent(uid, component);
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}
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private void UpdateAbsorbent(EntityUid uid, AbsorbentComponent component)
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{
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if (!_solutionContainerSystem.TryGetSolution(uid, component.SolutionName, out _, out var solution))
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return;
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var oldProgress = component.Progress.ShallowClone();
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component.Progress.Clear();
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var mopReagent = solution.GetTotalPrototypeQuantity(_puddleSystem.GetAbsorbentReagents(solution));
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if (mopReagent > FixedPoint2.Zero)
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{
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component.Progress[solution.GetColorWithOnly(_prototype, _puddleSystem.GetAbsorbentReagents(solution))] = mopReagent.Float();
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}
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var otherColor = solution.GetColorWithout(_prototype, _puddleSystem.GetAbsorbentReagents(solution));
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var other = (solution.Volume - mopReagent).Float();
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if (other > 0f)
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{
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component.Progress[otherColor] = other;
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}
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var remainder = solution.AvailableVolume;
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if (remainder > FixedPoint2.Zero)
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{
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component.Progress[Color.DarkGray] = remainder.Float();
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}
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if (component.Progress.Equals(oldProgress))
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return;
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Dirty(uid, component);
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}
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private void OnActivateInWorld(EntityUid uid, AbsorbentComponent component, UserActivateInWorldEvent args)
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{
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if (args.Handled)
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return;
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Mop(uid, args.Target, uid, component);
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args.Handled = true;
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}
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private void OnAfterInteract(EntityUid uid, AbsorbentComponent component, AfterInteractEvent args)
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{
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if (!args.CanReach || args.Handled)
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return;
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// Sunrise-Start
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if (args.Target != null &&
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(HasComp<PuddleComponent>(args.Target) ||
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HasComp<RefillableSolutionComponent>(args.Target)) &&
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!HasComp<FootprintComponent>(args.Target))
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{
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Mop(args.User, args.Target.Value, args.Used, component);
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args.Handled = true;
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return;
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}
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var coordinates = args.ClickLocation;
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var footPrints = new HashSet<Entity<FootprintComponent>>();
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var gridUid = _transform.GetGrid(coordinates);
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if (!TryComp<MapGridComponent>(gridUid, out var grid))
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return;
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var tileCoordinates = _mapSystem.CoordinatesToTile(gridUid.Value, grid, coordinates);
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var tileRef = _mapSystem.GetTileRef(gridUid.Value, grid, tileCoordinates);
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var entities = _lookup.GetLocalEntitiesIntersecting(tileRef, 0);
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foreach (var entity in entities)
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{
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if (TryComp<FootprintComponent>(entity, out var footprint))
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{
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footPrints.Add((entity, footprint));
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}
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}
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if (footPrints.Count > 0)
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{
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if (!_solutionContainerSystem.TryGetSolution(args.Used, AbsorbentComponent.SolutionName, out var absorberSoln))
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return;
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var tileCenterPos = _mapSystem.GridTileToLocal(gridUid.Value, grid, tileRef.GridIndices);
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CleanFootprints(args.User, args.Used, component, absorberSoln.Value, footPrints, tileCenterPos);
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args.Handled = true;
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return;
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}
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// Sunrise-End
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args.Handled = true;
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}
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// Sunrise-Start
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public void CleanFootprints(EntityUid user, EntityUid used, AbsorbentComponent absorber,
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Entity<SolutionComponent> absorberSoln, HashSet<Entity<FootprintComponent>> footPrints,
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EntityCoordinates targetCoords)
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{
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var soundPlayed = false;
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foreach (var (footstepUid, comp) in footPrints)
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{
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if (!_solutionContainerSystem.ResolveSolution(footstepUid, comp.ContainerName, ref comp.SolutionContainer, out var targetStepSolution) || targetStepSolution.Volume <= 0)
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continue;
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if (_puddleSystem.CanFullyEvaporate(targetStepSolution))
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continue; // no spam
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var absorberSolution = absorberSoln.Comp.Solution;
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var available = absorberSolution.GetTotalPrototypeQuantity(_puddleSystem.GetAbsorbentReagents(absorberSolution));
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// No material
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if (available == FixedPoint2.Zero)
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{
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_popups.PopupEntity(Loc.GetString("mopping-system-no-water", ("used", used)), user, user);
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return;
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}
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var transferMax = absorber.PickupAmount;
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var transferAmount = FixedPoint2.Min(transferMax, available);
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var puddleSplit = targetStepSolution.SplitSolutionWithout(transferAmount, _puddleSystem.GetAbsorbentReagents(targetStepSolution));
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var absorberSplit = absorberSolution.SplitSolutionWithOnly(puddleSplit.Volume, _puddleSystem.GetAbsorbentReagents(absorberSolution));
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var gridUid = targetCoords.GetGridUid(EntityManager);
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if (TryComp<MapGridComponent>(gridUid, out var mapGrid))
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{
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var tileRef = _mapSystem.GetTileRef(gridUid.Value, mapGrid, targetCoords);
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_puddleSystem.DoTileReactions(tileRef, absorberSplit);
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}
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_solutionContainerSystem.AddSolution(comp.SolutionContainer.Value, absorberSplit);
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_solutionContainerSystem.AddSolution(absorberSoln, puddleSplit);
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if (!soundPlayed)
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{
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soundPlayed = true; // to prevent sound spam
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_audio.PlayPvs(absorber.PickupSound, footstepUid);
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}
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// Без этой хуйни некоторые лужи будут пустыми и не будут удаляться
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var ev = new SolutionContainerChangedEvent(targetStepSolution, comp.ContainerName);
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RaiseLocalEvent(footstepUid, ref ev);
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// Sunrise-Start
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var absorberEv = new AbsorberFootPrintEvent(user);
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RaiseLocalEvent(user, ref absorberEv);
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// Sunrise-End
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}
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var userXform = Transform(user);
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var localPos = Vector2.Transform(targetCoords.Position, _transform.GetWorldMatrix(userXform));
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localPos = userXform.LocalRotation.RotateVec(localPos);
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_melee.DoLunge(user, used, Angle.Zero, localPos, null, false);
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}
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// Sunrise-End
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public void Mop(EntityUid user, EntityUid target, EntityUid used, AbsorbentComponent component)
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{
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if (!_solutionContainerSystem.TryGetSolution(used, component.SolutionName, out var absorberSoln))
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return;
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if (TryComp<UseDelayComponent>(used, out var useDelay)
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&& _useDelay.IsDelayed((used, useDelay)))
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return;
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// If it's a puddle try to grab from
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if (!TryPuddleInteract(user, used, target, component, useDelay, absorberSoln.Value) && component.UseAbsorberSolution)
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{
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// If it's refillable try to transfer
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if (!TryRefillableInteract(user, used, target, component, useDelay, absorberSoln.Value))
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return;
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}
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}
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/// <summary>
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/// Logic for an absorbing entity interacting with a refillable.
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/// </summary>
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private bool TryRefillableInteract(EntityUid user, EntityUid used, EntityUid target, AbsorbentComponent component, UseDelayComponent? useDelay, Entity<SolutionComponent> absorbentSoln)
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{
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if (!TryComp(target, out RefillableSolutionComponent? refillable))
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return false;
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if (!_solutionContainerSystem.TryGetRefillableSolution((target, refillable, null), out var refillableSoln, out var refillableSolution))
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return false;
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if (refillableSolution.Volume <= 0)
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{
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// Target empty - only transfer absorbent contents into refillable
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if (!TryTransferFromAbsorbentToRefillable(user, used, target, component, absorbentSoln, refillableSoln.Value))
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return false;
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}
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else
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{
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// Target non-empty - do a two-way transfer
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if (!TryTwoWayAbsorbentRefillableTransfer(user, used, target, component, absorbentSoln, refillableSoln.Value))
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return false;
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}
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_audio.PlayPvs(component.TransferSound, target);
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if (useDelay != null)
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_useDelay.TryResetDelay((used, useDelay));
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return true;
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}
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/// <summary>
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/// Logic for an transferring solution from absorber to an empty refillable.
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/// </summary>
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private bool TryTransferFromAbsorbentToRefillable(
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EntityUid user,
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EntityUid used,
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EntityUid target,
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AbsorbentComponent component,
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Entity<SolutionComponent> absorbentSoln,
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Entity<SolutionComponent> refillableSoln)
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{
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var absorbentSolution = absorbentSoln.Comp.Solution;
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if (absorbentSolution.Volume <= 0)
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{
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_popups.PopupEntity(Loc.GetString("mopping-system-target-container-empty", ("target", target)), user, user);
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return false;
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}
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var refillableSolution = refillableSoln.Comp.Solution;
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var transferAmount = component.PickupAmount < refillableSolution.AvailableVolume ?
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component.PickupAmount :
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refillableSolution.AvailableVolume;
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if (transferAmount <= 0)
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{
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_popups.PopupEntity(Loc.GetString("mopping-system-full", ("used", used)), used, user);
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return false;
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}
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// Prioritize transferring non-evaporatives if absorbent has any
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var contaminants = _solutionContainerSystem.SplitSolutionWithout(absorbentSoln, transferAmount, _puddleSystem.GetAbsorbentReagents(absorbentSoln.Comp.Solution));
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if (contaminants.Volume > 0)
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{
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_solutionContainerSystem.TryAddSolution(refillableSoln, contaminants);
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}
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else
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{
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var evaporatives = _solutionContainerSystem.SplitSolution(absorbentSoln, transferAmount);
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_solutionContainerSystem.TryAddSolution(refillableSoln, evaporatives);
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}
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return true;
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}
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/// <summary>
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/// Logic for an transferring contaminants to a non-empty refillable & reabsorbing water if any available.
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/// </summary>
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private bool TryTwoWayAbsorbentRefillableTransfer(
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EntityUid user,
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EntityUid used,
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EntityUid target,
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AbsorbentComponent component,
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Entity<SolutionComponent> absorbentSoln,
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Entity<SolutionComponent> refillableSoln)
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{
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var contaminantsFromAbsorbent = _solutionContainerSystem.SplitSolutionWithout(absorbentSoln, component.PickupAmount, _puddleSystem.GetAbsorbentReagents(absorbentSoln.Comp.Solution));
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var absorbentSolution = absorbentSoln.Comp.Solution;
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if (contaminantsFromAbsorbent.Volume == FixedPoint2.Zero && absorbentSolution.AvailableVolume == FixedPoint2.Zero)
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{
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// Nothing to transfer to refillable and no room to absorb anything extra
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_popups.PopupEntity(Loc.GetString("mopping-system-puddle-space", ("used", used)), user, user);
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// We can return cleanly because nothing was split from absorbent solution
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return false;
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}
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var waterPulled = component.PickupAmount < absorbentSolution.AvailableVolume ?
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component.PickupAmount :
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absorbentSolution.AvailableVolume;
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var refillableSolution = refillableSoln.Comp.Solution;
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var waterFromRefillable = refillableSolution.SplitSolutionWithOnly(waterPulled, _puddleSystem.GetAbsorbentReagents(refillableSoln.Comp.Solution));
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_solutionContainerSystem.UpdateChemicals(refillableSoln);
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if (waterFromRefillable.Volume == FixedPoint2.Zero && contaminantsFromAbsorbent.Volume == FixedPoint2.Zero)
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{
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// Nothing to transfer in either direction
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_popups.PopupEntity(Loc.GetString("mopping-system-target-container-empty-water", ("target", target)), user, user);
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// We can return cleanly because nothing was split from refillable solution
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return false;
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}
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var anyTransferOccurred = false;
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if (waterFromRefillable.Volume > FixedPoint2.Zero)
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{
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// transfer water to absorbent
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_solutionContainerSystem.TryAddSolution(absorbentSoln, waterFromRefillable);
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anyTransferOccurred = true;
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}
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if (contaminantsFromAbsorbent.Volume > 0)
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{
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if (refillableSolution.AvailableVolume <= 0)
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{
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_popups.PopupEntity(Loc.GetString("mopping-system-full", ("used", target)), user, user);
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}
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else
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{
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// transfer as much contaminants to refillable as will fit
|
|
var contaminantsForRefillable = contaminantsFromAbsorbent.SplitSolution(refillableSolution.AvailableVolume);
|
|
_solutionContainerSystem.TryAddSolution(refillableSoln, contaminantsForRefillable);
|
|
anyTransferOccurred = true;
|
|
}
|
|
|
|
// absorb everything that did not fit in the refillable back by the absorbent
|
|
_solutionContainerSystem.TryAddSolution(absorbentSoln, contaminantsFromAbsorbent);
|
|
}
|
|
|
|
return anyTransferOccurred;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Logic for an absorbing entity interacting with a puddle.
|
|
/// </summary>
|
|
private bool TryPuddleInteract(EntityUid user, EntityUid used, EntityUid target, AbsorbentComponent absorber, UseDelayComponent? useDelay, Entity<SolutionComponent> absorberSoln)
|
|
{
|
|
if (!TryComp(target, out PuddleComponent? puddle))
|
|
return false;
|
|
|
|
if (!_solutionContainerSystem.ResolveSolution(target, puddle.SolutionName, ref puddle.Solution, out var puddleSolution) || puddleSolution.Volume <= 0)
|
|
return false;
|
|
|
|
// Check if the puddle has any non-evaporative reagents
|
|
if (_puddleSystem.CanFullyEvaporate(puddleSolution))
|
|
{
|
|
_popups.PopupEntity(Loc.GetString("mopping-system-puddle-evaporate", ("target", target)), user, user);
|
|
return true;
|
|
}
|
|
|
|
Solution puddleSplit;
|
|
var isRemoved = false;
|
|
if (absorber.UseAbsorberSolution)
|
|
{
|
|
// Check if we have any evaporative reagents on our absorber to transfer
|
|
var absorberSolution = absorberSoln.Comp.Solution;
|
|
var available = absorberSolution.GetTotalPrototypeQuantity(_puddleSystem.GetAbsorbentReagents(absorberSolution));
|
|
|
|
// No material
|
|
if (available == FixedPoint2.Zero)
|
|
{
|
|
_popups.PopupEntity(Loc.GetString("mopping-system-no-water", ("used", used)), user, user);
|
|
return true;
|
|
}
|
|
|
|
var transferMax = absorber.PickupAmount;
|
|
var transferAmount = available > transferMax ? transferMax : available;
|
|
|
|
puddleSplit = puddleSolution.SplitSolutionWithout(transferAmount, _puddleSystem.GetAbsorbentReagents(puddleSolution));
|
|
var absorberSplit = absorberSolution.SplitSolutionWithOnly(puddleSplit.Volume, _puddleSystem.GetAbsorbentReagents(absorberSolution));
|
|
|
|
// Do tile reactions first
|
|
var transform = Transform(target);
|
|
var gridUid = transform.GridUid;
|
|
if (TryComp(gridUid, out MapGridComponent? mapGrid))
|
|
{
|
|
var tileRef = _mapSystem.GetTileRef(gridUid.Value, mapGrid, transform.Coordinates);
|
|
_puddleSystem.DoTileReactions(tileRef, absorberSplit);
|
|
}
|
|
_solutionContainerSystem.AddSolution(puddle.Solution.Value, absorberSplit);
|
|
}
|
|
else
|
|
{
|
|
puddleSplit = puddleSolution.SplitSolutionWithout(absorber.PickupAmount, _puddleSystem.GetAbsorbentReagents(puddleSolution));
|
|
// Despawn if we're done
|
|
if (puddleSolution.Volume == FixedPoint2.Zero)
|
|
{
|
|
// Spawn a *sparkle*
|
|
Spawn(Sparkles, GetEntityQuery<TransformComponent>().GetComponent(target).Coordinates);
|
|
QueueDel(target);
|
|
isRemoved = true;
|
|
}
|
|
}
|
|
|
|
_solutionContainerSystem.AddSolution(absorberSoln, puddleSplit);
|
|
|
|
_audio.PlayPvs(absorber.PickupSound, isRemoved ? used : target);
|
|
if (useDelay != null)
|
|
_useDelay.TryResetDelay((used, useDelay));
|
|
|
|
var userXform = Transform(user);
|
|
var targetPos = _transform.GetWorldPosition(target);
|
|
var localPos = Vector2.Transform(targetPos, _transform.GetInvWorldMatrix(userXform));
|
|
localPos = userXform.LocalRotation.RotateVec(localPos);
|
|
|
|
_melee.DoLunge(user, used, Angle.Zero, localPos, null, false);
|
|
|
|
// Sunrise-Start
|
|
var ev = new AbsorberPudleEvent(user);
|
|
RaiseLocalEvent(user, ref ev);
|
|
// Sunrise-End
|
|
|
|
return true;
|
|
}
|
|
}
|