# Conflicts: # .github/workflows/publish.yml # Content.Client/Clothing/ClientClothingSystem.cs # Content.Client/Clothing/Systems/ChameleonClothingSystem.cs # Content.Client/Fax/UI/FaxWindow.xaml # Content.Client/Ghost/GhostSystem.cs # Content.Client/Holiday/HolidaySystem.cs # Content.Client/Humanoid/HumanoidAppearanceSystem.cs # Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/Lobby/UI/LobbyGui.xaml.cs # Content.Client/Mech/MechSystem.cs # Content.Client/Stealth/StealthSystem.cs # Content.Client/Weapons/Ranged/Systems/GunSystem.cs # Content.Server.Database/Migrations/Sqlite/SqliteServerDbContextModelSnapshot.cs # Content.Server/Bed/BedSystem.cs # Content.Server/Body/Systems/BodySystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Cargo/Systems/CargoSystem.Orders.cs # Content.Server/Communications/CommunicationsConsoleComponent.cs # Content.Server/EntityEffects/Effects/AreaReactionEffect.cs # Content.Server/EntityEffects/Effects/MakeSentient.cs # Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustPests.cs # Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustToxins.cs # Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustWeeds.cs # Content.Server/EntityEffects/Effects/PlantMutateGases.cs # Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/IoC/ServerContentIoC.cs # Content.Server/Nutrition/EntitySystems/FoodSystem.cs # Content.Server/Power/EntitySystems/PowerNetSystem.cs # Content.Server/Preferences/Managers/ServerPreferencesManager.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Station/Systems/StationSpawningSystem.cs # Content.Server/VoiceMask/VoiceMaskSystem.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Shared/Bed/Components/HealOnBuckleComponent.cs # Content.Shared/Clothing/EntitySystems/ClothingSystem.cs # Content.Shared/EntityEffects/Effects/ExplosionReactionEffect.cs # Content.Shared/Inventory/InventorySystem.Relay.cs # Content.Shared/Item/ItemToggle/Components/ComponentTogglerComponent.cs # Content.Shared/Preferences/HumanoidCharacterProfile.cs # Content.Shared/Preferences/Loadouts/RoleLoadout.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Wieldable/SharedWieldableSystem.cs # Resources/Audio/Machines/attributions.yml # Resources/Locale/en-US/_strings/atmos/plaque-component.ftl # Resources/Locale/en-US/_strings/chat/chat-channel.ftl # Resources/Locale/en-US/_strings/components/screen-component.ftl # Resources/Locale/en-US/_strings/inventory/components/slot-block-component.ftl # Resources/Locale/en-US/_strings/mass-media/news-discord.ftl # Resources/Locale/en-US/_strings/objectives/commands/stripall.ftl # Resources/Locale/en-US/_strings/salvage/job-board.ftl # Resources/Locale/en-US/_strings/ui/spray-painter-window.ftl # Resources/Locale/en-US/_strings/ui/turret-controls.ftl # Resources/Maps/_Sunrise/Station/box.yml # Resources/Prototypes/Access/misc.yml # Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml # Resources/Prototypes/Catalog/Fills/Lockers/engineer.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/service.yml # Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml # Resources/Prototypes/Entities/Clothing/Head/helmets.yml # Resources/Prototypes/Entities/Clothing/Masks/masks.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml # Resources/Prototypes/Entities/Markers/Spawners/mobs.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml # Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml # Resources/Prototypes/Entities/Mobs/Player/dragon.yml # Resources/Prototypes/Entities/Mobs/Player/silicon.yml # Resources/Prototypes/Entities/Mobs/Species/arachnid.yml # Resources/Prototypes/Entities/Mobs/Species/moth.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml # Resources/Prototypes/LootTables/suspicion_loot_table.yml # Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Recipes/Lathes/Packs/science.yml # Resources/Prototypes/Recipes/Lathes/medical.yml # Resources/Prototypes/SoundCollections/NukeMusic.yml # Resources/ServerInfo/Guidebook/Cargo/Salvage.xml # Resources/Textures/Clothing/Hands/Gloves/KnuckleDusters/brassknuckleduster.rsi/equipped-OUTERCLOTHING-reptilian.png # Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/meta.json # Resources/Textures/Effects/speech.rsi/alien3.png # Resources/Textures/Effects/speech.rsi/alienroyal3.png # Resources/Textures/Effects/speech.rsi/default3.png # Resources/Textures/Effects/speech.rsi/guardian3.png # Resources/Textures/Effects/speech.rsi/holo3.png # Resources/Textures/Effects/speech.rsi/lawyer3.png # Resources/Textures/Effects/speech.rsi/lizard3.png # Resources/Textures/Effects/speech.rsi/meta.json # Resources/Textures/Effects/speech.rsi/moth3.png # Resources/Textures/Effects/speech.rsi/robot3.png # Resources/Textures/Effects/speech.rsi/slime3.png # Resources/Textures/Effects/speech.rsi/spider3.png # Resources/Textures/Effects/speech.rsi/syndibot3.png # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json # Resources/Textures/Mobs/Silicon/chassis.rsi/meta.json # Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_f.png # Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_m.png # Resources/Textures/Objects/Misc/id_cards.rsi/meta.json # Resources/Textures/Structures/Doors/Airlocks/Glass/external.rsi/emergency_unlit.png # Resources/Textures/Structures/Piping/disposal.rsi/meta.json # Resources/Textures/Tiles/attributions.yml # Resources/Textures/Tiles/steel_dirty.png # Resources/migration.yml # runclient-Tools.bat # runclient.bat
457 lines
17 KiB
C#
457 lines
17 KiB
C#
using System.Threading;
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using Content.Server._Sunrise.TransitHub;
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using Content.Server.Administration.Logs;
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using Content.Server.AlertLevel;
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using Content.Server.Chat.Managers;
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using Content.Server.Chat.Systems;
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using Content.Server.DeviceNetwork.Components;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.GameTicking;
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using Content.Server.Screens.Components;
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using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Systems;
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using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Shared.CCVar;
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using Content.Shared.Database;
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using Content.Shared.DeviceNetwork;
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using Content.Shared.GameTicking;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Configuration;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Content.Shared.DeviceNetwork.Components;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.RoundEnd
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{
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/// <summary>
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/// Handles ending rounds normally and also via requesting it (e.g. via comms console)
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/// If you request a round end then an escape shuttle will be used.
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/// </summary>
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public sealed class RoundEndSystem : EntitySystem
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{
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
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[Dependency] private readonly GameTicker _gameTicker = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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[Dependency] private readonly EmergencyShuttleSystem _shuttle = default!;
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[Dependency] private readonly StationSystem _stationSystem = default!;
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private bool _autoCalledBefore = false;
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private CancellationTokenSource? _cooldownTokenSource = null;
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private CancellationTokenSource? _countdownTokenSource = null;
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public TimeSpan AutoCallStartTime;
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public TimeSpan DefaultCooldownDuration { get; set; } = TimeSpan.FromSeconds(30);
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/// <summary>
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/// Countdown to use where there is no station alert countdown to be found.
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/// </summary>
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public TimeSpan DefaultCountdownDuration { get; set; } = TimeSpan.FromMinutes(10);
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public TimeSpan? LastCountdownStart { get; set; } = null;
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public TimeSpan? ExpectedCountdownEnd { get; set; } = null;
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public TimeSpan? ExpectedShuttleLength => ExpectedCountdownEnd - LastCountdownStart;
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public TimeSpan? ShuttleTimeLeft => ExpectedCountdownEnd - _gameTiming.CurTime;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RoundRestartCleanupEvent>(_ => Reset());
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SetAutoCallTime();
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}
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private void SetAutoCallTime()
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{
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AutoCallStartTime = _gameTiming.CurTime;
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}
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private void Reset()
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{
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if (_countdownTokenSource != null)
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{
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_countdownTokenSource.Cancel();
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_countdownTokenSource = null;
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}
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if (_cooldownTokenSource != null)
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{
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_cooldownTokenSource.Cancel();
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_cooldownTokenSource = null;
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}
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LastCountdownStart = null;
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ExpectedCountdownEnd = null;
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SetAutoCallTime();
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_autoCalledBefore = false;
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RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
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}
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/// <summary>
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/// Attempts to get the MapUid of the station using <see cref="StationSystem.GetLargestGrid"/>
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/// </summary>
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public EntityUid? GetStation()
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{
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AllEntityQuery<StationEmergencyShuttleComponent, StationDataComponent>()
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.MoveNext(out _, out _, out var data);
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if (data == null)
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return null;
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var targetGrid = _stationSystem.GetLargestGrid(data);
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return targetGrid == null ? null : Transform(targetGrid.Value).MapUid;
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}
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// Sunrise-Start
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public EntityUid? GetTransitHub()
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{
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AllEntityQuery<StationTransitHubComponent>().MoveNext(out var transitHub);
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return transitHub == null ? null : transitHub.MapEntity;
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}
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// Sunrise-End
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public bool CanCallOrRecall()
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{
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return _cooldownTokenSource == null;
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}
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public bool IsRoundEndRequested()
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{
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return _countdownTokenSource != null;
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}
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public void RequestRoundEnd(EntityUid? requester = null,
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bool checkCooldown = true,
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string text = "round-end-system-shuttle-called-announcement",
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string name = "round-end-system-shuttle-sender-announcement")
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{
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var duration = DefaultCountdownDuration;
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if (requester != null)
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{
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var stationUid = _stationSystem.GetOwningStation(requester.Value);
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if (TryComp<AlertLevelComponent>(stationUid, out var alertLevel))
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{
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duration = _protoManager
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.Index<AlertLevelPrototype>(AlertLevelSystem.DefaultAlertLevelSet)
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.Levels[alertLevel.CurrentLevel].ShuttleTime;
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}
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}
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RequestRoundEnd(duration, requester, checkCooldown, text, name);
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}
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public void RequestRoundEnd(TimeSpan countdownTime,
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EntityUid? requester = null,
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bool checkCooldown = true,
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string text = "round-end-system-shuttle-called-announcement",
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string name = "round-end-system-shuttle-sender-announcement")
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{
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if (_gameTicker.RunLevel != GameRunLevel.InRound)
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return;
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if (checkCooldown && _cooldownTokenSource != null)
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return;
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if (_countdownTokenSource != null)
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return;
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_countdownTokenSource = new();
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if (requester != null)
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{
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_adminLogger.Add(LogType.ShuttleCalled,
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LogImpact.High,
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$"Shuttle called by {ToPrettyString(requester.Value):user}");
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}
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else
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{
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_adminLogger.Add(LogType.ShuttleCalled, LogImpact.High, $"Shuttle called");
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}
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// I originally had these set up here but somehow time gets passed as 0 to Loc so IDEK.
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int time;
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string units;
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if (countdownTime.TotalSeconds < 60)
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{
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time = countdownTime.Seconds;
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units = "eta-units-seconds";
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}
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else
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{
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time = countdownTime.Minutes;
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units = "eta-units-minutes";
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}
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_chatSystem.DispatchGlobalAnnouncement(Loc.GetString(text,
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("time", time),
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("units", Loc.GetString(units))),
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Loc.GetString(name),
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false,
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null,
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colorOverride: Color.Gold); // Sunrise-TTS
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LastCountdownStart = _gameTiming.CurTime;
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ExpectedCountdownEnd = _gameTiming.CurTime + countdownTime;
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// TODO full game saves
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Timer.Spawn(countdownTime, _shuttle.DockEmergencyShuttle, _countdownTokenSource.Token);
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ActivateCooldown();
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RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
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var shuttle = _shuttle.GetShuttle();
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if (shuttle != null && TryComp<DeviceNetworkComponent>(shuttle, out var net))
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{
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var payload = new NetworkPayload
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{
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[ShuttleTimerMasks.ShuttleMap] = shuttle,
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[ShuttleTimerMasks.SourceMap] = GetTransitHub(), // Sunrise-Edit
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[ShuttleTimerMasks.DestMap] = GetStation(),
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[ShuttleTimerMasks.ShuttleTime] = countdownTime,
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[ShuttleTimerMasks.SourceTime] = countdownTime +
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TimeSpan.FromSeconds(_shuttle.TransitTime +
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_cfg.GetCVar(
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CCVars.EmergencyShuttleDockTime)),
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[ShuttleTimerMasks.DestTime] = countdownTime,
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};
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_deviceNetworkSystem.QueuePacket(shuttle.Value, null, payload, net.TransmitFrequency);
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}
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}
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public void CancelRoundEndCountdown(EntityUid? requester = null, bool checkCooldown = true)
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{
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if (_gameTicker.RunLevel != GameRunLevel.InRound)
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return;
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if (checkCooldown && _cooldownTokenSource != null)
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return;
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if (_countdownTokenSource == null)
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return;
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_countdownTokenSource.Cancel();
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_countdownTokenSource = null;
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if (requester != null)
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{
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_adminLogger.Add(LogType.ShuttleRecalled,
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LogImpact.High,
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$"Shuttle recalled by {ToPrettyString(requester.Value):user}");
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}
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else
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{
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_adminLogger.Add(LogType.ShuttleRecalled, LogImpact.High, $"Shuttle recalled");
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}
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_chatSystem.DispatchGlobalAnnouncement(Loc.GetString("round-end-system-shuttle-recalled-announcement"),
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Loc.GetString("round-end-system-shuttle-sender-announcement"), false, colorOverride: Color.Gold);
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//_audio.PlayGlobal("/Audio/Announcements/shuttlerecalled.ogg", Filter.Broadcast(), true);
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LastCountdownStart = null;
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ExpectedCountdownEnd = null;
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ActivateCooldown();
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RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
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// remove active clientside evac shuttle timers by zeroing the target time
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var zero = TimeSpan.Zero;
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var shuttle = _shuttle.GetShuttle();
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if (shuttle != null && TryComp<DeviceNetworkComponent>(shuttle, out var net))
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{
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var payload = new NetworkPayload
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{
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[ShuttleTimerMasks.ShuttleMap] = shuttle,
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[ShuttleTimerMasks.SourceMap] = GetTransitHub(), // Sunrsie-Edit
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[ShuttleTimerMasks.DestMap] = GetStation(),
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[ShuttleTimerMasks.ShuttleTime] = zero,
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[ShuttleTimerMasks.SourceTime] = zero,
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[ShuttleTimerMasks.DestTime] = zero,
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};
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_deviceNetworkSystem.QueuePacket(shuttle.Value, null, payload, net.TransmitFrequency);
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}
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}
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public void EndRound(TimeSpan? countdownTime = null)
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{
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if (_gameTicker.RunLevel != GameRunLevel.InRound)
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return;
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LastCountdownStart = null;
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ExpectedCountdownEnd = null;
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RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
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_gameTicker.EndRound();
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_countdownTokenSource?.Cancel();
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_countdownTokenSource = new();
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countdownTime ??= TimeSpan.FromSeconds(_cfg.GetCVar(CCVars.RoundRestartTime));
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int time;
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string unitsLocString;
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if (countdownTime.Value.TotalSeconds < 60)
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{
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time = countdownTime.Value.Seconds;
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unitsLocString = "eta-units-seconds";
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}
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else
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{
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time = countdownTime.Value.Minutes;
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unitsLocString = "eta-units-minutes";
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}
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_chatManager.DispatchServerAnnouncement(
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Loc.GetString(
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"round-end-system-round-restart-eta-announcement",
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("time", time),
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("units", Loc.GetString(unitsLocString))));
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Timer.Spawn(countdownTime.Value, AfterEndRoundRestart, _countdownTokenSource.Token);
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}
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/// <summary>
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/// Starts a behavior to end the round
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/// </summary>
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/// <param name="behavior">The way in which the round will end</param>
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/// <param name="time"></param>
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/// <param name="sender"></param>
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/// <param name="textCall"></param>
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/// <param name="textAnnounce"></param>
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public void DoRoundEndBehavior(RoundEndBehavior behavior,
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TimeSpan time,
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string sender = "comms-console-announcement-title-centcom",
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string textCall = "round-end-system-shuttle-called-announcement",
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string textAnnounce = "round-end-system-shuttle-already-called-announcement")
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{
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switch (behavior)
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{
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case RoundEndBehavior.InstantEnd:
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EndRound();
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break;
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case RoundEndBehavior.ShuttleCall:
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// Check is shuttle called or not. We should only dispatch announcement if it's already called
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if (IsRoundEndRequested())
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{
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_chatSystem.DispatchGlobalAnnouncement(Loc.GetString(textAnnounce),
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Loc.GetString(sender),
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colorOverride: Color.Gold);
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}
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else
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{
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RequestRoundEnd(time,
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null,
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false,
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textCall,
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Loc.GetString(sender));
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}
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break;
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}
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}
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private void AfterEndRoundRestart()
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{
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if (_gameTicker.RunLevel != GameRunLevel.PostRound)
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return;
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Reset();
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_gameTicker.RestartRound();
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}
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private void ActivateCooldown()
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{
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_cooldownTokenSource?.Cancel();
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_cooldownTokenSource = new();
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// TODO full game saves
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Timer.Spawn(DefaultCooldownDuration,
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() =>
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{
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_cooldownTokenSource.Cancel();
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_cooldownTokenSource = null;
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RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
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},
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_cooldownTokenSource.Token);
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}
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public override void Update(float frameTime)
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{
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// Check if we should auto-call.
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int mins = _autoCalledBefore
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? _cfg.GetCVar(CCVars.EmergencyShuttleAutoCallExtensionTime)
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: _cfg.GetCVar(CCVars.EmergencyShuttleAutoCallTime);
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if (mins != 0 && _gameTiming.CurTime - AutoCallStartTime > TimeSpan.FromMinutes(mins))
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{
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if (!_shuttle.EmergencyShuttleArrived && ExpectedCountdownEnd is null)
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{
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_autoCalledBefore =
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true; // Move before call RequestRoundEnd to play correct announcement sound type
|
|
RequestRoundEnd(null, false, "round-end-system-shuttle-auto-called-announcement");
|
|
}
|
|
|
|
// Always reset auto-call in case of a recall.
|
|
SetAutoCallTime();
|
|
}
|
|
}
|
|
|
|
// Sunrise-start
|
|
public TimeSpan TimeToCallShuttle()
|
|
{
|
|
var autoCalledBefore = _autoCalledBefore
|
|
? _cfg.GetCVar(CCVars.EmergencyShuttleAutoCallExtensionTime)
|
|
: _cfg.GetCVar(CCVars.EmergencyShuttleAutoCallTime);
|
|
return AutoCallStartTime + TimeSpan.FromMinutes(autoCalledBefore);
|
|
}
|
|
|
|
public void DelayCursedShuttle(TimeSpan delay)
|
|
{
|
|
if (_gameTicker.RunLevel != GameRunLevel.InRound)
|
|
return;
|
|
|
|
if (_countdownTokenSource == null)
|
|
return;
|
|
|
|
var countdown = ExpectedCountdownEnd - _gameTiming.CurTime + delay;
|
|
ExpectedCountdownEnd = _gameTiming.CurTime + countdown;
|
|
|
|
_countdownTokenSource.Cancel();
|
|
_countdownTokenSource = new();
|
|
|
|
if (countdown != null)
|
|
Timer.Spawn(countdown.Value, _shuttle.DockEmergencyShuttle, _countdownTokenSource.Token);
|
|
|
|
_chatSystem.DispatchGlobalAnnouncement(Loc.GetString("round-end-system-shuttle-curse-delayed-announcement"),
|
|
Loc.GetString("Station"),
|
|
colorOverride: Color.Gold);
|
|
}
|
|
|
|
public bool ShuttleCalled()
|
|
{
|
|
return ExpectedCountdownEnd != null;
|
|
}
|
|
// Sunrise-end
|
|
}
|
|
|
|
public sealed class RoundEndSystemChangedEvent : EntityEventArgs
|
|
{
|
|
public static RoundEndSystemChangedEvent Default { get; } = new();
|
|
}
|
|
|
|
public enum RoundEndBehavior : byte
|
|
{
|
|
/// <summary>
|
|
/// Instantly end round
|
|
/// </summary>
|
|
InstantEnd,
|
|
|
|
/// <summary>
|
|
/// Call shuttle with custom announcement
|
|
/// </summary>
|
|
ShuttleCall,
|
|
|
|
/// <summary>
|
|
/// Do nothing
|
|
/// </summary>
|
|
Nothing
|
|
}
|
|
}
|