# Conflicts: # .github/workflows/publish.yml # Content.Client/Clothing/ClientClothingSystem.cs # Content.Client/Clothing/Systems/ChameleonClothingSystem.cs # Content.Client/Fax/UI/FaxWindow.xaml # Content.Client/Ghost/GhostSystem.cs # Content.Client/Holiday/HolidaySystem.cs # Content.Client/Humanoid/HumanoidAppearanceSystem.cs # Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/Lobby/UI/LobbyGui.xaml.cs # Content.Client/Mech/MechSystem.cs # Content.Client/Stealth/StealthSystem.cs # Content.Client/Weapons/Ranged/Systems/GunSystem.cs # Content.Server.Database/Migrations/Sqlite/SqliteServerDbContextModelSnapshot.cs # Content.Server/Bed/BedSystem.cs # Content.Server/Body/Systems/BodySystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Cargo/Systems/CargoSystem.Orders.cs # Content.Server/Communications/CommunicationsConsoleComponent.cs # Content.Server/EntityEffects/Effects/AreaReactionEffect.cs # Content.Server/EntityEffects/Effects/MakeSentient.cs # Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustPests.cs # Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustToxins.cs # Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustWeeds.cs # Content.Server/EntityEffects/Effects/PlantMutateGases.cs # Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/IoC/ServerContentIoC.cs # Content.Server/Nutrition/EntitySystems/FoodSystem.cs # Content.Server/Power/EntitySystems/PowerNetSystem.cs # Content.Server/Preferences/Managers/ServerPreferencesManager.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Station/Systems/StationSpawningSystem.cs # Content.Server/VoiceMask/VoiceMaskSystem.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Shared/Bed/Components/HealOnBuckleComponent.cs # Content.Shared/Clothing/EntitySystems/ClothingSystem.cs # Content.Shared/EntityEffects/Effects/ExplosionReactionEffect.cs # Content.Shared/Inventory/InventorySystem.Relay.cs # Content.Shared/Item/ItemToggle/Components/ComponentTogglerComponent.cs # Content.Shared/Preferences/HumanoidCharacterProfile.cs # Content.Shared/Preferences/Loadouts/RoleLoadout.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Wieldable/SharedWieldableSystem.cs # Resources/Audio/Machines/attributions.yml # Resources/Locale/en-US/_strings/atmos/plaque-component.ftl # Resources/Locale/en-US/_strings/chat/chat-channel.ftl # Resources/Locale/en-US/_strings/components/screen-component.ftl # Resources/Locale/en-US/_strings/inventory/components/slot-block-component.ftl # Resources/Locale/en-US/_strings/mass-media/news-discord.ftl # Resources/Locale/en-US/_strings/objectives/commands/stripall.ftl # Resources/Locale/en-US/_strings/salvage/job-board.ftl # Resources/Locale/en-US/_strings/ui/spray-painter-window.ftl # Resources/Locale/en-US/_strings/ui/turret-controls.ftl # Resources/Maps/_Sunrise/Station/box.yml # Resources/Prototypes/Access/misc.yml # Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml # Resources/Prototypes/Catalog/Fills/Lockers/engineer.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/service.yml # Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml # Resources/Prototypes/Entities/Clothing/Head/helmets.yml # Resources/Prototypes/Entities/Clothing/Masks/masks.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml # Resources/Prototypes/Entities/Markers/Spawners/mobs.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml # Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml # Resources/Prototypes/Entities/Mobs/Player/dragon.yml # Resources/Prototypes/Entities/Mobs/Player/silicon.yml # Resources/Prototypes/Entities/Mobs/Species/arachnid.yml # Resources/Prototypes/Entities/Mobs/Species/moth.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml # Resources/Prototypes/LootTables/suspicion_loot_table.yml # Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Recipes/Lathes/Packs/science.yml # Resources/Prototypes/Recipes/Lathes/medical.yml # Resources/Prototypes/SoundCollections/NukeMusic.yml # Resources/ServerInfo/Guidebook/Cargo/Salvage.xml # Resources/Textures/Clothing/Hands/Gloves/KnuckleDusters/brassknuckleduster.rsi/equipped-OUTERCLOTHING-reptilian.png # Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/meta.json # Resources/Textures/Effects/speech.rsi/alien3.png # Resources/Textures/Effects/speech.rsi/alienroyal3.png # Resources/Textures/Effects/speech.rsi/default3.png # Resources/Textures/Effects/speech.rsi/guardian3.png # Resources/Textures/Effects/speech.rsi/holo3.png # Resources/Textures/Effects/speech.rsi/lawyer3.png # Resources/Textures/Effects/speech.rsi/lizard3.png # Resources/Textures/Effects/speech.rsi/meta.json # Resources/Textures/Effects/speech.rsi/moth3.png # Resources/Textures/Effects/speech.rsi/robot3.png # Resources/Textures/Effects/speech.rsi/slime3.png # Resources/Textures/Effects/speech.rsi/spider3.png # Resources/Textures/Effects/speech.rsi/syndibot3.png # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json # Resources/Textures/Mobs/Silicon/chassis.rsi/meta.json # Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_f.png # Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_m.png # Resources/Textures/Objects/Misc/id_cards.rsi/meta.json # Resources/Textures/Structures/Doors/Airlocks/Glass/external.rsi/emergency_unlit.png # Resources/Textures/Structures/Piping/disposal.rsi/meta.json # Resources/Textures/Tiles/attributions.yml # Resources/Textures/Tiles/steel_dirty.png # Resources/migration.yml # runclient-Tools.bat # runclient.bat
122 lines
4.7 KiB
C#
122 lines
4.7 KiB
C#
using Content.Shared.Actions;
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using Content.Shared.Administration.Logs;
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using Content.Shared.CCVar;
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using Content.Shared.Chat;
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using Content.Shared.Clothing;
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using Content.Shared.Database;
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using Content.Shared.Inventory;
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using Content.Shared.Popups;
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using Content.Shared.Preferences;
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using Content.Shared.Speech;
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using Content.Shared.VoiceMask;
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using Robust.Shared.Configuration;
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using Robust.Shared.Prototypes;
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namespace Content.Server.VoiceMask;
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public sealed partial class VoiceMaskSystem : EntitySystem
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{
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[Dependency] private readonly SharedUserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly IConfigurationManager _cfgManager = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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// CCVar.
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private int _maxNameLength;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<VoiceMaskComponent, InventoryRelayedEvent<TransformSpeakerNameEvent>>(OnTransformSpeakerName);
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SubscribeLocalEvent<VoiceMaskComponent, VoiceMaskChangeNameMessage>(OnChangeName);
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SubscribeLocalEvent<VoiceMaskComponent, VoiceMaskChangeVerbMessage>(OnChangeVerb);
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SubscribeLocalEvent<VoiceMaskComponent, ClothingGotEquippedEvent>(OnEquip);
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SubscribeLocalEvent<VoiceMaskComponent, ClothingGotUnequippedEvent>(OnUnequip);
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SubscribeLocalEvent<VoiceMaskSetNameEvent>(OpenUI);
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InitializeTTS(); // Sunrise-TTS
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//Subs.CVar(_cfgManager, CCVars.MaxNameLength, value => _maxNameLength = value, true);
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}
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private void OnTransformSpeakerName(Entity<VoiceMaskComponent> entity, ref InventoryRelayedEvent<TransformSpeakerNameEvent> args)
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{
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args.Args.VoiceName = GetCurrentVoiceName(entity);
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args.Args.SpeechVerb = entity.Comp.VoiceMaskSpeechVerb ?? args.Args.SpeechVerb;
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}
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#region User inputs from UI
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private void OnChangeVerb(Entity<VoiceMaskComponent> entity, ref VoiceMaskChangeVerbMessage msg)
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{
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if (msg.Verb is { } id && !_proto.HasIndex<SpeechVerbPrototype>(id))
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return;
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entity.Comp.VoiceMaskSpeechVerb = msg.Verb;
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// verb is only important to metagamers so no need to log as opposed to name
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_popupSystem.PopupEntity(Loc.GetString("voice-mask-popup-success"), entity, msg.Actor);
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UpdateUI(entity);
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}
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private void OnChangeName(Entity<VoiceMaskComponent> entity, ref VoiceMaskChangeNameMessage message)
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{
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if (message.Name.Length > _maxNameLength || message.Name.Length <= 0)
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{
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_popupSystem.PopupEntity(Loc.GetString("voice-mask-popup-failure"), entity, message.Actor, PopupType.SmallCaution);
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return;
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}
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entity.Comp.VoiceMaskName = message.Name;
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_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(message.Actor):player} set voice of {ToPrettyString(entity):mask}: {entity.Comp.VoiceMaskName}");
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_popupSystem.PopupEntity(Loc.GetString("voice-mask-popup-success"), entity, message.Actor);
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UpdateUI(entity);
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}
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#endregion
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#region UI
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private void OnEquip(EntityUid uid, VoiceMaskComponent component, ClothingGotEquippedEvent args)
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{
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_actions.AddAction(args.Wearer, ref component.ActionEntity, component.Action, uid);
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EnsureComp<VoiceMaskerComponent>(args.Wearer, out var maskerComponent);
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maskerComponent.VoiceId = component.VoiceId;
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}
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private void OnUnequip(Entity<VoiceMaskComponent> ent, ref ClothingGotUnequippedEvent args)
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{
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RemCompDeferred<VoiceMaskerComponent>(args.Wearer);
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}
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private void OpenUI(VoiceMaskSetNameEvent ev)
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{
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var maskEntity = ev.Action.Comp.Container;
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if (!TryComp<VoiceMaskComponent>(maskEntity, out var voiceMaskComp))
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return;
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if (!_uiSystem.HasUi(maskEntity.Value, VoiceMaskUIKey.Key))
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return;
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_uiSystem.OpenUi(maskEntity.Value, VoiceMaskUIKey.Key, ev.Performer);
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UpdateUI((maskEntity.Value, voiceMaskComp));
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}
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private void UpdateUI(Entity<VoiceMaskComponent> entity)
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{
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if (_uiSystem.HasUi(entity, VoiceMaskUIKey.Key))
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_uiSystem.SetUiState(entity.Owner, VoiceMaskUIKey.Key, new VoiceMaskBuiState(GetCurrentVoiceName(entity), entity.Comp.VoiceId, entity.Comp.VoiceMaskSpeechVerb));
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}
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#endregion
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#region Helper functions
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private string GetCurrentVoiceName(Entity<VoiceMaskComponent> entity)
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{
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return entity.Comp.VoiceMaskName ?? Loc.GetString("voice-mask-default-name-override");
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}
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#endregion
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}
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