* Initial commit * Climbing uses its own controller now * Missed a check * Get rid of hands check * Cleanup * Get rid of speciescomponent stuff * Remove unneeded check, add separate case for moving other players. * Add DoAfter * IClientDraggable added to ClimbingComponent * Added some basic integration tests. Renamed ClimbMode to Climbing. * oops * Minor fixes * ffff * Table fix * Revamped system so its more predicted, uses proper logic for de-climbing. Get hype!!! * Flag check fix * Distance check and reset numticksblocked * get rid |
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| .. | ||
| Components | ||
| EntitySystemMessages | ||
| EntitySystems | ||
| Verbs | ||
| ContentNetIDs.cs | ||
| DrawDepth.cs | ||
| PhysicalConstants.cs | ||