fish-station/Content.Server/ParticleAccelerator/EntitySystems/ParticleAcceleratorSystem.cs
TemporalOroboros d71b6c84e5
Converts the particle accelerator over to ECS + misc (#17075)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-06-08 16:25:59 +10:00

28 lines
1.1 KiB
C#

using Content.Server.Administration.Logs;
using Content.Server.Projectiles;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Map;
using Robust.Shared.Timing;
using Robust.Server.GameObjects;
namespace Content.Server.ParticleAccelerator.EntitySystems;
public sealed partial class ParticleAcceleratorSystem : EntitySystem
{
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ProjectileSystem _projectileSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
[Dependency] private readonly SharedPhysicsSystem _physicsSystem = default!;
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
public override void Initialize()
{
base.Initialize();
InitializeControlBoxSystem();
InitializePartSystem();
InitializePowerBoxSystem();
}
}