34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using Content.Server.GameTicking;
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using Content.Server.Station.Systems;
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using Content.Shared.Roles;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server._Sunrise.Roles;
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/// <summary>
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/// This handles...
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/// </summary>
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public sealed class OtherJobsTakenRequirementSystem : EntitySystem
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{
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[Dependency] private readonly StationJobsSystem _jobsSystem = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<PlayerBeforeSpawnEvent>(OnPlayerJoinedStation);
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}
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private void OnPlayerJoinedStation(PlayerBeforeSpawnEvent args)
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{
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if (!TryComp<OtherJobsTakenRequirementComponent>(args.Station, out var jobsTakenRequirementComponent))
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return;
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if (args.JobId == null)
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return;
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if (jobsTakenRequirementComponent.TargetJob != args.JobId)
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return;
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_jobsSystem.TryAdjustJobSlot(args.Station, jobsTakenRequirementComponent.AdjustJob, jobsTakenRequirementComponent.Modifier, true);
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}
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}
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