fish-station/Content.Server/Explosion/EntitySystems/TriggerSystem.cs
Vigers Ray d791eb37bd Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/CODEOWNERS
#	Content.Client/Options/UI/Tabs/AccessibilityTab.xaml
#	Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs
#	Content.Server/Access/Systems/AgentIDCardSystem.cs
#	Content.Server/Clothing/Systems/ChameleonClothingSystem.cs
#	Content.Server/Entry/IgnoredComponents.cs
#	Content.Shared/Access/Systems/SharedIdCardSystem.cs
#	Content.Shared/Clothing/EntitySystems/SharedChameleonClothingSystem.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.ChamberMagazine.cs
#	Resources/Locale/en-US/_strings/atmos/atmos-pipe-layers.ftl
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#	Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
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#	Resources/Textures/Structures/Doors/secret_door.rsi/assembly.png
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#	Resources/Textures/Structures/Doors/secret_door.rsi/meta.json
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#	Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm0.png
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#	Resources/migration.yml
2025-06-04 13:39:57 +03:00

467 lines
19 KiB
C#

using Content.Server.Administration.Logs;
using Content.Server.Body.Systems;
using Content.Server.Explosion.Components;
using Content.Server.Flash;
using Content.Server.Electrocution;
using Content.Server.Pinpointer;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Flash.Components;
using Content.Server.Radio.EntitySystems;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Database;
using Content.Shared.Explosion.Components;
using Content.Shared.Explosion.Components.OnTrigger;
using Content.Shared.Implants.Components;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Inventory;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Payload.Components;
using Content.Shared.Radio;
using Content.Shared.Slippery;
using Content.Shared.StepTrigger.Systems;
using Content.Shared.Trigger;
using Content.Shared.Weapons.Ranged.Events;
using Content.Shared.Whitelist;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Player;
using Content.Shared.Coordinates;
using Content.Shared.Projectiles;
using Robust.Shared.Utility;
namespace Content.Server.Explosion.EntitySystems
{
/// <summary>
/// Raised whenever something is Triggered on the entity.
/// </summary>
public sealed class TriggerEvent : HandledEntityEventArgs
{
public EntityUid Triggered { get; }
public EntityUid? User { get; }
public TriggerEvent(EntityUid triggered, EntityUid? user = null)
{
Triggered = triggered;
User = user;
}
}
/// <summary>
/// Raised before a trigger is activated.
/// </summary>
[ByRefEvent]
public record struct BeforeTriggerEvent(EntityUid Triggered, EntityUid? User, bool Cancelled = false);
/// <summary>
/// Raised when timer trigger becomes active.
/// </summary>
[ByRefEvent]
public readonly record struct ActiveTimerTriggerEvent(EntityUid Triggered, EntityUid? User);
[UsedImplicitly]
public sealed partial class TriggerSystem : EntitySystem
{
[Dependency] private readonly ExplosionSystem _explosions = default!;
[Dependency] private readonly FixtureSystem _fixtures = default!;
[Dependency] private readonly FlashSystem _flashSystem = default!;
[Dependency] private readonly SharedBroadphaseSystem _broadphase = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly BodySystem _body = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
[Dependency] private readonly NavMapSystem _navMap = default!;
[Dependency] private readonly RadioSystem _radioSystem = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly ElectrocutionSystem _electrocution = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
public override void Initialize()
{
base.Initialize();
InitializeProximity();
InitializeOnUse();
InitializeSignal();
InitializeTimedCollide();
InitializeVoice();
InitializeMobstate();
SubscribeLocalEvent<TriggerOnSpawnComponent, MapInitEvent>(OnSpawnTriggered);
SubscribeLocalEvent<StartTimerOnShootComponent, ProjectileShotEvent>(StartTimerOnShoot); // Sunrise-Edit
SubscribeLocalEvent<TriggerOnCollideComponent, StartCollideEvent>(OnTriggerCollide);
SubscribeLocalEvent<TriggerOnActivateComponent, ActivateInWorldEvent>(OnActivate);
SubscribeLocalEvent<TriggerOnUseComponent, UseInHandEvent>(OnUse);
SubscribeLocalEvent<TriggerImplantActionComponent, ActivateImplantEvent>(OnImplantTrigger);
SubscribeLocalEvent<TriggerOnStepTriggerComponent, StepTriggeredOffEvent>(OnStepTriggered);
SubscribeLocalEvent<TriggerOnSlipComponent, SlipEvent>(OnSlipTriggered);
SubscribeLocalEvent<TriggerWhenEmptyComponent, OnEmptyGunShotEvent>(OnEmptyTriggered);
SubscribeLocalEvent<RepeatingTriggerComponent, MapInitEvent>(OnRepeatInit);
SubscribeLocalEvent<SpawnOnTriggerComponent, TriggerEvent>(OnSpawnTrigger);
SubscribeLocalEvent<DeleteOnTriggerComponent, TriggerEvent>(HandleDeleteTrigger);
SubscribeLocalEvent<ExplodeOnTriggerComponent, TriggerEvent>(HandleExplodeTrigger);
SubscribeLocalEvent<FlashOnTriggerComponent, TriggerEvent>(HandleFlashTrigger);
SubscribeLocalEvent<GibOnTriggerComponent, TriggerEvent>(HandleGibTrigger);
SubscribeLocalEvent<AnchorOnTriggerComponent, TriggerEvent>(OnAnchorTrigger);
SubscribeLocalEvent<SoundOnTriggerComponent, TriggerEvent>(OnSoundTrigger);
SubscribeLocalEvent<ShockOnTriggerComponent, TriggerEvent>(HandleShockTrigger);
SubscribeLocalEvent<RattleComponent, TriggerEvent>(HandleRattleTrigger);
SubscribeLocalEvent<TriggerWhitelistComponent, BeforeTriggerEvent>(HandleWhitelist);
}
private void HandleWhitelist(Entity<TriggerWhitelistComponent> ent, ref BeforeTriggerEvent args)
{
args.Cancelled = !_whitelist.CheckBoth(args.User, ent.Comp.Blacklist, ent.Comp.Whitelist);
}
private void OnSoundTrigger(EntityUid uid, SoundOnTriggerComponent component, TriggerEvent args)
{
if (component.RemoveOnTrigger) // if the component gets removed when it's triggered
{
var xform = Transform(uid);
_audio.PlayPvs(component.Sound, xform.Coordinates); // play the sound at its last known coordinates
}
else // if the component doesn't get removed when triggered
{
_audio.PlayPvs(component.Sound, uid); // have the sound follow the entity itself
}
}
private void HandleShockTrigger(Entity<ShockOnTriggerComponent> shockOnTrigger, ref TriggerEvent args)
{
if (!_container.TryGetContainingContainer(shockOnTrigger.Owner, out var container))
return;
var containerEnt = container.Owner;
var curTime = _timing.CurTime;
if (curTime < shockOnTrigger.Comp.NextTrigger)
{
// The trigger's on cooldown.
return;
}
_electrocution.TryDoElectrocution(containerEnt, null, shockOnTrigger.Comp.Damage, shockOnTrigger.Comp.Duration, true, ignoreInsulation: true);
shockOnTrigger.Comp.NextTrigger = curTime + shockOnTrigger.Comp.Cooldown;
}
private void OnAnchorTrigger(EntityUid uid, AnchorOnTriggerComponent component, TriggerEvent args)
{
var xform = Transform(uid);
if (xform.Anchored)
return;
_transformSystem.AnchorEntity(uid, xform);
if (component.RemoveOnTrigger)
RemCompDeferred<AnchorOnTriggerComponent>(uid);
}
private void OnSpawnTrigger(Entity<SpawnOnTriggerComponent> ent, ref TriggerEvent args)
{
var xform = Transform(ent);
if (ent.Comp.mapCoords)
{
var mapCoords = _transformSystem.GetMapCoordinates(ent, xform);
Spawn(ent.Comp.Proto, mapCoords);
}
else
{
var coords = xform.Coordinates;
if (!coords.IsValid(EntityManager))
return;
Spawn(ent.Comp.Proto, coords);
}
}
private void HandleExplodeTrigger(EntityUid uid, ExplodeOnTriggerComponent component, TriggerEvent args)
{
_explosions.TriggerExplosive(uid, user: args.User);
args.Handled = true;
}
private void HandleFlashTrigger(EntityUid uid, FlashOnTriggerComponent component, TriggerEvent args)
{
// TODO Make flash durations sane ffs.
_flashSystem.FlashArea(uid, args.User, component.Range, component.Duration * 1000f, probability: component.Probability);
args.Handled = true;
}
private void HandleDeleteTrigger(EntityUid uid, DeleteOnTriggerComponent component, TriggerEvent args)
{
EntityManager.QueueDeleteEntity(uid);
args.Handled = true;
}
private void HandleGibTrigger(EntityUid uid, GibOnTriggerComponent component, TriggerEvent args)
{
if (!TryComp(uid, out TransformComponent? xform))
return;
if (component.DeleteItems)
{
var items = _inventory.GetHandOrInventoryEntities(xform.ParentUid);
foreach (var item in items)
{
Del(item);
}
}
_body.GibBody(xform.ParentUid, true);
args.Handled = true;
}
private void HandleRattleTrigger(EntityUid uid, RattleComponent component, TriggerEvent args)
{
if (!TryComp<SubdermalImplantComponent>(uid, out var implanted))
return;
if (implanted.ImplantedEntity == null)
return;
// Gets location of the implant
var posText = FormattedMessage.RemoveMarkupOrThrow(_navMap.GetNearestBeaconString(uid));
var critMessage = Loc.GetString(component.CritMessage, ("user", implanted.ImplantedEntity.Value), ("position", posText));
var deathMessage = Loc.GetString(component.DeathMessage, ("user", implanted.ImplantedEntity.Value), ("position", posText));
if (!TryComp<MobStateComponent>(implanted.ImplantedEntity, out var mobstate))
return;
// Sends a message to the radio channel specified by the implant
if (mobstate.CurrentState == MobState.Critical)
_radioSystem.SendRadioMessage(uid, critMessage, _prototypeManager.Index<RadioChannelPrototype>(component.RadioChannel), uid);
if (mobstate.CurrentState == MobState.Dead)
_radioSystem.SendRadioMessage(uid, deathMessage, _prototypeManager.Index<RadioChannelPrototype>(component.RadioChannel), uid);
args.Handled = true;
}
private void OnTriggerCollide(EntityUid uid, TriggerOnCollideComponent component, ref StartCollideEvent args)
{
if (args.OurFixtureId == component.FixtureID && (!component.IgnoreOtherNonHard || args.OtherFixture.Hard))
Trigger(uid, args.OtherEntity);
}
private void OnSpawnTriggered(EntityUid uid, TriggerOnSpawnComponent component, MapInitEvent args)
{
Trigger(uid);
}
// Sunrise-Start
private void StartTimerOnShoot(EntityUid uid, StartTimerOnShootComponent component, ProjectileShotEvent args)
{
if (TryComp<ProjectileComponent>(uid, out var projectile))
StartTimer(uid, projectile.Shooter);
}
// Sunrise-End
private void OnActivate(EntityUid uid, TriggerOnActivateComponent component, ActivateInWorldEvent args)
{
if (args.Handled || !args.Complex)
return;
Trigger(uid, args.User);
args.Handled = true;
}
private void OnUse(Entity<TriggerOnUseComponent> ent, ref UseInHandEvent args)
{
if (args.Handled)
return;
Trigger(ent.Owner, args.User);
args.Handled = true;
}
private void OnImplantTrigger(EntityUid uid, TriggerImplantActionComponent component, ActivateImplantEvent args)
{
args.Handled = Trigger(uid);
}
private void OnStepTriggered(EntityUid uid, TriggerOnStepTriggerComponent component, ref StepTriggeredOffEvent args)
{
Trigger(uid, args.Tripper);
}
private void OnSlipTriggered(EntityUid uid, TriggerOnSlipComponent component, ref SlipEvent args)
{
Trigger(uid, args.Slipped);
}
private void OnEmptyTriggered(EntityUid uid, TriggerWhenEmptyComponent component, ref OnEmptyGunShotEvent args)
{
Trigger(uid, args.EmptyGun);
}
private void OnRepeatInit(Entity<RepeatingTriggerComponent> ent, ref MapInitEvent args)
{
ent.Comp.NextTrigger = _timing.CurTime + ent.Comp.Delay;
}
public bool Trigger(EntityUid trigger, EntityUid? user = null)
{
var beforeTriggerEvent = new BeforeTriggerEvent(trigger, user);
RaiseLocalEvent(trigger, ref beforeTriggerEvent);
if (beforeTriggerEvent.Cancelled)
return false;
var triggerEvent = new TriggerEvent(trigger, user);
EntityManager.EventBus.RaiseLocalEvent(trigger, triggerEvent, true);
return triggerEvent.Handled;
}
public void TryDelay(EntityUid uid, float amount, ActiveTimerTriggerComponent? comp = null)
{
if (!Resolve(uid, ref comp, false))
return;
comp.TimeRemaining += amount;
}
/// <summary>
/// Start the timer for triggering the device.
/// </summary>
public void StartTimer(Entity<OnUseTimerTriggerComponent?> ent, EntityUid? user)
{
if (!Resolve(ent, ref ent.Comp, false))
return;
var comp = ent.Comp;
HandleTimerTrigger(ent, user, comp.Delay, comp.BeepInterval, comp.InitialBeepDelay, comp.BeepSound);
}
public void HandleTimerTrigger(EntityUid uid, EntityUid? user, float delay, float beepInterval, float? initialBeepDelay, SoundSpecifier? beepSound)
{
if (delay <= 0)
{
RemComp<ActiveTimerTriggerComponent>(uid);
Trigger(uid, user);
return;
}
if (HasComp<ActiveTimerTriggerComponent>(uid))
return;
if (user != null)
{
// Check if entity is bomb/mod. grenade/etc
if (_container.TryGetContainer(uid, "payload", out BaseContainer? container) &&
container.ContainedEntities.Count > 0 &&
TryComp(container.ContainedEntities[0], out ChemicalPayloadComponent? chemicalPayloadComponent))
{
// If a beaker is missing, the entity won't explode, so no reason to log it
if (chemicalPayloadComponent?.BeakerSlotA.Item is not { } beakerA ||
chemicalPayloadComponent?.BeakerSlotB.Item is not { } beakerB ||
!TryComp(beakerA, out SolutionContainerManagerComponent? containerA) ||
!TryComp(beakerB, out SolutionContainerManagerComponent? containerB) ||
!TryComp(beakerA, out FitsInDispenserComponent? fitsA) ||
!TryComp(beakerB, out FitsInDispenserComponent? fitsB) ||
!_solutionContainerSystem.TryGetSolution((beakerA, containerA), fitsA.Solution, out _, out var solutionA) ||
!_solutionContainerSystem.TryGetSolution((beakerB, containerB), fitsB.Solution, out _, out var solutionB))
return;
_adminLogger.Add(LogType.Trigger,
$"{ToPrettyString(user.Value):user} started a {delay} second timer trigger on entity {ToPrettyString(uid):timer}, which contains {SharedSolutionContainerSystem.ToPrettyString(solutionA)} in one beaker and {SharedSolutionContainerSystem.ToPrettyString(solutionB)} in the other.");
}
else
{
_adminLogger.Add(LogType.Trigger,
$"{ToPrettyString(user.Value):user} started a {delay} second timer trigger on entity {ToPrettyString(uid):timer}");
}
}
else
{
_adminLogger.Add(LogType.Trigger,
$"{delay} second timer trigger started on entity {ToPrettyString(uid):timer}");
}
var active = AddComp<ActiveTimerTriggerComponent>(uid);
active.TimeRemaining = delay;
active.User = user;
active.BeepSound = beepSound;
active.BeepInterval = beepInterval;
active.TimeUntilBeep = initialBeepDelay == null ? active.BeepInterval : initialBeepDelay.Value;
var ev = new ActiveTimerTriggerEvent(uid, user);
RaiseLocalEvent(uid, ref ev);
if (TryComp<AppearanceComponent>(uid, out var appearance))
_appearance.SetData(uid, TriggerVisuals.VisualState, TriggerVisualState.Primed, appearance);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
UpdateProximity();
UpdateTimer(frameTime);
UpdateTimedCollide(frameTime);
UpdateRepeat();
}
private void UpdateTimer(float frameTime)
{
HashSet<EntityUid> toRemove = new();
var query = EntityQueryEnumerator<ActiveTimerTriggerComponent>();
while (query.MoveNext(out var uid, out var timer))
{
timer.TimeRemaining -= frameTime;
timer.TimeUntilBeep -= frameTime;
if (timer.TimeRemaining <= 0)
{
Trigger(uid, timer.User);
toRemove.Add(uid);
continue;
}
if (timer.BeepSound == null || timer.TimeUntilBeep > 0)
continue;
timer.TimeUntilBeep += timer.BeepInterval;
_audio.PlayPvs(timer.BeepSound, uid, timer.BeepSound.Params);
}
foreach (var uid in toRemove)
{
RemComp<ActiveTimerTriggerComponent>(uid);
// In case this is a re-usable grenade, un-prime it.
if (TryComp<AppearanceComponent>(uid, out var appearance))
_appearance.SetData(uid, TriggerVisuals.VisualState, TriggerVisualState.Unprimed, appearance);
}
}
private void UpdateRepeat()
{
var now = _timing.CurTime;
var query = EntityQueryEnumerator<RepeatingTriggerComponent>();
while (query.MoveNext(out var uid, out var comp))
{
if (comp.NextTrigger > now)
continue;
comp.NextTrigger = now + comp.Delay;
Trigger(uid);
}
}
}
}