fish-station/Content.Server/Atmos
Vera Aguilera Puerto 94fa6efefb
Misc Atmos Improvements (#5613)
* Revert "Remove atmos archiving."

This reverts commit 7fa10bd17b.

* Explosive Depressurization now brings tiles down to TCMB.

* Tiles now specify heat capacity.

* Do not serialize archived gas mixture values.

* Remove bad idea

* dumb typo

* Space gas mixtures now have a harcoded heat capacity.
This is a bit of a hack, but rooms exposed to space now cool down properly when monstermos is disabled.
Huge thanks to @LemonInTheDark for helping me with this!

* Clean up heat capacity methods

* Better logging based on the original monstermos' logging

* Comment explosive depressurization hack better
2021-11-30 11:42:48 +01:00
..
Commands Varied and semi-sprited atmos markers (#4944) 2021-10-19 21:07:47 +02:00
Components Modify damage logging. (#5579) 2021-11-28 14:34:44 +01:00
EntitySystems Misc Atmos Improvements (#5613) 2021-11-30 11:42:48 +01:00
Piping Add Content.Shared.Database (#5588) 2021-11-28 14:56:53 +01:00
Reactions Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
ExcitedGroup.cs ECS Atmos Part 5: Moves all logic from GridAtmosphereComponent to AtmosphereSystem. (#4331) 2021-07-23 11:09:01 +02:00
GasMixture.cs Misc Atmos Improvements (#5613) 2021-11-30 11:42:48 +01:00
Hotspot.cs Remove Hotspot Start method. 2021-07-25 15:03:07 +02:00
IGasMixtureHolder.cs Enables nullables for atmos internals 2021-08-02 17:03:13 +02:00
IGasReactionEffect.cs Makes Airtight ECS. (#4351) 2021-07-25 17:04:58 +10:00
MonstermosInfo.cs ECS Atmos Part 4: Moves all atmos logic from TileAtmosphere to AtmosphereSystem. (#4295) 2021-07-20 18:03:49 +02:00
PressureEvent.cs Refactor Barotrauma to be ECS. (#4674) 2021-09-22 21:02:25 +10:00
TileAtmosphere.cs Misc Atmos Improvements (#5613) 2021-11-30 11:42:48 +01:00
TileFireEvent.cs Refactor Flammable to be ECS. (#4671) 2021-09-22 11:05:33 +02:00