fish-station/Content.Server/GameObjects/Components
R. Neuser db4213b21a
Fix Issue #4056 - Prevent cargo order quantities larger than the maximum (#4057)
* Fix merge conflicts with #4078
Check if the requested cargo order amount exceeds the maximum capacity
Check if the maximum order capacity would be exceeded given current capcity and order amount when approved
Cap maximum cargo request amount on client-side
Play an error sound if a cargo order could not be added or approved

* Add back error sound

* Cargo orders over the maximum amount do not close the order UI
2021-05-31 21:45:28 -07:00
..
Access Fixed 4014 (#4033) 2021-05-20 14:58:28 +02:00
ActionBlocking Fix: #4037 Being able to dehandcuff yourself while dead (#4062) 2021-05-24 07:55:48 -07:00
Actor Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
AI Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Arcade Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Atmos Comment out unused variables (#3713) 2021-06-01 00:01:13 +02:00
BarSign Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Body Comment out unused variables (#3713) 2021-06-01 00:01:13 +02:00
Botany Makes more things queue delete to prevent physics collision callback issues. 2021-05-26 18:43:12 +02:00
Buckle Remove ICollideSpecial 2021-05-30 23:30:44 +10:00
Cargo Fix Issue #4056 - Prevent cargo order quantities larger than the maximum (#4057) 2021-05-31 21:45:28 -07:00
Chemistry Fix being able to fill beakers through walls (#4103) 2021-05-28 11:20:16 +02:00
Command Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Construction Fix some things setting StackComponent count manually. 2021-05-30 08:53:02 +02:00
ContainerExt Shared Containers (#3331) 2021-03-01 15:24:46 -08:00
Conveyor Physics (#3485) 2021-03-08 04:09:59 +11:00
Culinary Removes chem. and react. from every prototype ID (#3767) 2021-04-08 23:48:02 +10:00
Damage Named fixtures for banana peels (#3822) 2021-04-13 20:57:29 +10:00
Destructible Fix some things setting StackComponent count manually. 2021-05-30 08:53:02 +02:00
Disposal Rename and clean up interaction events (#4044) 2021-05-22 21:06:40 -07:00
Doors Comment out unused variables (#3713) 2021-06-01 00:01:13 +02:00
Engineering Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Explosion Comment out unused variables (#3713) 2021-06-01 00:01:13 +02:00
Fluids Adds more splat and tweaks PuddleComponent.cs (#3942) 2021-05-21 00:19:18 +00:00
Gravity Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
GUI Rename and clean up interaction events (#4044) 2021-05-22 21:06:40 -07:00
Headset Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Instruments Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Interactable Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Items Adds YAML linter validators for content tiles. 2021-05-27 11:42:04 +02:00
Janitorial Light replacer (#3701) 2021-04-08 22:28:06 +10:00
Kitchen Rename and clean up interaction events (#4044) 2021-05-22 21:06:40 -07:00
MachineLinking Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Markers Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Materials Material cleanup (#4025) 2021-05-20 10:37:34 +02:00
Medical Refactors stacks to be fully ECS. (#4046) 2021-05-26 10:20:57 +02:00
Metabolism Fix tests (#3707) 2021-03-31 21:41:23 +02:00
Mining Fix tests (#3707) 2021-03-31 21:41:23 +02:00
Mobs Cloning rework (#3808) 2021-05-11 16:16:08 -07:00
Morgue Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Movement Rename and clean up interaction events (#4044) 2021-05-22 21:06:40 -07:00
NodeContainer SnapGridComponent Removal (#3884) 2021-04-28 10:49:37 -07:00
Nutrition Comment out unused variables (#3713) 2021-06-01 00:01:13 +02:00
Observer Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
PA Makes the singularity engine actually work stably. (#4068) 2021-05-28 11:44:13 +02:00
Paper Various Paper adjustments (#3993) 2021-05-15 17:43:19 +02:00
PDA Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Pointing SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
Portal Named fixtures for banana peels (#3822) 2021-04-13 20:57:29 +10:00
Power Fix some things setting StackComponent count manually. 2021-05-30 08:53:02 +02:00
Projectiles Remove ICollideSpecial 2021-05-30 23:30:44 +10:00
Pulling Named fixtures for banana peels (#3822) 2021-04-13 20:57:29 +10:00
Radio Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Recycling Makes more things queue delete to prevent physics collision callback issues. 2021-05-26 18:43:12 +02:00
Research Protolathe Printing and R&D technology (#4039) 2021-05-24 00:38:26 +00:00
Rotatable Pulling change entity rotation (#3890) 2021-05-05 13:29:26 +10:00
Singularity Makes the singularity engine actually work stably. (#4068) 2021-05-28 11:44:13 +02:00
Sound Footstep SFX are played on entity coordinates, instead of following the entity. 2021-05-12 14:50:15 +02:00
Stack Stack examining is now ECS. 2021-05-26 10:32:40 +02:00
StationEvents SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
Strap Rename and clean up interaction events (#4044) 2021-05-22 21:06:40 -07:00
Suspicion Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
Temperature Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
Timing Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
TraitorDeathMatch Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Trigger/TimerTrigger Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
VendingMachines Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Watercloset Refactor body component to use slots instead of an army of dictionaries (#3749) 2021-04-05 14:54:51 +02:00
Weapon Comment out unused variables (#3713) 2021-06-01 00:01:13 +02:00
AdvertiseComponent.cs Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
AnchorableComponent.cs AnchorableComponent light cleanup. (#4009) 2021-05-16 22:33:21 +02:00
AtmosPlaqueComponent.cs Fix tests (#3707) 2021-03-31 21:41:23 +02:00
CleanableComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
ComputerComponent.cs Fixes crash when computer prototype doesn't have a container manager but specifies a board prototype 2021-04-04 20:51:26 +02:00
ConfigurationComponent.cs Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
CrayonComponent.cs Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
DoAfterComponent.cs Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
ExtinguisherCabinetComponent.cs SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
ExtinguisherCabinetFilledComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
LightBehaviourComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
MagbootsComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
MagicMirrorComponent.cs Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
PlaceableSurfaceComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
PottedPlantHideComponent.cs SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
RandomPottedPlantComponent.cs Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
RandomSpriteColorComponent.cs Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
RandomSpriteStateComponent.cs Attempts to fix all physics bugs at once (#3610) 2021-03-26 12:51:26 +11:00
RepairableComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
StressTestMovementComponent.cs Adds movement stress test component. 2020-06-30 18:34:42 +02:00
WindowComponent.cs SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
WiresComponent.cs Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00