fish-station/Content.Server/GameObjects/EntitySystems
R. Neuser db4213b21a
Fix Issue #4056 - Prevent cargo order quantities larger than the maximum (#4057)
* Fix merge conflicts with #4078
Check if the requested cargo order amount exceeds the maximum capacity
Check if the maximum order capacity would be exceeded given current capcity and order amount when approved
Cap maximum cargo request amount on client-side
Play an error sound if a cargo order could not be added or approved

* Add back error sound

* Cargo orders over the maximum amount do not close the order UI
2021-05-31 21:45:28 -07:00
..
AI Proper exception rethrowing in AI Steering system. 2021-05-27 12:39:34 +02:00
Atmos Content grid-trees (#3750) 2021-04-02 20:29:19 +11:00
Body/Surgery Makes a lot of entity systems unsubscribe from events on shutdown. 2021-04-09 16:08:12 +02:00
Click More rotatability (#4067) 2021-05-27 12:51:14 +02:00
Disposal Remove usages of AnchoredChangedMessage. 2021-05-13 02:05:46 +02:00
DoAfter Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
GameMode Fix build 2021-04-14 14:45:13 +02:00
Janitorial Rename and clean up interaction events (#4044) 2021-05-22 21:06:40 -07:00
JobQueues Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
Power Makes the singularity engine actually work stably. (#4068) 2021-05-28 11:44:13 +02:00
StationEvents Split entity lookups from entity manager (#3747) 2021-04-06 13:31:07 +10:00
AntimatterEngineSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ApcNetSystem.cs fixed apcnet causing crash (#3354) 2021-02-21 12:32:57 +01:00
AtmosExposedSystem.cs AtmosphereSystem no longer creates a component manually. (#3839) 2021-04-13 13:17:10 +02:00
AtmosphereSystem.cs SnapGridComponent Removal (#3884) 2021-04-28 10:49:37 -07:00
BlockGameSystem.cs Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
BuckleSystem.cs Remove ICollideSpecial 2021-05-30 23:30:44 +10:00
CargoConsoleSystem.cs Fix Issue #4056 - Prevent cargo order quantities larger than the maximum (#4057) 2021-05-31 21:45:28 -07:00
ChemicalReactionSystem.cs SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
ClimbSystem.cs Physics (#3485) 2021-03-08 04:09:59 +11:00
CloningSystem.cs Rename and clean up interaction events (#4044) 2021-05-22 21:06:40 -07:00
CombatModeSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
ConstructionSystem.cs Refactors stacks to be fully ECS. (#4046) 2021-05-26 10:20:57 +02:00
ContainmentFieldGeneratorSystem.cs Remove usages of AnchoredChangedMessage. 2021-05-13 02:05:46 +02:00
CuffableSystem.cs Move event bus listener from CuffableComponent to CuffableSystem (#3321) 2021-02-21 13:39:54 +01:00
DestructibleSystem.cs Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
DeviceNetworkSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
DisassembleOnActivateSystem.cs Rename and clean up interaction events (#4044) 2021-05-22 21:06:40 -07:00
DisposableSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
DoorSystem.cs Remove ICollideSpecial 2021-05-30 23:30:44 +10:00
EmergencyLightSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ExpendableLightSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
GasAnalyzerSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
GasCanisterSystem.cs Remove usages of AnchoredChangedMessage. 2021-05-13 02:05:46 +02:00
GasTankSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
GhostRoleSystem.cs Actor refactor compatibility changes. (#4085) 2021-05-30 11:39:42 +02:00
GhostSystem.cs Fix player sent to nullspace when ghost is deleted 2021-04-18 01:54:36 -07:00
GodmodeSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
GravitySystem.cs SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
HandHeldLightSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
HandsSystem.cs Refactors stacks to be fully ECS. (#4046) 2021-05-26 10:20:57 +02:00
HungerSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
InstrumentSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
LatheSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ListeningSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
MedicalScannerSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
MeleeWeaponSystem.cs Melee arc effects are only sent to players inside PVS. 2021-05-12 14:47:56 +02:00
MetabolismSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
MicrowaveSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
MorgueSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
NodeContainerSystem.cs Nodes in entities are now named. (#3825) 2021-04-09 20:47:31 +02:00
NodeGroupSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ParticleAcceleratorPartSystem.cs Remove usages of AnchoredChangedMessage. 2021-05-13 02:05:46 +02:00
PlantSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
PointingSystem.cs Moved VisibilityFlags to EyeComponent (#3716) 2021-03-28 01:37:19 +01:00
ProjectileSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
PuddleSystem.cs Makes more things queue delete to prevent physics collision callback issues. 2021-05-26 18:43:12 +02:00
PullingSystem.cs Add back pull moving (#3635) 2021-04-05 14:08:45 +02:00
RadioSystem.cs Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
ReagentGrinderSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ResearchSystem.cs Update ResearchSystem to not use IEntityQuery. 2021-05-10 20:46:34 +02:00
RoguePointingSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
RoundEndSystem.cs Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
SignalLinkerSystem.cs Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
SingularitySystem.cs Singularity Shaders and a lot of Shader Stuff (#2517) 2021-03-09 02:33:41 -08:00
SolutionAreaEffectSystem.cs Fix SolutionAreaEffectSystem exception when the collection is modified. 2021-05-08 03:26:07 +02:00
SpawnAfterInteractSystem.cs Refactors stacks to be fully ECS. (#4046) 2021-05-26 10:20:57 +02:00
StackSystem.cs Cleanup some events. 2021-05-26 11:11:14 +02:00
StandingStateSystem.cs SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
StorageSystem.cs Makes a lot of entity systems unsubscribe from events on shutdown. 2021-04-09 16:08:12 +02:00
StressTestMovementSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ThirstSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
TriggerSystem.cs Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
VaporSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
VerbSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
WeightlessSystem.cs Makes a lot of entity systems unsubscribe from events on shutdown. 2021-04-09 16:08:12 +02:00
WelderSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
WireHackingSystem.cs Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00