..
Commands
Command resolves and LEC conversions batch 4 ( #38382 )
2025-06-19 02:03:28 +02:00
Events
Metagame improvements to antag-before-job selection system ( #35830 )
2025-03-19 18:28:25 +01:00
Presets
Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out ( #37959 )
2025-07-10 05:06:51 +02:00
Prototypes
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Rules
Replace ValidatePrototypeId uses with ProtoId or EntProtoId ( #38814 )
2025-07-07 21:57:05 +02:00
GameTicker.cs
Replace ValidatePrototypeId uses with ProtoId or EntProtoId ( #38814 )
2025-07-07 21:57:05 +02:00
GameTicker.CVars.cs
Fix RA0032 ( #32514 )
2024-09-29 02:25:21 +02:00
GameTicker.GamePreset.cs
Unused dependency cleanup. ( #36760 )
2025-04-20 15:56:39 +02:00
GameTicker.GameRule.cs
refactor event schedulers to use explicit game rules ( #29320 )
2024-08-14 15:21:01 +10:00
GameTicker.Lobby.cs
Replace direct uses of GameTicker dictionary with TryGetValue ( #33222 )
2024-11-18 21:57:50 +03:00
GameTicker.LobbyBackground.cs
WebP lobby images ( #25184 )
2024-02-16 16:55:57 -07:00
GameTicker.Player.cs
remove Session from MindComponent ( #34753 )
2025-04-19 00:23:01 +02:00
GameTicker.Replays.cs
Fix RA0032 ( #32514 )
2024-09-29 02:25:21 +02:00
GameTicker.RoundFlow.cs
Cleanup remaining IMapManager.MapExists uses ( #37851 )
2025-05-26 18:45:55 +02:00
GameTicker.Spawning.cs
Replace ValidatePrototypeId uses with ProtoId or EntProtoId ( #38814 )
2025-07-07 21:57:05 +02:00
GameTicker.StatusShell.cs
Add a CCVar to allow from hiding admins in the reported player count. ( #34406 )
2025-01-15 22:10:54 +01:00
ManifestEntry.cs
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00