fish-station/Content.Server/GameObjects/Components/Disposal
Julian Giebel 1292adb001
Disposal routing (#1710)
* Implement disposal tagger
Implement disposal  router
Combine sprites to make conpipe-tagger sprite

* Implement change requests

* Remove nullable

* Update DisposalHolderComponent.cs

* Update DisposalHolderComponent.cs

* Update Content.Server/GameObjects/Components/Disposal/DisposalRouterComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-08-19 15:50:06 +02:00
..
DisposalBendComponent.cs Stop caching connected tubes and discover them on each step (#1554) 2020-08-01 03:45:40 +02:00
DisposalCommands.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
DisposalEntryComponent.cs Stop caching connected tubes and discover them on each step (#1554) 2020-08-01 03:45:40 +02:00
DisposalHolderComponent.cs Disposal routing (#1710) 2020-08-19 15:50:06 +02:00
DisposalJunctionComponent.cs Stop caching connected tubes and discover them on each step (#1554) 2020-08-01 03:45:40 +02:00
DisposalRouterComponent.cs Disposal routing (#1710) 2020-08-19 15:50:06 +02:00
DisposalTaggerComponent.cs Disposal routing (#1710) 2020-08-19 15:50:06 +02:00
DisposalTransitComponent.cs Stop caching connected tubes and discover them on each step (#1554) 2020-08-01 03:45:40 +02:00
DisposalTubeComponent.cs Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00
DisposalUnitComponent.cs Make InteractUsing async, make tools use DoAfter. (#1772) 2020-08-18 14:39:08 +02:00
IDisposalTubeComponent.cs Stop caching connected tubes and discover them on each step (#1554) 2020-08-01 03:45:40 +02:00