fish-station/Content.Server/GameObjects/Components/Power
Acruid 3ee480a3b1
Deconstruction Features (#1242)
* ConstructionSystem now detects when a tool is used on an arbitrary entity.

* Refactored building logic from ConstructionComponent to ConstructionSystem.

* Add OnDeconstruct events so that deconstruction can be blocked if prerequisites are not met.

* Multi-step deconstruction works.
Windows can be deconstructed using a screwdriver.

* In-hand construction and deconstruction works.

* Intermediate entities now have a better name assigned to them when created.

* Removed a question mark to appease Jenkins.

* Instead of running ExposeData on the existing ItemComponent of an intermediateFrame, the system will now replace the existing ItemComponent with a new one, and run ExposeData on the new one.
2020-07-02 14:50:57 -07:00
..
ApcNetComponents Deconstruction Features (#1242) 2020-07-02 14:50:57 -07:00
PowerNetComponents Power Rework (#863) 2020-06-28 17:23:26 +02:00
BaseNetConnectorComponent.cs Power Rework (#863) 2020-06-28 17:23:26 +02:00
BatteryComponent.cs Power Rework (#863) 2020-06-28 17:23:26 +02:00
PowerCellComponent.cs Power Rework (#863) 2020-06-28 17:23:26 +02:00
WireComponent.cs Power Rework (#863) 2020-06-28 17:23:26 +02:00
WirePlacerComponent.cs Power Rework (#863) 2020-06-28 17:23:26 +02:00