fish-station/Resources
moneyl ddcdeca4ea Removed construction menu dependence on tscn file
One minor issue remains with this that I can't resolve. The construction window starts off much larger than the tscn dependent version on master. It can be shrunk manually and it'll look the same, but it'd be nice to keep it as it was. Tried manually changing the window size and changing the size flags but couldn't get it to work as I wanted.
2019-05-16 13:24:55 -04:00
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Audio Footstep sounds. (#182) 2019-04-05 02:04:34 +02:00
Groups Map System Code Refactor (#204) 2019-04-21 01:20:18 +02:00
Maps Storage system refactor & map init. 2019-05-05 18:52:06 +02:00
Nano Adds a UI element to act as placeholder. 2019-05-14 01:19:25 +02:00
Prototypes Storage system refactor & map init. 2019-05-05 18:52:06 +02:00
Scenes/Storage Removed construction menu dependence on tscn file 2019-05-16 13:24:55 -04:00
Shaders Make content use SWSL shaders. 2019-03-18 23:54:58 +01:00
Textures Engineering lockers. (#210) 2019-04-26 23:44:26 +02:00
.gitignore Use Godot-accessible Resources folder. 2018-08-31 10:49:48 +02:00
CONTENT_GOES_HERE Resource copying content -> bin DONE 2017-08-09 10:37:56 +02:00
keybinds.yml As you can clearly see, I am good at programming. 2019-04-07 12:36:15 +02:00
parallax_config.toml Parallax (#131) 2018-11-30 21:54:30 +01:00