fish-station/Content.Server/GameObjects/Components/Weapon/Ranged
2020-07-10 01:53:36 +02:00
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Ammunition Makes weapons use GridCoordinates and default to MapCoordinates if grid is invalid 2020-07-10 01:53:36 +02:00
Barrels Makes weapons use GridCoordinates and default to MapCoordinates if grid is invalid 2020-07-10 01:53:36 +02:00
ServerRangedWeaponComponent.cs Click Drag Functionality + Refactor Interaction Interfaces (#1125) 2020-07-06 23:27:03 +02:00