fish-station/Content.Server/Weapon/Ranged/Systems
metalgearsloth 2f07270744
Add examines for damage values (#11090)
* Add examines for damage values

Even immersive sims still give you values.

We should also do this for armour so people don't have to yml dive and so the general public actually know the balance of things.

* Slightly better

* Cleanup
2022-09-08 18:08:14 -05:00
..
ChemicalAmmoSystem.cs Gun refactor (#8301) 2022-06-01 19:59:58 +10:00
FlyBySoundSystem.cs Gun refactor (#8301) 2022-06-01 19:59:58 +10:00
GunSystem.Ballistic.cs Gun refactor (#8301) 2022-06-01 19:59:58 +10:00
GunSystem.Battery.cs Add examines for damage values (#11090) 2022-09-08 18:08:14 -05:00
GunSystem.Cartridges.cs Add examines for damage values (#11090) 2022-09-08 18:08:14 -05:00
GunSystem.cs Add examines for damage values (#11090) 2022-09-08 18:08:14 -05:00
GunSystem.Revolver.cs Gun refactor (#8301) 2022-06-01 19:59:58 +10:00
RechargeBasicEntityAmmoSystem.cs Fix a bunch of compiler warnings (#10518) 2022-08-13 22:28:34 -07:00
TetherGunSystem.cs Fix griddrag and tethergun (#10510) 2022-08-31 20:11:45 -07:00