fish-station/Content.Shared
metalgearsloth 8f250581be
Fix VGRoid grid spam (#29946)
Specifically if a grid splits under the cvar size it doesn't get a label. This also stops stuff like shuttles splitting in half creating new entries for the new grids. Splitting code leaves the largest grid as the existing one so this will always prefer to keep it large (but if there's multiple splits it won't adjust).
2024-07-27 11:54:38 +10:00
..
Access Fix door access in mapping mode (#30030) 2024-07-19 16:19:15 +10:00
ActionBlocker Add user to AttemptMeleeEvent, add ThrowItemAttemptEvent (#30193) 2024-07-20 18:06:52 +10:00
Actions Make ActionsSystem.UpdateAction public (#30056) 2024-07-19 23:03:43 -04:00
Administration Fix baby jail (#29896) 2024-07-11 15:14:01 +10:00
Alert Remove AlertType and AlertCategory (#27933) 2024-05-23 22:43:04 -04:00
AlertLevel Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ame The real AME nerf (#29587) 2024-07-08 00:27:52 +10:00
Anomaly Small anomaly behavior fix (#28290) 2024-05-27 17:52:56 -07:00
Antag Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
APC Implement Equals for ApcBoundInterfaceState (#27965) 2024-05-13 14:05:37 +10:00
Arcade Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Armor suit storage whitelist code (#29332) 2024-06-28 11:11:43 -04:00
Atmos Add sprite for vent under-pressure lock-out (#29527) 2024-06-28 22:02:48 -07:00
Audio Ambient music rules refactor (#29921) 2024-07-14 23:58:48 +10:00
BarSign Selectable Bar Signs (#29068) 2024-07-01 02:20:57 +10:00
Beam Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Bed Replace ProtoId<EntityPrototype> uses with EntProtoId (#29892) 2024-07-11 02:01:30 +02:00
Beeper Remove all Assigned Values that are Never Used (#30110) 2024-07-18 20:22:23 -04:00
Bible Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Blocking Fix shield absorbing asphyxiation damage (#25972) 2024-03-11 12:55:19 +11:00
Body Update vomit organ smite to not use Component.owner (#29926) 2024-07-25 05:24:40 -07:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-02 00:33:57 +11:00
Bql Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Buckle Improve buckling's interactions with standing state (#29741) 2024-07-07 16:20:53 +10:00
Burial Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
Cabinet Revert "plutonium core steal objective" (#29578) 2024-06-30 01:23:03 +10:00
Camera Allow zoom command to modify an eye's PVS range (#29245) 2024-07-03 16:44:55 +10:00
CardboardBox Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Cargo make cargo balance ui updating its own component (#28295) 2024-07-13 16:11:14 +10:00
CartridgeLoader News UI overhaul and PDA notifications (#19610) 2024-02-26 21:38:00 -04:00
CCVar Fix VGRoid grid spam (#29946) 2024-07-27 11:54:38 +10:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
Charges item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
Chasm Landmine stepoff (#22962) 2024-03-24 16:33:45 +11:00
Chat Fix typing indicators! (#29492) 2024-07-10 15:51:47 +10:00
Chemistry Make NeedHand modifiable for injectorSystem (#29870) 2024-07-24 12:26:52 -07:00
Climbing Partial buckling refactor (#29031) 2024-06-20 01:14:18 +10:00
Clock Watches (#29550) 2024-07-13 16:09:19 +10:00
Cloning Rip out remaining machine upgrades (#24413) 2024-01-23 09:13:04 +11:00
Clothing Displacement maps big update (#30093) 2024-07-23 12:04:09 +03:00
Cluwne Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CombatMode Let Pacifists Use Certain Guns(Foam Weapons) (#29835) 2024-07-09 23:46:21 +10:00
Communications -fixed Broadcast button never enabling (#26750) 2024-04-05 13:29:21 -04:00
Computer
Configurable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Construction Fix flatpacker (#28736) 2024-06-08 18:48:23 +10:00
ContainerHeld AutoCompState + ItemToggle fixes (#23422) 2024-01-03 17:24:02 +11:00
Containers Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-01 23:10:24 -04:00
Conveyor Fix conveyor mispredicts (#28157) 2024-06-18 22:11:36 +10:00
Coordinates Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-03-29 16:28:16 +11:00
Crayon Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CrewManifest Make department / job list sorting consistent. (#25486) 2024-02-23 15:04:44 +11:00
CriminalRecords fix ninja hacking not affecting sechud (#28021) 2024-05-16 16:51:06 -04:00
Cuffs Fix zombie uncuffing (#30321) 2024-07-26 14:48:03 -04:00
Damage Fix stun batons using excess charges when thrown (#30136) 2024-07-18 10:48:08 +10:00
Dataset Fix off-by-one error in LocalizedDatasetPrototype (#28366) 2024-05-28 23:37:03 -04:00
Decals Content changes for engine delta-state PR (#28134) 2024-05-24 14:08:23 +10:00
Defusable Hardbombs & Defusables (#15380) 2023-09-11 18:42:38 -07:00
Destructible move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
DeviceLinking Rejig device link sink & source startup & shutdown (#29035) 2024-06-20 01:03:32 +10:00
DeviceNetwork Code cleanup: radio jammer (#29052) 2024-06-20 01:13:40 +10:00
Devour Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-01 23:10:24 -04:00
Dice Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Directions
DisplacementMap Displacement maps big update (#30093) 2024-07-23 12:04:09 +03:00
Disposal Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-01 23:10:24 -04:00
DoAfter Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() (#29993) 2024-07-13 23:25:51 +02:00
Doors Firelocks are no longer pryable by hand if they are powered (#29221) 2024-06-22 10:49:50 -07:00
DragDrop Climbing refactor (#20516) 2023-10-10 16:41:11 -07:00
Dragon Content changes for entity categories PR (#27232) 2024-06-02 14:08:15 +10:00
DrawDepth Cobwebs (#19623) 2023-09-09 23:37:56 -04:00
Drugs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Drunk Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Effects Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Electrocution Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Emag Fix borg becoming emag immune if emag attempted with panel closed. (#23729) 2024-01-10 17:01:38 -05:00
Emoting Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Emp Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
Ensnaring Remove AlertType and AlertCategory (#27933) 2024-05-23 22:43:04 -04:00
EntityEffects Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
EntityList Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Entry Add a way for bulk abstracting prototypes (#24140) 2024-01-16 21:39:14 -08:00
Eui Fix error when the client gets an Eui state message before its open message (#23610) 2024-01-14 20:18:45 +11:00
Examine Ghosts can now always see examine details (#29404) 2024-06-24 17:36:52 +02:00
Exchanger Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Explosion Replace ProtoId<EntityPrototype> uses with EntProtoId (#29892) 2024-07-11 02:01:30 +02:00
Eye telescreen and television require vision + Move eye to shared (#30260) 2024-07-22 19:33:41 -07:00
Fax Add an option to the admin fax menu to lock papers such that they can't be edited by cybersun pens (#28972) 2024-07-10 15:28:36 +10:00
FixedPoint Added fixedpoint 4 (#29834) 2024-07-22 14:07:31 -07:00
Flash Flash overlay rework and bugfixes (#27369) 2024-06-02 00:17:53 -04:00
Fluids fire extinguisher using item toggle (#29906) 2024-07-13 14:17:10 +10:00
Foldable Partial buckling refactor (#29031) 2024-06-20 01:14:18 +10:00
Follower Replace DetachParentToNull() with DetachEntity() (#29992) 2024-07-13 20:59:33 +10:00
Forensics Add more DNA interactions (#21989) 2023-12-15 02:52:55 -07:00
Friction Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Friends fix fish petting misprediction (#30175) 2024-07-20 13:23:46 +10:00
GameTicking Move GameTicker.RoundDuration to Shared (#29425) 2024-06-28 22:42:58 -04:00
GameWindow
Gateway Gateway destinations (#21040) 2023-11-14 19:23:40 -07:00
Geras Geras bug fixes (#27308) 2024-05-03 19:26:09 +02:00
Ghost Syndicate Reinforcement Specializations: Medic, Spy, Thief (#29853) 2024-07-21 20:32:25 +10:00
GhostKick
Gibbing Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Glue Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
Gravity Fix magboots not needing a grid to work (#29034) 2024-06-16 13:38:17 +10:00
GridPreloader New event: Approaching unknown shuttle (#24490) 2024-05-10 04:35:59 -07:00
Guardian Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Guidebook Fixed the guidebook listing every single rule (#28680) 2024-06-07 06:28:55 -05:00
Hands Displacement maps big update (#30093) 2024-07-23 12:04:09 +03:00
HealthExaminable Move id and health examinable to shared (#27867) 2024-05-10 11:26:39 +10:00
Holiday Automatic holiday sprites (#22929) 2023-12-24 23:52:43 -07:00
HotPotato Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
HUD Move HUD options to general options tab (#22884) 2023-12-22 23:32:56 -07:00
Humanoid Randomizes more humanoid appearances (#27997) 2024-06-01 00:51:07 -04:00
IconSmoothing randomize iconSmoothing (#28158) 2024-07-19 18:13:35 +10:00
IdentityManagement return empty string for invalid identity (#29274) 2024-06-20 18:25:35 -04:00
Implants Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-01 23:10:24 -04:00
Info Fixes the ShowRulesCommand and the client not syncing rules correctly (#28752) 2024-06-15 00:41:25 -04:00
Input Emotes Menu (#26702) 2024-04-28 21:38:23 -07:00
Instruments Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Interaction minor SharedInteractionSystem cleanup (#30139) 2024-07-18 10:41:15 +10:00
Internals Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Inventory Displacement maps big update (#30093) 2024-07-23 12:04:09 +03:00
IoC
Item item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
Jittering Reagent grinder jittering (#24190) 2024-01-17 06:14:32 -07:00
Kitchen Add auto modes to reagent grinder (#26290) 2024-03-29 17:30:50 +11:00
Labels Fix unlabeled jugs in ChemVend (#29178) 2024-06-23 19:31:34 +02:00
Lathe Machine-code cleanup (#28489) 2024-06-05 16:23:23 -04:00
Light Makes flares quieter (#27521) 2024-04-30 16:49:35 +10:00
Lightning Tesla (#21124) 2023-12-28 13:11:50 +00:00
Localizations add 👷 JobCondition system for reagents (#29023) 2024-06-15 17:36:25 -04:00
Lock prevent borgs unlocking eachother and robotics console (#27888) 2024-07-25 13:54:51 +10:00
Lube Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
MachineLinking Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
Magic Magic Refactor + Wizard Grimoire (#22568) 2024-05-11 19:06:49 -04:00
MagicMirror Fixes magic mirror interactions (#29491) 2024-06-27 00:25:11 +10:00
Mapping Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Maps Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-02 14:07:41 +10:00
MapText Implement map text (#28705) 2024-06-09 15:18:54 -04:00
MassMedia News UI overhaul and PDA notifications (#19610) 2024-02-26 21:38:00 -04:00
Materials Fix material storage going BRRT (#29167) 2024-06-18 17:47:19 -04:00
Maths
Mech Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
Medical item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
MedicalScanner Whisper bleed update v3 (#25434) 2024-02-26 16:26:46 -07:00
Mind Remove uses of AllObjectives (#30077) 2024-07-16 10:17:18 +03:00
Mindshield/Components Ghetto Mindshield Icon (#20958) 2023-12-02 12:21:10 -05:00
Mining Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Mobs Partial buckling refactor (#29031) 2024-06-20 01:14:18 +10:00
Module
Morgue Fix mispredict when closing a crematorium you are standing over (#20541) 2023-09-27 19:41:07 -04:00
MouseRotator Fix MouseRotator on rotated grids (#29663) 2024-07-02 23:04:15 +10:00
Mousetrap Fix clientside storage Whitelists (#24063) 2024-02-02 00:33:57 +11:00
Movement Remove all Assigned Values that are Never Used (#30110) 2024-07-18 20:22:23 -04:00
NameIdentifier Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
NameModifier Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
Ninja Remove all Assigned Values that are Never Used (#30110) 2024-07-18 20:22:23 -04:00
NodeContainer Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
NPC Add ability to add additional friendly and hostile factions in prototypes (#29636) 2024-07-02 09:32:21 -04:00
Nuke Nuke fancification (#25297) 2024-02-15 16:26:45 -08:00
NukeOps Mega Antag Refactor (#25786) 2024-04-25 11:31:45 +10:00
Nutrition Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
Objectives Character menu issuer localization (#29840) 2024-07-17 08:47:50 +03:00
Overlays Small code cleanup to health bar (#28554) 2024-06-03 12:22:26 -04:00
PAI Replace ProtoId<EntityPrototype> uses with EntProtoId (#29892) 2024-07-11 02:01:30 +02:00
Paper Fix documentation typo (#29209) 2024-06-19 18:15:26 +02:00
Parallax biome flexibility changes (#28017) 2024-05-14 23:27:25 -04:00
Payload Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
PDA Adding PAI Slot to PDA (#21086) 2024-01-04 05:56:14 -07:00
Physics Remove HighImpassable from TableTopLayer (#29455) 2024-07-20 15:56:21 +10:00
Pinpointer item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
Placeable Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
Plants Fix potted plant popup/sfx spam (#26901) 2024-04-12 16:30:34 +10:00
Players Add job whitelist system (#28085) 2024-06-01 05:08:31 -07:00
Plunger Resolve all non-obsoleting warnings in content (#27934) 2024-05-11 20:13:58 -07:00
PneumaticCannon Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-01-29 10:32:42 +11:00
Pointing Travelling pointing arrows, brains can no longer point (#24864) 2024-02-03 19:09:20 +11:00
Points Remove cloneData parameter from AutoNetworkedField (#20596) 2023-09-30 15:14:16 +10:00
Polymorph Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-01 23:10:24 -04:00
Popups Add SharedPopupSystem.PopupClient for cursor and coordinates (#27231) 2024-04-22 13:57:13 +10:00
Power Predict ActivatableUIRequiresPower (#28405) 2024-05-30 00:32:16 -07:00
PowerCell item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
Prayer Prayable datafield typo (#28622) 2024-06-05 10:32:58 +03:00
Preferences Make accentless cost 2 points (#29603) 2024-06-30 09:47:22 -04:00
Procedural VGRoid support (#27659) 2024-07-03 22:23:11 +10:00
Projectiles Fix EmbeddableProjectileComponent and ThrowingAngleComponent interaction (#30112) 2024-07-19 19:42:58 +10:00
Prototypes
ProximityDetection item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
Prying Firelocks are no longer pryable by hand if they are powered (#29221) 2024-06-22 10:49:50 -07:00
Puppet Turn interaction related attempt events into structs (#29168) 2024-06-19 00:30:41 +10:00
Radiation Set enabled on RadiationSourceComponent to true by default (#22259) 2023-12-08 23:10:00 -05:00
Radio Localization of encryption keys (#30172) 2024-07-20 19:14:41 +03:00
Random Ambient music rules refactor (#29921) 2024-07-14 23:58:48 +10:00
RatKing Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
RCD Update RCDSystem.cs to not use Component.Owner (#29940) 2024-07-12 19:20:41 +10:00
ReagentSpeed make lube speed up lathes (#25515) 2024-05-07 14:20:43 -04:00
Rejuvenate
Remotes Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-03-29 16:28:16 +11:00
Repairable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Research Add prediction for Tech Disks, cleanup (#29061) 2024-06-20 01:04:30 +10:00
Resist Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Respawn Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Revenant Remove AlertType and AlertCategory (#27933) 2024-05-23 22:43:04 -04:00
Revolutionary Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
Robotics remove robotics console emag checking, make it a bit fairer (#27876) 2024-06-16 23:30:10 -04:00
Roles Add JobRequirementOverride prototypes (#28607) 2024-06-07 09:43:02 -07:00
Rotatable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2023-12-26 16:32:25 -07:00
Rounding Improved output distribution of RoundToLevels (#25026) 2024-02-08 10:37:24 +11:00
Salvage VGRoid support (#27659) 2024-07-03 22:23:11 +10:00
Sandbox
Security Pulling rework v2 (#24936) 2024-03-19 14:30:56 +11:00
SensorMonitoring Adds the thermo-electric generator (#18840) 2023-08-12 15:41:55 -05:00
Sericulture Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
Shuttles VGRoid support (#27659) 2024-07-03 22:23:11 +10:00
Silicons fix borgs being unable to state laws with an active flashlight (#30183) 2024-07-22 13:55:34 +10:00
Singularity ContainmentFieldComponent's garbage destruction can now be disabled (#29376) 2024-06-23 11:34:32 -04:00
Slippery Nerf & standardised slip times (#27879) 2024-07-17 09:26:02 +10:00
SMES Resolves SmesVisualizer is Obsolete (#13899) 2023-05-07 13:43:41 +10:00
Smoking Converted BurnState Visualizer (#15661) 2023-04-29 19:09:11 +10:00
Solar
Sound Network BaseEmitSoundComponent (#29400) 2024-06-24 19:55:28 +10:00
Spawning Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292) 2024-03-21 12:59:56 +11:00
Species Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
Speech Emotes Menu (#26702) 2024-04-28 21:38:23 -07:00
Spider Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Spillable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SprayPainter Make remaining IPrototypes partial (#27157) 2024-04-20 17:48:38 +10:00
Spreader metal foam grenades (#29428) 2024-07-08 00:26:58 +10:00
Sprite Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-03 17:39:00 -07:00
SSDIndicator Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
Stacks Makes machine parts stackable, removes unused field in stack prototypes (#28434) 2024-06-01 13:49:28 -04:00
Standing Improve buckling's interactions with standing state (#29741) 2024-07-07 16:20:53 +10:00
Station Fix replayghost spawning location (#30252) 2024-07-22 20:32:30 +01:00
StationRecords Record deletion (#27883) 2024-05-12 17:07:54 +02:00
StatusEffect Remove AlertType and AlertCategory (#27933) 2024-05-23 22:43:04 -04:00
StatusIcon Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
Stealth Content changes for engine exception tolerance PR (#27455) 2024-04-29 18:43:15 +10:00
StepTrigger Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
Sticky Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Storage Quieter bag sounds (#30225) 2024-07-22 12:54:15 +03:00
Store Clean up store system (#28463) 2024-06-01 11:29:17 -04:00
StoryGen Convert story generation to use LocalizedDatasets (#28402) 2024-05-30 14:49:12 +03:00
Strip Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
Stunnable Turn interaction related attempt events into structs (#29168) 2024-06-19 00:30:41 +10:00
SubFloor Turn interaction related attempt events into structs (#29168) 2024-06-19 00:30:41 +10:00
SurveillanceCamera Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Swab Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tabletop Resolve 'TransformComponent.MapPosition' is obsolete in content (#27939) 2024-05-12 10:31:54 -04:00
Tag Cleans up tag system (#28272) 2024-06-02 11:11:19 +10:00
Teleportation Fix QSI Link Range (#30332) 2024-07-24 13:57:45 -07:00
Temperature light ciggies with fire structures (#23196) 2024-01-01 00:10:48 -08:00
TextScreen Hallway textscreens (#24189) 2024-01-27 08:51:24 -05:00
Thief New Thief minor antagonist (#21520) 2023-12-24 02:58:28 -07:00
Throwing Add user to AttemptMeleeEvent, add ThrowItemAttemptEvent (#30193) 2024-07-20 18:06:52 +10:00
Tiles Update FloorTileSystem to not use Component.Owner() (#29930) 2024-07-12 00:44:19 +02:00
Timing Make UseDelay SetLength do EnsureComp (#27601) 2024-05-02 22:16:16 +10:00
Tips Tippy, the helpful hint clown! (#26767) 2024-04-28 21:38:16 -07:00
Toggleable item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
Toilet Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
Tools item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
Traits Fix unlimited MaxTraitPoints for traits (#29600) 2024-06-30 14:28:49 +10:00
Trigger
Udder Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
UserInterface item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
Vapor Space cleaner buffs (#15779) 2023-05-02 00:25:33 +10:00
VendingMachines Separate "thank you" messages from general ads (#25867) 2024-03-28 17:46:26 +11:00
Verbs Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
VoiceMask voicemask can select speech verb (#25768) 2024-03-28 17:36:43 +11:00
Voting
Wagging Emotes Menu (#26702) 2024-04-28 21:38:23 -07:00
Wall Make shuttle walls/windows constructable (#19255) 2023-11-20 17:20:24 -08:00
Weapons tweak(GunRequiresWield): State the requirement for gun wielding in the description. (#30301) 2024-07-24 08:33:14 -04:00
Weather clean up weather systems (#28792) 2024-06-18 20:27:34 +10:00
Whistle Whistle for security (second try) (#23945) 2024-01-12 01:05:28 -07:00
Whitelist prevent borgs unlocking eachother and robotics console (#27888) 2024-07-25 13:54:51 +10:00
Wieldable tweak(GunRequiresWield): State the requirement for gun wielding in the description. (#30301) 2024-07-24 08:33:14 -04:00
Wires Intercom buffs and fixes (#29580) 2024-07-08 00:19:10 +10:00
Xenoarchaeology SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers (#26545) 2024-04-21 12:09:26 -04:00
Zombies Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
Content.Shared.csproj Content update for UI prediction (#27214) 2024-04-26 18:16:24 +10:00
Content.Shared.csproj.DotSettings
GlobalUsings.cs
SharedArrayExtension.cs