fish-station/Content.Shared/Movement/Events/MoveInputEvent.cs

30 lines
896 B
C#

using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
namespace Content.Shared.Movement.Events;
/// <summary>
/// Raised on an entity whenever it has a movement input change.
/// </summary>
[ByRefEvent]
public readonly struct MoveInputEvent
{
public readonly Entity<InputMoverComponent> Entity;
public readonly MoveButtons OldMovement;
// Sunrise-start
public readonly Direction Dir;
public readonly bool State;
// Sunrise-end
public bool HasDirectionalMovement => (Entity.Comp.HeldMoveButtons & MoveButtons.AnyDirection) != MoveButtons.None;
public MoveInputEvent(Entity<InputMoverComponent> entity, MoveButtons oldMovement, Direction dir, bool state) // Sunrise-edit
{
Entity = entity;
OldMovement = oldMovement;
// Sunrise-start
Dir = dir;
State = state;
// Sunrise-end
}
}