fish-station/Content.Shared/Storage
Velcroboy b7b3167302
Add smuggler stashes (#19460)
* Add smuggler stashes

* Prevent anchor/collision test fail

* Enabled = false

* Oops, missed one

* NYAH!1984

* Split/Rebalance loot pools and fix test fail

* Errg, still with the canCollide thing

* Removed notes, additional balance tweaking, removed some blank lines

* Replace generator IDs

* Adjust briefcase fill

* Node moved

* Use noSpawn

* Goldschlonger

* Adjusts fills for grid-inv

* Replace removed items

* Replace removed items part 2

* Add empty satchel to clothesmate contraband inventory

* Merge master and switch spawning to roundstart event

* Cleaned up and converted to entity spawn tables + Added funny clown satchel

* Adds comp to prevent stacking bags

* Inital cleanup

* More changes

* ff

* Some fixes but yaml needs to be organized and a few bugs remain

* Final fixes

* Cleanup

* good

* One more

* minor tweaks

* Rename

* Combine dupe fields

* address review

* review

* make linter happy

* names, contraband status

* uplink

* small bugfix

---------

Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: Milon <milonpl.git@proton.me>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-03-26 16:20:15 +01:00
..
Components Add smuggler stashes (#19460) 2025-03-26 16:20:15 +01:00
EntitySystems Add smuggler stashes (#19460) 2025-03-26 16:20:15 +01:00
Events Add a component that inserts the held item when no interaction happens on the stored item (#29823) 2024-08-11 12:29:44 +10:00
EntitySpawnEntry.cs Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Events.cs Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
ItemStorageLocation.cs biggest gridinv update OF ALL TIME (#25834) 2024-03-28 17:31:47 +11:00
StorageComponent.cs DetGadget Hat Revitalization (#35438) 2025-03-01 19:03:27 +01:00
StorageHelpers.cs Grid Inventory (#21931) 2023-12-04 16:04:39 -07:00