fish-station/Content.Client
Fildrance d38042a0c0
3mo xeno archeology (first phase) (#33370)
* DAG Adjacency Matrix & Tests

* Fix sandbox type errors

* First pass on procgen

* Procgen adjustments

* Networking

* Cruft and god and beauty and analysis console

* convert to data types that dont make me want to kill myself

* starting work on console UI

* drawing nodes n shit

* damn that ui FUCKS

* XAT

* Add a bunch of basic triggers

* Fix trigger gen

* Add node info into the analysis console UI

* Add node unlocking

* more trigger cuz thats pretty cool

* final triggers + incorporate gnostic faith

* some ui changes, mostly

* Fix orphaned procgen segments

* its not random dipshit

* yeah... this one will make pjb happy....

* we call it a day for the UI

* imagine... shared power code...

* extraction WIP but we gotta sidequest momentarily

* oh hey would you look at that its the actual functionality

* distrotrased

* Small departure for randomness.

* ok yep yep indeed that is an effect very cool.

* thanos snap oldcode

* fuck it we ball

* feat: node scanner now displays triggered nodes. Removed unused old artifact systems and related code (most of it). xml-doc and minor fixups.

* refactor: most of preparations, cleanup and groundwork. also segment-related tests

* feature: all basic effects returning

* feat: finished effects lits, created weight lists for struct and handheld artifacts, fixed throw trigger and music ApplyComponent artifact effects not working

* feat: prevent non-first-time-predicted calls in shared artifact effect systems

* fix: remove gun effect from artifact effects - as it interferes with 'activate artefact' action

* fix: foam reagent selection, neat ApplyComponents art effect scenarios, handheld art is RadiationReceiver again

* fix: moved spawn/ pry&throw effect systems back to server part of code - entity duplication bugs were not quite fun

* refactor: fix protos

* refactor: fix linter

* fix: fix old artifact component names in yml

* fix: no more throwing error on artifact spawn with empty XAEFoamComponent.Reagents

* fix: removed old component usage in maps

* fix: remove more deleted components from map

* fix: ContainerContainer is now part of initial artifact entity, it won't be affecting UninitializedSaveTest

* refactor: fix tests, add loc description to toolshed commands

* Changed node scanner to tell the whole story about current artifact state

* refactor: remove excessive get of EntityCoordinates in XAE systems, removed Value access in NodeScannerDisplay

* fix: turned off TriggerInteraction, removed XAESpawn usage and system, EmpSystem now can use EntityCoordinates,

* fix: moved SharedXenoArtifactSystem.CancelUnlockingOnGraphStructureChange into RebuildXenoArtifactMetaData to lessen code coupling

* fix: XenoArtifactEffectJunkSpawn moved invalid rolls declaration

* refactor: set default value for XenoArtifactComponent.EffectsTable for tests

* fix: now explosions XAE can be activated for effect

* refactor: added some usedelay so artifactuse would'nt be spammed

* refactor: artifact-related hints improvements

* fix: artifact no longer spawns fauna into itself

* refactor: xml-doc and minor refactoring

* refactor: xml-doc for Xeno Artifact systems, renaming of questionable XAT systems

* map for playtest, TODO REVERT THIS

* fix: magboots trigger art from a mile

* refactor: bind artifact animation to unlocking state

* feat: radiation dmg now have reference to source (and artifacts won't irradiate themselves)

* fix: random artifact node durability now is rolled for max and not current value

* refactor: gas effects are more rare, hand-held artifact effects are filtered properly now, rad dmg trigger now requires only 20 dmg for activation

* feat: animations and sound effects for artifact force-use and failed finish of unlocking phase

* use only 1 file with art use animation

* refactor: minor artifact dmg triggers tuning

* feat: now nodes that CAN be unlocked are displayed with specific color in console.

* feat: now unlocking stage time is dynamic and it depends on amount of triggers player activated correctly. Failed one stops incrementing

* feat: now non-active unlocked nodes return more points if durability was not wasted

* feat: now puddle/foam effects change description of node

* fix: fix test failure

* refactor: renamed phasing effect, fixed failing test for elkridge

* minor balance changes

* refactor: split rare materials into separate effects

* feat: unlocked nodes without successor wont listen to unlocks, node unlock is not activating node

* fix: removed OnIrradiatedEvent duplicate c-tor

* revert changes of reach for playtest

* revert last row empty line removal on reach.yml

* fix: fix PVS bug, born from attempt to relay event to art nodes that were not synced yet to the client

* fix: fix elkridge for tests (again)

* refactor: xml-doc, more stuff predicted, allocation optimization in XAE/XAT systems

* refactor: naming

* refactor: extract variable refactor for XAEApplyComponentsSystem.OnActivated insides

* fix: duplicate xeno artifact unlocking sound fixed

* feat: CreatePuddle xeno artifact effect now can have min and max borders for chamicals to be drafted, minor XAECreatePuddleSystem refactor

* feat: networking for shared XAE components + xml-doc leftovers

* refactor: more xml-doc, fix XAEApplyComponentsComponent.Components not being serializable but trying to be

* refactor: xml-docs and XAEThrowThingsAroundSystem now uses circle and not box for prying tiles

* refactor: xml-docs, minor refactors

* revert XenoArtifactCommand.ArtifactPrototype being PrototId

* refactor: simplify the way ExtractionResearchLabel works

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-04-15 10:34:53 +10:00
..
Access Fix IDs without station records not being able to have nonstandard contents (#34921) 2025-04-14 17:02:27 +02:00
Actions Wizard Staff of Animation (#34649) 2025-02-12 23:46:02 -05:00
Administration Command to open chatbox in a new window (#33548) 2025-04-14 17:37:58 +02:00
Advertise/Systems Predict vending machine UI (#33412) 2025-03-02 13:47:52 +11:00
AlertLevel
Alerts Fix alerts mispredict + log spam (#36004) 2025-03-22 12:41:16 +01:00
Ame/UI Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-07-21 14:48:13 +10:00
Animations Fix effects (#27533) 2024-05-02 12:40:07 +10:00
Anomaly Fix Anomaly infections infinity growing after curing (#32259) 2024-09-18 00:19:34 +02:00
Arcade Fix arcade machines (#30376) 2024-07-26 10:30:49 -07:00
Armor Predicted armor (#20560) 2023-09-28 20:48:50 +10:00
Atmos Localize air alarm states (#36266) 2025-04-02 19:38:26 -07:00
Audio Refactor audio system to send collection IDs over the network (#33610) 2025-02-23 23:14:56 +11:00
BarSign Selectable Bar Signs (#29068) 2024-07-01 02:20:57 +10:00
Beam Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Bed Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-07-21 14:48:13 +10:00
Body/Systems Fix humanoid appearances for placement manager (#18291) 2023-08-05 14:25:47 +10:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-02 00:33:57 +11:00
Bql Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Buckle Mob collisions (#34580) 2025-04-05 00:33:52 +11:00
Camera Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
CardboardBox prop hunt ss14 (real) (#26691) 2024-04-17 14:48:35 -07:00
Cargo Departmental Economy (#36445) 2025-04-13 15:22:36 +02:00
CartridgeLoader NanoTask (#34095) 2025-03-15 09:24:23 -07:00
Changelog Various UI warnings cleanup (#36169) 2025-04-10 20:47:05 +10:00
CharacterInfo Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Charges/Systems
Chasm Various UI warnings cleanup (#36169) 2025-04-10 20:47:05 +10:00
Chat Various UI warnings cleanup (#36169) 2025-04-10 20:47:05 +10:00
Chemistry Chemistry warnings cleanup (#36160) 2025-03-30 14:07:34 +02:00
Clickable Improve sprite fading behaviour (#35863) 2025-04-03 09:58:05 +03:00
Clock Watches (#29550) 2024-07-13 16:09:19 +10:00
Cloning/UI
CloningConsole/UI Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-07-21 14:48:13 +10:00
Clothing Fix broken layer hiding on clothes with multiple equipment slots (#34080) 2025-03-21 00:30:47 +11:00
CombatMode Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Commands Merge showsubfloorforever into showsubfloor (#33682) 2025-03-11 11:01:11 +11:00
Communications Various UI warnings cleanup (#36169) 2025-04-10 20:47:05 +10:00
Computer Remove unused IoC dependency references. (#31704) 2024-09-01 23:22:50 +02:00
Configurable/UI Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-07-21 14:48:13 +10:00
Construction Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside FlatpackSystem` (#35457) 2025-02-24 18:37:50 +01:00
ContextMenu/UI Verb tweaks (#31309) 2024-08-25 22:05:39 +10:00
Cooldown
Crayon Fix window positions not saving (#35055) 2025-02-23 23:57:57 +11:00
Credits Remove calls to FormattedMessage obsolete methods (#31706) 2024-09-01 13:00:53 +02:00
CrewManifest replace all instances of "department-{id}" with department.name (#34607) 2025-01-23 19:46:32 -08:00
CriminalRecords Localize criminal records reason placeholder dataset (#35810) 2025-03-16 19:43:37 -04:00
Cuffs Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Damage Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
DamageState Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
DebugMon Fix coords monitor in replays (#29512) 2024-06-27 16:58:51 +02:00
Decals Various UI warnings cleanup (#36169) 2025-04-10 20:47:05 +10:00
Delivery Cargo Mail System (#35429) 2025-03-07 14:51:08 +01:00
DeviceLinking Predict two-way levers (#25043) 2024-02-11 14:19:45 +11:00
DeviceNetwork Code cleanup: radio jammer (#29052) 2024-06-20 01:13:40 +10:00
Devour
Dice Predicted dice rolls (#34863) 2025-02-14 16:46:25 +01:00
DisplacementMap Displacement maps big update (#30093) 2024-07-23 12:04:09 +03:00
Disposal Refactor audio system to send collection IDs over the network (#33610) 2025-02-23 23:14:56 +11:00
DoAfter Fix 38 non-obsolete warnings (#33794) 2025-02-11 20:59:50 +11:00
Doors Replace DoorVisuals.Powered with PowerDeviceVisuals.Powered (#34646) 2025-02-11 13:54:35 +11:00
Dragon Remove lights compref (#19531) 2023-09-11 19:18:06 +10:00
Drowsiness Add haloperidol, potassium iodide (#27454) 2024-08-03 03:12:08 +10:00
Drugs Disable rainbow overlay when reduced motion is enabled (#28496) 2024-06-01 18:41:06 -07:00
Drunk Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Effects cham projector fixes/rewrite (#27111) 2024-11-08 12:15:41 +01:00
Electrocution another rename 2024-11-22 23:39:05 +01:00
Emp
Ensnaring Predict stripping (#32478) 2024-09-27 17:12:10 +10:00
Entry Change the window titlebar to show the joined server (#32547) 2024-10-17 13:06:07 +02:00
Eui removed obsolete netmessage creator (#33542) 2024-11-25 22:39:10 +11:00
Examine Examine warnings cleanup (#36162) 2025-03-30 14:06:43 +02:00
Explosion Cluster grenade refactor and contra markings (#31108) 2024-12-16 13:08:07 +01:00
Eye Content changes for engine exception tolerance PR (#27455) 2024-04-29 18:43:15 +10:00
Fax Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-07-21 14:48:13 +10:00
Flash let FlashArea be called from shared (#30343) 2024-09-19 09:58:10 +10:00
FlavorText Fix Flavor Text editor not saving correctly (#28122) 2024-05-19 02:23:44 +02:00
Fluids Lower minimum size of absorbent item status (#35804) 2025-04-10 20:48:13 +10:00
Forensics Better DNA forensics & ReagentData (#26699) 2024-08-09 09:27:27 +10:00
Fullscreen Un-revert IPlayerManager refactor (#21244) 2023-10-28 09:59:53 +11:00
Gameplay Improve sprite fading behaviour (#35863) 2025-04-03 09:58:05 +03:00
GameTicking/Managers Refactor audio system to send collection IDs over the network (#33610) 2025-02-23 23:14:56 +11:00
Gateway/UI Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-07-21 14:48:13 +10:00
Ghost Cleanup: Fix field naming rule violation in `GhostComponent` (#35454) 2025-02-24 18:48:32 +01:00
GhostKick
GPS AstroNav GPS Cartridge (#32194) 2024-09-24 19:02:51 +02:00
Gravity Station Anchor (#26098) 2024-08-31 10:40:28 -04:00
Guidebook Various UI warnings cleanup (#36169) 2025-04-10 20:47:05 +10:00
Hands Support separate displacement maps for left and right hand (#35820) 2025-03-20 00:06:55 -07:00
HealthAnalyzer/UI Add health analyzer unrevivability warning (#32636) 2024-10-26 19:22:08 +02:00
Holiday Automatic holiday sprites (#22929) 2023-12-24 23:52:43 -07:00
Holopad Various UI warnings cleanup (#36169) 2025-04-10 20:47:05 +10:00
HotPotato Revert "Fix chat bubbles (#25643)" (#25645) 2024-02-28 00:51:20 +11:00
Humanoid Various UI warnings cleanup (#36169) 2025-04-10 20:47:05 +10:00
IconSmoothing IconSmooth additional smoothing keys (#35790) 2025-03-13 00:51:48 +01:00
IdentityManagement
IgnitionSource predict IgnitionSourceComponent (#36310) 2025-04-06 17:54:47 -07:00
Implants Various UI warnings cleanup (#36169) 2025-04-10 20:47:05 +10:00
Info ParallaxControl UI Dehardcode (#36071) 2025-04-13 22:44:44 +10:00
Input Add keybinds for rotating and flipping objects (#30540) 2024-08-13 23:36:41 +10:00
Instruments add missing base calls to several BUIs (#35124) 2025-02-13 01:41:30 -05:00
Interactable Improve InteractionSystem range & BUI checks (#27999) 2024-05-24 15:03:03 +10:00
Interaction Purges uses of TransformComponent.WorldRotation (#34946) 2025-02-11 14:16:20 +11:00
Inventory Fix window positions not saving (#35055) 2025-02-23 23:57:57 +11:00
IoC Change the window titlebar to show the joined server (#32547) 2024-10-17 13:06:07 +02:00
ItemRecall Wizard Item Recall Spell (#34411) 2025-02-08 16:56:08 -05:00
Items replace all uses of TryGetContainingContainer with non-obsolete overload (#30583) 2024-08-04 15:38:53 +10:00
Jittering Various UI warnings cleanup (#36169) 2025-04-10 20:47:05 +10:00
Kitchen Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-07-21 14:48:13 +10:00
Kudzu Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Labels Predict Labels (#36406) 2025-04-10 22:19:48 -07:00
LateJoin replace all instances of "department-{id}" with department.name (#34607) 2025-01-23 19:46:32 -08:00
Lathe Fix LatheMenu DefaultProductionAmount getting ignored (#35951) 2025-03-20 17:38:59 +01:00
Launcher ParallaxControl UI Dehardcode (#36071) 2025-04-13 22:44:44 +10:00
Light Light warnings cleanup (#36195) 2025-03-31 20:25:00 +02:00
Lightning/Components Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Lobby Various UI warnings cleanup (#36169) 2025-04-10 20:47:05 +10:00
Lock/Visualizers LockVisualizer (#25224) 2024-02-16 16:52:31 -07:00
MachineLinking/UI Remove unused IoC dependency references. (#31704) 2024-09-01 23:22:50 +02:00
Magic Wizard Staff of Animation (#34649) 2025-02-12 23:46:02 -05:00
MagicMirror Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-07-21 14:48:13 +10:00
MainMenu ParallaxControl UI Dehardcode (#36071) 2025-04-13 22:44:44 +10:00
Mapping Mapping warnings cleanup (#36168) 2025-03-30 03:05:22 +02:00
Maps Purges uses of TransformComponent.WorldMatrix and TransformComponent.InvWorldMatrix (#34944) 2025-02-11 21:06:43 +11:00
MapText Implement map text (#28705) 2024-06-09 15:18:54 -04:00
Markers Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
MassMedia add missing base calls to several BUIs (#35124) 2025-02-13 01:41:30 -05:00
Materials Recycler Overhaul (#30802) 2024-08-18 21:39:00 -06:00
Mech Fix window positions not saving (#35055) 2025-02-23 23:57:57 +11:00
Medical Use new engine APIs for setting the scroll target of views (#35401) 2025-02-23 18:47:13 +01:00
MedicalScanner Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Message Remove calls to FormattedMessage obsolete methods (#31706) 2024-09-01 13:00:53 +02:00
Mind Mind tweaks & fixes (#21203) 2023-10-24 10:23:56 -04:00
Mining Mineral Scanner (#31390) 2024-09-07 00:05:53 +10:00
Morgue/Visualizers
MouseRotator Fix MouseRotator on rotated grids (#29663) 2024-07-02 23:04:15 +10:00
Movement Mob collisions (#34580) 2025-04-05 00:33:52 +11:00
NetworkConfigurator Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029) 2024-08-06 21:02:01 +10:00
Ninja/Systems item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
NodeContainer Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029) 2024-08-06 21:02:01 +10:00
NPC Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029) 2024-08-06 21:02:01 +10:00
Nuke add missing base calls to several BUIs (#35124) 2025-02-13 01:41:30 -05:00
NukeOps Fix war declarator (#30221) 2024-07-21 17:17:59 +10:00
Nutrition/EntitySystems Metamorphosis - FoodSequence 3 (#31012) 2024-09-08 02:22:27 -04:00
Objectives/Systems Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
Options Admin Overlay stacking and ghost hiding (#35622) 2025-03-25 21:15:22 +01:00
Orbit Ghost orbit jitter fix (#34797) 2025-02-02 02:38:02 +01:00
Outline Various UI warnings cleanup (#36169) 2025-04-10 20:47:05 +10:00
Overlays Roof data rework (#35388) 2025-02-23 18:23:00 +11:00
PAI
Paper Improve paradox clone item copying (#35993) 2025-03-26 17:13:02 +01:00
Parallax Changes ParallaxGenerator to use FastNoiseLite (#36214) 2025-04-14 14:03:49 +10:00
ParticleAccelerator More robust Particle Accelerator menu (retry) (#34037) 2025-01-30 13:24:55 +01:00
PDA General storage fixes (#34845) 2025-02-20 11:10:54 +01:00
Physics Mob collisions (#34580) 2025-04-05 00:33:52 +11:00
Pinpointer Fix 38 non-obsolete warnings (#33794) 2025-02-11 20:59:50 +11:00
Placement/Modes
Players Fix role ban loading bugs (#32725) 2024-10-14 14:30:31 +11:00
PneumaticCannon
Pointing Fix pointing arrow trajectory (#25061) 2024-02-11 23:45:09 -07:00
Points Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Polymorph/Systems cham projector fixes/rewrite (#27111) 2024-11-08 12:15:41 +01:00
Popups Various UI warnings cleanup (#36169) 2025-04-10 20:47:05 +10:00
Power Predict some power PowerReceiver stuff (#33834) 2025-03-10 13:00:49 +11:00
PowerCell Speed Boots [Tier 3 Civ-Service] (#21438) 2023-11-07 18:25:43 -07:00
Projectiles Move TimedDespawn to engine (#20515) 2023-09-30 14:35:32 +10:00
Radiation Optimize & clean up RadiationSystem (#34459) 2025-01-18 12:07:20 +11:00
Radio Power stuff (#31314) 2024-08-25 22:18:42 +10:00
RatKing Rat King Milsim + Buffs (#20190) 2023-09-22 15:01:05 -05:00
RCD refactor: simple radial menu for easier creation (#34639) 2025-03-31 12:57:47 +03:00
Remotes Door Remote now shows Mode in UI (#26162) 2024-03-21 20:19:52 -04:00
Replay ParallaxControl UI Dehardcode (#36071) 2025-04-13 22:44:44 +10:00
Research Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-07-21 14:48:13 +10:00
Resources Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
Revenant Remove AlertType and AlertCategory (#27933) 2024-05-23 22:43:04 -04:00
Revolutionary Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
Robotics Remove calls to FormattedMessage obsolete methods (#31706) 2024-09-01 13:00:53 +02:00
Roles Add codeword highlighting (#30092) 2024-08-23 11:14:38 +02:00
Rotation Rotation warnings cleanup (#36197) 2025-04-01 23:56:37 +02:00
RoundEnd Remove calls to FormattedMessage obsolete methods (#31706) 2024-09-01 13:00:53 +02:00
Salvage Fix window positions not saving (#35055) 2025-02-23 23:57:57 +11:00
Sandbox Organize the Sandbox Panel window (#33684) 2024-12-07 19:13:56 +01:00
Screenshot
SensorMonitoring Fix the sensor monitoring console (#34035) 2024-12-23 20:23:03 +01:00
Sericulture Sericulture fixes (#19193) 2023-10-01 16:46:09 -04:00
Shuttles Fix docks clipping on shuttle nav (#36348) 2025-04-13 16:29:05 +10:00
Silicons predict borg selection (#36430) 2025-04-11 14:17:11 +02:00
Singularity Various UI warnings cleanup (#36169) 2025-04-10 20:47:05 +10:00
Smoking Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Sound
Speech/EntitySystems
SprayPainter Various UI warnings cleanup (#36169) 2025-04-10 20:47:05 +10:00
Sprite Sprite fade review (#36509) 2025-04-14 01:22:05 +03:00
SSDIndicator Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
Stack Replace DetachParentToNull() with DetachEntity() (#29992) 2024-07-13 20:59:33 +10:00
Station Space Ninjas auto-toggle internals after spawning (#25083) 2024-05-03 11:24:21 +10:00
StationRecords Power stuff (#31314) 2024-08-25 22:18:42 +10:00
StatusIcon hide icons for invisible entities (#34825) 2025-02-06 14:45:13 +01:00
Stealth Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029) 2024-08-06 21:02:01 +10:00
Sticky/Visualizers full sticky prediction (#30230) 2024-08-09 09:36:15 +10:00
Storage Merge branch 'stable' into master-merge 2025-02-20 20:29:44 +01:00
Store/Ui add missing base calls to several BUIs (#35124) 2025-02-13 01:41:30 -05:00
Strip Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-07-21 14:48:13 +10:00
Stunnable Fix stun baton throwing and visual effect (#18777) 2023-08-08 12:19:31 -08:00
Stylesheets Holopads (#32711) 2024-12-17 20:18:15 +01:00
SubFloor Sloth's subfloor vismask adventure (#35347) 2025-03-21 00:57:04 +11:00
SurveillanceCamera add missing base calls to several BUIs (#35124) 2025-02-13 01:41:30 -05:00
Tabletop Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029) 2024-08-06 21:02:01 +10:00
Telephone Holopads (#32711) 2024-12-17 20:18:15 +01:00
Teleportation
Temperature/Systems Add prediction to electric grills (#36241) 2025-04-01 09:43:19 -07:00
TextScreen cancelable brig timers (#26557) 2024-03-31 16:44:02 -04:00
Thief Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-07-21 14:48:13 +10:00
Throwing Improve throwing precision (#29726) 2024-07-08 19:03:53 +10:00
Tips silent footsteps for ninja (#33280) 2024-12-23 15:24:09 +01:00
Toggleable Add species-specific code for ToggleableLightVisuals (#35482) 2025-02-25 09:00:37 -08:00
Tools THE RETURN OF ITEM STATUS (#22986) 2024-04-21 23:16:23 +10:00
Traits Fix AudioSystem nullability checks for engine PR (#32233) 2024-09-18 11:43:30 +10:00
Trigger Refactor audio system to send collection IDs over the network (#33610) 2025-02-23 23:14:56 +11:00
Turrets Sentry turrets - Part 4: The sentry turret and its primary systems (#35123) 2025-03-29 12:55:58 -05:00
UserInterface Command to open chatbox in a new window (#33548) 2025-04-14 17:37:58 +02:00
VendingMachines Predict vending machine UI (#33412) 2025-03-02 13:47:52 +11:00
Verbs Extracts magic strings from Tag calls (#36305) 2025-04-04 20:20:19 -04:00
Viewport Revert engine reverties (#34968) 2025-02-08 17:17:55 +11:00
VoiceMask Voice Mask refactor (#30798) 2024-09-26 18:55:59 +02:00
Voting Fix 38 non-obsolete warnings (#33794) 2025-02-11 20:59:50 +11:00
Wall Make shuttle walls/windows constructable (#19255) 2023-11-20 17:20:24 -08:00
Weapons Replace obsolete FromMap calls with ToCoordinates (#35304) 2025-02-20 23:03:42 +11:00
Weather Roof data rework (#35388) 2025-02-23 18:23:00 +11:00
Wieldable Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626) 2025-01-28 00:20:45 +01:00
Wires Fix layout on wires UI (#33714) 2024-12-04 21:13:22 +11:00
Xenoarchaeology 3mo xeno archeology (first phase) (#33370) 2025-04-15 10:34:53 +10:00
Zombies Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
AssemblyInfo.cs
Content.Client.csproj Remove some wayward folder includes in the csproj (#31244) 2024-08-22 13:19:29 -04:00
Content.Client.csproj.DotSettings
GlobalUsings.cs
Program.cs STAThread client content start (#34212) 2025-01-15 01:07:24 +01:00