fish-station/Content.Server/Salvage
Moony e92a8fedab
Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs

Web-edit to allow feeding in an existing entity.

* Update StationSpawningSystem.cs

value type moment

* Update StationSpawningSystem.cs

* Oh goddamnit this is a refactor now.

* awawawa

* aaaaaaaaaaa

* ee

* forgot records.

* no records? no records.

* What's in a name?

* Sloth forcing me to do the refactor properly smh.

* e

* optional evac in test.

* tests pls work

* awa

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-05-19 15:45:09 -05:00
..
Expeditions Update salvage.ogg (#15688) 2023-04-23 19:13:38 +10:00
SalvageGridComponent.cs Communications Console: The ECSining (#8374) 2022-06-03 21:37:35 +10:00
SalvageMagnetComponent.cs Add missing MagnetState attribute (#14715) 2023-03-17 12:50:10 +11:00
SalvageMapPrototype.cs Revert "Revert "Replace ResourcePath with ResPath (#15308)" (#155… (#15566) 2023-04-20 20:16:01 +10:00
SalvageMobRestrictionsComponent.cs Salvage mob restrictions (#8080) 2022-05-13 12:01:30 -07:00
SalvageMobRestrictionsGridComponent.cs Salvage mob restrictions (#8080) 2022-05-13 12:01:30 -07:00
SalvageMobRestrictionsSystem.cs Remove stamina + damageable .Owner (#14602) 2023-03-12 09:19:05 -04:00
SalvageRulerCommand.cs Replace GridEntityId with Owner (#12743) 2022-12-12 14:59:02 +11:00
SalvageSystem.cs Add salvage song (#15580) 2023-04-21 15:06:35 +10:00
SalvageSystem.ExpeditionConsole.cs Salvage expeditions (#12745) 2023-04-20 10:43:13 +10:00
SalvageSystem.Expeditions.cs Refactor stations to properly use entity prototypes. (stationsv3) (#16570) 2023-05-19 15:45:09 -05:00
SalvageSystem.Runner.cs Allow early salvage launches (#16503) 2023-05-16 23:18:37 +10:00
SpawnSalvageMissionJob.cs Move jobQueue to engine (#16443) 2023-05-15 12:47:12 +10:00