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SolutionManager
Refactor Solution from Shared -> Server ( #5078 )
2021-10-29 23:40:15 +11:00
ChemMasterComponent.cs
ActionBlocker CanInteract uses EntityUid exclusively
2021-11-09 15:05:49 +01:00
FoamSolutionAreaEffectComponent.cs
screaming and crying ( #5447 )
2021-11-22 19:40:14 +11:00
HyposprayComponent.cs
Epinephrine + epipen ( #5444 )
2021-11-22 23:51:51 -07:00
InjectorComponent.cs
Convert StomachBehavior to a component/system + rejig body namespaces ( #5249 )
2021-11-11 16:10:57 -07:00
MeleeChemicalInjectorComponent.cs
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations ( #5151 )
2021-11-03 16:48:03 -07:00
ReagentDispenserComponent.cs
ActionBlocker CanInteract uses EntityUid exclusively
2021-11-09 15:05:49 +01:00
ReagentTankComponent.cs
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations ( #5151 )
2021-11-03 16:48:03 -07:00
RehydratableComponent.cs
Solution refactor ( #4407 )
2021-09-06 23:49:44 +10:00
SmokeSolutionAreaEffectComponent.cs
Reactive 3.0 ( #5443 )
2021-11-22 10:17:35 +01:00
SolutionAreaEffectComponent.cs
carpet ( #5464 )
2021-11-22 18:01:51 -07:00
SolutionAreaEffectInceptionComponent.cs
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
SolutionInjectOnCollideComponent.cs
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations ( #5151 )
2021-11-03 16:48:03 -07:00
SolutionTransferComponent.cs
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations ( #5151 )
2021-11-03 16:48:03 -07:00
TransformableContainerComponent.cs
Refactor Solution from Shared -> Server ( #5078 )
2021-10-29 23:40:15 +11:00
VaporComponent.cs
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations ( #5151 )
2021-11-03 16:48:03 -07:00