fish-station/Content.Server/Chemistry/Components
mirrorcult e2205e418b
Epinephrine + epipen (#5444)
* add sprite and basic entity, no reagent or testing

* actually implement epinephrine and add it to the box

* allow creating it

* add it to nanomed

* fig
2021-11-22 23:51:51 -07:00
..
SolutionManager Refactor Solution from Shared -> Server (#5078) 2021-10-29 23:40:15 +11:00
ChemMasterComponent.cs ActionBlocker CanInteract uses EntityUid exclusively 2021-11-09 15:05:49 +01:00
FoamSolutionAreaEffectComponent.cs screaming and crying (#5447) 2021-11-22 19:40:14 +11:00
HyposprayComponent.cs Epinephrine + epipen (#5444) 2021-11-22 23:51:51 -07:00
InjectorComponent.cs Convert StomachBehavior to a component/system + rejig body namespaces (#5249) 2021-11-11 16:10:57 -07:00
MeleeChemicalInjectorComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
ReagentDispenserComponent.cs ActionBlocker CanInteract uses EntityUid exclusively 2021-11-09 15:05:49 +01:00
ReagentTankComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
RehydratableComponent.cs Solution refactor (#4407) 2021-09-06 23:49:44 +10:00
SmokeSolutionAreaEffectComponent.cs Reactive 3.0 (#5443) 2021-11-22 10:17:35 +01:00
SolutionAreaEffectComponent.cs carpet (#5464) 2021-11-22 18:01:51 -07:00
SolutionAreaEffectInceptionComponent.cs Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
SolutionInjectOnCollideComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
SolutionTransferComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
TransformableContainerComponent.cs Refactor Solution from Shared -> Server (#5078) 2021-10-29 23:40:15 +11:00
VaporComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00