fish-station/Content.Server/GameObjects/Components
SoulSloth e40e3fa267
Cloning (#1932)
* Add art assets for cloning

* Added a 'Scan DNA' button to the medical scanner

* Made the UI update unconditional for the medical scanner until checks for power changes are in place

* Update Medical scanner to reflect powered status and fix #1774

* added a 'scan dna' button the the medical scanner that will add the contained bodies Uid to a list in CloningSystem, fixed an issue with the menu not populating if the scanner starts in an unpowered state

* Add disabling logic to 'Scan DNA' button on medical scanner

* Removed un-used libraries

* changed scan dna button to Scan and Save DNA

* Added cloning machine code infrastructure copied from Medical Scanner

* Added a list to cloning menu containing some numbers

* Cloning Machine UI sends a message to the cloning component with the entityUID

* New scans now show up in cloning pod menu

* fixed cloning machine collision shape

* cloning machine can now spawn the right player profile assuming the attatched entity is still correct.

* refactored cloning system to use a map of integer ids to player Minds

* Added a return to body cloning loop for the ghost

* Fixed warning for _playerManager being possibly null, added TODO note for ghost return to body button acting as a toggle

* removed #nullable from cloningMachineWindow"

* Trying to get rid of nullable error

* fix CloningMachine to not initilize with it's owner components

* updated CloningMachine server component to play nice with the new nullable rules

* replace flag with eventBus message for sending a ghosts mind to a clone body

* Refactor cloning so that a popup option is used to get user consent for cloning

* Refactoring

* Reverting unused changes for cloning component

* Added proper cloning pod sprites and a visualizer so 'idle' and 'cloning' states are properly reflected

* added missing robust toolbox contents

* Added cloning NoMind State and made cloning take time

* Added cloning progress bar and mind status indicator to cloning pod

* Added missing localization calls, removeed 'returned to cloned body' from ghostUI

* Added unsubscribe for cloningStartedMessage in Mindcomponent.cs OnRemove

* Added eject button to cloningMachine and clamped the cloning progress bar to 100%

* Added condition to eject body on cloningmachine so bodies can't be ejected until cloning is done

* Add click-dragOn functionality to the medical scanner for things with a bodyManager

* Messed with scan query so it doesn't fail on dead bodies as long as Mind still owns the mob

* refactored clonning scan check on medical scanner so it doesn't do a linq query

* merge with rogue toolbox

* Change the name of Cloning Machine to the less generic Cloning Pod

* Changed Cloning Pod so it pauses cloning while the power is out

* Removed the evil LocalizationManager from the cloning menus and used the static Loc instead

* removed localization dependency from bound accpetCloning user interface

* Removed Ilocalization dependency I accidentally added to ghost ui

* Update Content.Client/GameObjects/Components/MedicalScanner/MedicalScannerComponent.cs

Co-authored-by: Exp <theexp111@gmail.com>

* Changed null check to tryget in case for cloning UiButton.Clone

* Parameterized Cloning time on serverside component

* tried to reset Robust toolbox module to current master

* Added null check to ghost client component message handling, unsubscribe to the mind component listening to the cloning question ui, fixed _clonningProgress typo, moved CloningPod component dependencies to actually be dependencies, removed un-needed disposals of cloning windows, added disposals missing in boundUserInterfaces.

* Reset submodule

* corrected exception for cloning pod visualizer to refer to cloning pod state and not medical scanner state

* Fix typo

* Unsubscribe from onUiReceiveMessage in mindcomponent in the onRemove function, not the acceptcloningui function

* unsubscribe from OnUiReceiveMessage in CloningPodComponent

* unssubscribe from ghostreturn message in cloningpodComponent onRemove

Co-authored-by: Exp <theexp111@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-09-02 12:07:54 +02:00
..
Access Replace usages of ISharedNotifyManager and IServerNotifyManager with extension methods (#1965) 2020-09-01 12:34:53 +02:00
ActionBlocking Replace usages of ISharedNotifyManager and IServerNotifyManager with extension methods (#1965) 2020-09-01 12:34:53 +02:00
AI Add AI factions (#1807) 2020-08-24 12:33:03 +02:00
Atmos Replace resolve dependency with attribute in components (#1995) 2020-09-02 01:30:03 +02:00
BarSign Add a test that puts all components on an entity and checks for no exceptions (#1815) 2020-08-22 22:29:20 +02:00
Body Add IMechanism interface to body system (#1997) 2020-09-02 01:16:13 +02:00
Buckle Add an entire nullable to buckle 2020-09-01 21:49:32 +02:00
Cargo Refactor UserInterface properties to use a helper (#1896) 2020-08-24 20:47:17 +02:00
Chemistry Replace resolve dependency with attribute in components (#1995) 2020-09-02 01:30:03 +02:00
Command Refactor UserInterface properties to use a helper (#1896) 2020-08-24 20:47:17 +02:00
Construction Refactor UpdateKinematics() and fix a lot of Content warnings (#1709) 2020-08-15 20:38:35 -07:00
Conveyor Add extension method to shuffle an entity by a random value 2020-09-01 22:04:55 +02:00
Damage Add invulnerable damage flag, godmode and damage flag commands (#1949) 2020-08-30 11:16:47 +02:00
Disposal Replace usages of ISharedNotifyManager and IServerNotifyManager with extension methods (#1965) 2020-09-01 12:34:53 +02:00
Doors Replace usages of ISharedNotifyManager and IServerNotifyManager with extension methods (#1965) 2020-09-01 12:34:53 +02:00
Explosion Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00
Fluids Add puddle spill tests (#1990) 2020-09-02 01:31:47 +02:00
Gravity Replace usages of ISharedNotifyManager and IServerNotifyManager with extension methods (#1965) 2020-09-01 12:34:53 +02:00
GUI Replace usages of ISharedNotifyManager and IServerNotifyManager with extension methods (#1965) 2020-09-01 12:34:53 +02:00
Instruments Replace usages of ISharedNotifyManager and IServerNotifyManager with extension methods (#1965) 2020-09-01 12:34:53 +02:00
Interactable Replace usages of ISharedNotifyManager and IServerNotifyManager with extension methods (#1965) 2020-09-01 12:34:53 +02:00
Items Extinguisher cabinet (#1976) 2020-09-02 01:41:35 +02:00
Kitchen Replace usages of ISharedNotifyManager and IServerNotifyManager with extension methods (#1965) 2020-09-01 12:34:53 +02:00
MachineLinking Replace usages of ISharedNotifyManager and IServerNotifyManager with extension methods (#1965) 2020-09-01 12:34:53 +02:00
Markers Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Medical Cloning (#1932) 2020-09-02 12:07:54 +02:00
Metabolism Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Mining Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Mobs Cloning (#1932) 2020-09-02 12:07:54 +02:00
Movement Replace resolve dependency with attribute in components (#1995) 2020-09-02 01:30:03 +02:00
NodeContainer Pipe Sprites & Visualizer (#1954) 2020-08-31 02:13:15 +02:00
Nutrition Replace resolve dependency with attribute in components (#1995) 2020-09-02 01:30:03 +02:00
Observer Cloning (#1932) 2020-09-02 12:07:54 +02:00
Paper Refactor UserInterface properties to use a helper (#1896) 2020-08-24 20:47:17 +02:00
PDA Fix the server not checking uplink purchase prices (#1917) 2020-08-25 18:13:19 +02:00
Pointing Nullability fixes. 2020-08-20 16:48:15 +02:00
Power Replace resolve dependency with attribute in components (#1995) 2020-09-02 01:30:03 +02:00
Projectiles Replace resolve dependency with attribute in components (#1995) 2020-09-02 01:30:03 +02:00
Recycling Add prediction for standing states and mob states (#1937) 2020-08-29 13:20:37 +02:00
Research Replace resolve dependency with attribute in components (#1995) 2020-09-02 01:30:03 +02:00
Rotatable Replace usages of ISharedNotifyManager and IServerNotifyManager with extension methods (#1965) 2020-09-01 12:34:53 +02:00
Sound Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Stack Replace usages of ISharedNotifyManager and IServerNotifyManager with extension methods (#1965) 2020-09-01 12:34:53 +02:00
StationEvents Replace resolve dependency with attribute in components (#1995) 2020-09-02 01:30:03 +02:00
Strap Add an entire nullable to buckle 2020-09-01 21:49:32 +02:00
Suspicion Add HUD button that displays your SSS role and allies (#1895) 2020-08-27 16:39:29 +02:00
Temperature Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00
Timing Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Trigger/TimerTrigger Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Utensil Refactor InRangeUnobstructed and add extension methods (#1925) 2020-08-30 11:37:06 +02:00
VendingMachines Replace resolve dependency with attribute in components (#1995) 2020-09-02 01:30:03 +02:00
Weapon Replace resolve dependency with attribute in components (#1995) 2020-09-02 01:30:03 +02:00
AnchorableComponent.cs Nullability fixes. 2020-08-20 16:48:15 +02:00
CatwalkComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
ComputerComponent.cs Power Rework (#863) 2020-06-28 17:23:26 +02:00
DoAfterComponent.cs Nullability fixes. 2020-08-20 16:48:15 +02:00
ExtinguisherCabinetComponent.cs Extinguisher cabinet (#1976) 2020-09-02 01:41:35 +02:00
ExtinguisherCabinetFilledComponent.cs Extinguisher cabinet (#1976) 2020-09-02 01:41:35 +02:00
ListeningComponent.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
MagicMirrorComponent.cs Refactor UserInterface properties to use a helper (#1896) 2020-08-24 20:47:17 +02:00
PlaceableSurfaceComponent.cs Make InteractUsing async, make tools use DoAfter. (#1772) 2020-08-18 14:39:08 +02:00
PottedPlantHideComponent.cs Make InteractUsing async, make tools use DoAfter. (#1772) 2020-08-18 14:39:08 +02:00
RadioComponent.cs Replace resolve dependency with attribute in components (#1995) 2020-09-02 01:30:03 +02:00
RandomPottedPlantComponent.cs add complete strings that aren't defined in content files to allow them to be mapped (#1105) 2020-06-12 04:15:10 +02:00
RandomSpriteColorComponent.cs Commit (#1541) 2020-07-30 03:22:26 +02:00
StressTestMovementComponent.cs Adds movement stress test component. 2020-06-30 18:34:42 +02:00
WiresComponent.cs Replace usages of ISharedNotifyManager and IServerNotifyManager with extension methods (#1965) 2020-09-01 12:34:53 +02:00