fish-station/Content.Server/GameObjects/EntitySystems
SoulSloth e40e3fa267
Cloning (#1932)
* Add art assets for cloning

* Added a 'Scan DNA' button to the medical scanner

* Made the UI update unconditional for the medical scanner until checks for power changes are in place

* Update Medical scanner to reflect powered status and fix #1774

* added a 'scan dna' button the the medical scanner that will add the contained bodies Uid to a list in CloningSystem, fixed an issue with the menu not populating if the scanner starts in an unpowered state

* Add disabling logic to 'Scan DNA' button on medical scanner

* Removed un-used libraries

* changed scan dna button to Scan and Save DNA

* Added cloning machine code infrastructure copied from Medical Scanner

* Added a list to cloning menu containing some numbers

* Cloning Machine UI sends a message to the cloning component with the entityUID

* New scans now show up in cloning pod menu

* fixed cloning machine collision shape

* cloning machine can now spawn the right player profile assuming the attatched entity is still correct.

* refactored cloning system to use a map of integer ids to player Minds

* Added a return to body cloning loop for the ghost

* Fixed warning for _playerManager being possibly null, added TODO note for ghost return to body button acting as a toggle

* removed #nullable from cloningMachineWindow"

* Trying to get rid of nullable error

* fix CloningMachine to not initilize with it's owner components

* updated CloningMachine server component to play nice with the new nullable rules

* replace flag with eventBus message for sending a ghosts mind to a clone body

* Refactor cloning so that a popup option is used to get user consent for cloning

* Refactoring

* Reverting unused changes for cloning component

* Added proper cloning pod sprites and a visualizer so 'idle' and 'cloning' states are properly reflected

* added missing robust toolbox contents

* Added cloning NoMind State and made cloning take time

* Added cloning progress bar and mind status indicator to cloning pod

* Added missing localization calls, removeed 'returned to cloned body' from ghostUI

* Added unsubscribe for cloningStartedMessage in Mindcomponent.cs OnRemove

* Added eject button to cloningMachine and clamped the cloning progress bar to 100%

* Added condition to eject body on cloningmachine so bodies can't be ejected until cloning is done

* Add click-dragOn functionality to the medical scanner for things with a bodyManager

* Messed with scan query so it doesn't fail on dead bodies as long as Mind still owns the mob

* refactored clonning scan check on medical scanner so it doesn't do a linq query

* merge with rogue toolbox

* Change the name of Cloning Machine to the less generic Cloning Pod

* Changed Cloning Pod so it pauses cloning while the power is out

* Removed the evil LocalizationManager from the cloning menus and used the static Loc instead

* removed localization dependency from bound accpetCloning user interface

* Removed Ilocalization dependency I accidentally added to ghost ui

* Update Content.Client/GameObjects/Components/MedicalScanner/MedicalScannerComponent.cs

Co-authored-by: Exp <theexp111@gmail.com>

* Changed null check to tryget in case for cloning UiButton.Clone

* Parameterized Cloning time on serverside component

* tried to reset Robust toolbox module to current master

* Added null check to ghost client component message handling, unsubscribe to the mind component listening to the cloning question ui, fixed _clonningProgress typo, moved CloningPod component dependencies to actually be dependencies, removed un-needed disposals of cloning windows, added disposals missing in boundUserInterfaces.

* Reset submodule

* corrected exception for cloning pod visualizer to refer to cloning pod state and not medical scanner state

* Fix typo

* Unsubscribe from onUiReceiveMessage in mindcomponent in the onRemove function, not the acceptcloningui function

* unsubscribe from OnUiReceiveMessage in CloningPodComponent

* unssubscribe from ghostreturn message in cloningpodComponent onRemove

Co-authored-by: Exp <theexp111@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-09-02 12:07:54 +02:00
..
AI Refactor InRangeUnobstructed and add extension methods (#1925) 2020-08-30 11:37:06 +02:00
Atmos Fix parallel tests unreliably failing due to statics in Atmospherics (#1914) 2020-08-25 16:14:26 +02:00
Click Refactor InRangeUnobstructed and add extension methods (#1925) 2020-08-30 11:37:06 +02:00
DoAfter Refactor InRangeUnobstructed and add extension methods (#1925) 2020-08-30 11:37:06 +02:00
JobQueues Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
StationEvents Add prediction for standing states and mob states (#1937) 2020-08-29 13:20:37 +02:00
AntimatterEngineSystem.cs Adds the antimatter engine (#1905) 2020-08-29 13:05:44 +02:00
AtmosphereSystem.cs Atmos optimizations (#1944) 2020-08-28 14:32:56 +02:00
BarotraumaSystem.cs Increase barotrauma timer to 3 seconds. 2020-09-01 02:25:19 +02:00
BaseChargerSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
BatteryDischargerSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
BatteryStorageSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
BodySystem.cs Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00
BuckleSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
CargoConsoleSystem.cs Refactored GalacticBankManager (#1089) 2020-06-12 18:31:57 +02:00
ChemistrySystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
ClimbSystem.cs Climbing system (#1750) 2020-08-20 00:13:22 +02:00
CloningSystem.cs Cloning (#1932) 2020-09-02 12:07:54 +02:00
CombatModeSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
ConstructionSystem.cs Refactor InRangeUnobstructed and add extension methods (#1925) 2020-08-30 11:37:06 +02:00
ConveyorSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
DisposableSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
DoorSystem.cs Allow all door access in Suspicion mode (#1817) 2020-08-25 13:37:21 +02:00
EmergencyLightSystem.cs Rework emergency lights (#1830) 2020-08-22 12:06:29 +02:00
GasAnalyzerSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
GasVaporSystem.cs Add a fire extinguisher (#1685) 2020-08-18 17:45:49 +02:00
GravitySystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
HandHeldLightSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
HandsSystem.cs Replace usages of ISharedNotifyManager and IServerNotifyManager with extension methods (#1965) 2020-09-01 12:34:53 +02:00
HungerSystem.cs Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00
InstrumentSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
LatheSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
ListeningSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
MedicalScannerSystem.cs Add 'Scan DNA' function to medical scanner (#1783) 2020-08-19 16:23:20 +02:00
MeleeWeaponSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
MicrowaveSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
MoverSystem.cs Add a test that puts all components on an entity and checks for no exceptions (#1815) 2020-08-22 22:29:20 +02:00
NodeGroupSystem.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
PointingSystem.cs Replace usages of ISharedNotifyManager and IServerNotifyManager with extension methods (#1965) 2020-09-01 12:34:53 +02:00
PortalSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
PowerApcSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
PowerNetSystem.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
PowerSmesSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
PowerSolarControlConsoleSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
PowerSolarSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
ProjectileSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
PuddleSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
RadioSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
RecyclerSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
ResearchSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
RoguePointingSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
RoundEndSystem.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
SignalLinkerSystem.cs Implement machine linking (#1784) 2020-08-29 12:33:42 +02:00
StandingStateSystem.cs Add prediction for standing states and mob states (#1937) 2020-08-29 13:20:37 +02:00
StorageSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
StressTestMovementSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
StunSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
SuspicionRoleSystem.cs Add HUD button that displays your SSS role and allies (#1895) 2020-08-27 16:39:29 +02:00
TemperatureSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
ThirstSystem.cs Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00
TimedOverlayRemovalSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
TriggerSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
VaporSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
VerbSystem.cs No context menu through occluder (#1934) 2020-08-29 12:46:42 +02:00
WelderSystem.cs Revert "Welders now use EntityQuery to update instead of subscriptions." 2020-08-15 00:12:30 +02:00
WireHackingSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00