* Add slipping moving you forward * Check for weightless and change decay to a multiplier * Pragma moment |
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|---|---|---|
| .. | ||
| IMoverComponent.cs | ||
| IRelayMoveInput.cs | ||
| MovementIgnoreGravityComponent.cs | ||
| MovementSpeedModifierComponent.cs | ||
| SharedPlayerInputMoverComponent.cs | ||
| SharedPortal.cs | ||
| SharedSlipperyComponent.cs | ||
| SharedTeleporterComponent.cs | ||