# Conflicts: # Content.Server/GameTicking/Rules/RevolutionaryRuleSystem.cs # Content.Server/Zombies/ZombieSystem.Transform.cs # Resources/Audio/Effects/attributions.yml # Resources/Prototypes/typing_indicator.yml # Resources/Textures/Effects/speech.rsi/meta.json
641 lines
12 KiB
YAML
641 lines
12 KiB
YAML
version: 1 # Not used right now, whatever.
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binds:
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- function: UIClick
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type: State
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key: MouseLeft
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canFocus: true
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- function: UIRightClick
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type: State
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key: MouseRight
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canFocus: true
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priority: 10
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- function: CloseModals
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type: State
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key: Escape
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priority: 10
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- function: Use
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type: State
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key: MouseLeft
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canFocus: true
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- function: UseSecondary
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type: State
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key: MouseRight
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canFocus: true
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priority: -1 # UIRightClick & EditorCancelPlace should fire first.
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- function: ShowDebugMonitors
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type: Toggle
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key: F3
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- function: HideUI
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type: Toggle
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mod1: Shift
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key: F4
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- function: MoveUp
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type: State
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key: W
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- function: MoveLeft
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type: State
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key: A
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- function: MoveRight
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type: State
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key: D
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- function: MoveDown
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type: State
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key: S
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- function: Walk
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type: State
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key: Shift
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# Shuttle
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- function: ShuttleStrafeUp
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type: State
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key: W
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- function: ShuttleStrafeLeft
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type: State
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key: A
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- function: ShuttleStrafeRight
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type: State
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key: D
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- function: ShuttleStrafeDown
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type: State
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key: S
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- function: ShuttleRotateLeft
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type: State
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key: Q
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- function: ShuttleRotateRight
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type: State
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key: E
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- function: ShuttleBrake
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type: State
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key: Space
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# Camera
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- function: CameraRotateLeft
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type: State
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key: NumpadNum7
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- function: CameraRotateRight
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type: State
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key: NumpadNum9
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- function: CameraReset
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type: State
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key: NumpadNum8
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- function: ZoomOut
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type: State
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key: NumpadNum4
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- function: ZoomIn
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type: State
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key: NumpadNum6
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- function: ResetZoom
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type: State
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key: NumpadNum5
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# Misc
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- function: ShowEscapeMenu
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type: State
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key: F10
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- function: ToggleFullscreen
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type: State
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key: F11
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- function: CycleChatChannelForward
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type: State
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key: Tab
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priority: 1 # Before tab complete
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- function: CycleChatChannelBackward
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type: State
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key: Tab
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mod1: Control
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- function: FocusChatInputWindow
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type: State
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key: T
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- function: FocusLocalChatWindow
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type: State
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key: Period
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- function: FocusEmote
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type: State
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mod1: Shift
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key: Apostrophe
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- function: FocusWhisperChatWindow
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type: State
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key: Comma
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- function: FocusRadioWindow
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type: State
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key: SemiColon
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- function: FocusLOOCWindow
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type: State
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mod1: Shift
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key: Num9
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- function: FocusOOCWindow
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type: State
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key: LBracket
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- function: FocusAdminChatWindow
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type: State
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key: RBracket
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- function: FocusDeadChatWindow
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type: State
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key: Backslash
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- function: FocusConsoleChatWindow
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type: State
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key: Slash
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- function: EditorLinePlace
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type: State
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key: MouseLeft
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canFocus: true
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mod1: Shift
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- function: EditorGridPlace
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type: State
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key: MouseLeft
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canFocus: true
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mod1: Control
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- function: EditorPlaceObject
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type: State
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key: MouseLeft
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canFocus: true
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- function: EditorCancelPlace
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type: State
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key: MouseRight
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canFocus: true
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- function: EditorRotateObject
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type: State
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key: MouseMiddle
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- function: EditorFlipObject
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type: State
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key: MouseMiddle
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mod1: Control
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- function: EditorCopyObject
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type: State
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key: P
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- function: SwapHands
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type: State
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key: X
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- function: MoveStoredItem
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type: State
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key: MouseLeft
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canFocus: true
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priority: 10
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- function: RotateStoredItem
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type: State
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key: MouseRight
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- function: SaveItemLocation
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type: State
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key: MouseMiddle
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- function: Drop
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type: State
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key: Q
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- function: ActivateItemInHand
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type: State
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key: Z
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- function: AltActivateItemInHand
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type: State
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key: Z
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mod1: Alt
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- function: OpenCharacterMenu
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type: State
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key: J # Sunrise-Edit
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- function: OpenEmotesMenu
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type: State
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key: Y
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- function: TextCursorSelect
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# TextCursorSelect HAS to be above ExamineEntity
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# So that LineEdit receives it correctly.
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# TODO: Make it so that UI keybinds are somehow prioritized so this ordering stuff isn't necessary.
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type: State
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key: MouseLeft
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mod1: Shift
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canFocus: true
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- function: ExamineEntity
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type: State
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key: MouseLeft
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canFocus: true
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mod1: Shift
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- function: ActivateItemInWorld
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type: State
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key: E
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- function: AltActivateItemInWorld
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type: State
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key: MouseLeft
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canFocus: true
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mod1: Alt
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- function: AltActivateItemInWorld # secondary binding
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type: State
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key: E
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mod1: Alt
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- function: ThrowItemInHand
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type: State
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key: Q
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mod1: Control
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- function: TryPullObject
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type: State
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canFocus: true
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key: MouseLeft
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mod1: Control
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- function: MovePulledObject
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type: State
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key: MouseRight
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mod1: Control
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- function: ReleasePulledObject
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type: State
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key: H
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- function: OpenCraftingMenu
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type: State
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key: G
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- function: OpenGuidebook
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type: State
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key: NumpadNum0
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- function: OpenAHelp
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type: State
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key: F1
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- function: OpenInventoryMenu
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type: State
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key: I
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- function: SmartEquipBackpack
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type: State
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key: B
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mod1: Shift
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- function: SmartEquipBelt
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type: State
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key: E
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mod1: Shift
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- function: OpenBackpack
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type: State
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key: V
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- function: OpenBelt
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type: State
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key: V
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mod1: Shift
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- function: ShowDebugConsole
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type: State
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key: Tilde
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- function: InspectEntity
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type: State
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key: v
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mod1: Alt
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- function: MouseMiddle
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type: State
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key: MouseMiddle
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canFocus: true
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- function: RotateObjectClockwise
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type: State
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key: R
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- function: RotateObjectCounterclockwise
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type: State
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key: R
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mod1: Shift
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- function: FlipObject
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type: State
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key: F
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- function: TextCursorLeft
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type: State
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key: Left
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canRepeat: true
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- function: TextCursorRight
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type: State
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key: Right
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canRepeat: true
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- function: TextCursorUp
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type: State
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key: Up
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canRepeat: true
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priority: 2
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- function: TextCursorDown
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type: State
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key: Down
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canRepeat: true
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priority: 2
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- function: TextCursorWordLeft
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type: State
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key: Left
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mod1: Control
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canRepeat: true
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allowSubCombs: true
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- function: TextCursorWordRight
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type: State
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key: Right
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mod1: Control
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canRepeat: true
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allowSubCombs: true
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- function: TextCursorBegin
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type: State
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key: Home
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- function: TextCursorEnd
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type: State
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key: End
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canRepeat: true
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- function: TextCursorSelectLeft
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type: State
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key: Left
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mod1: Shift
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canRepeat: true
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allowSubCombs: true
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- function: TextCursorSelectRight
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type: State
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key: Right
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mod1: Shift
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canRepeat: true
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allowSubCombs: true
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- function: TextCursorSelectUp
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type: State
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key: Up
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mod1: Shift
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canRepeat: true
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allowSubCombs: true
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- function: TextCursorSelectDown
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type: State
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key: Down
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mod1: Shift
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canRepeat: true
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allowSubCombs: true
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- function: TextCursorSelectWordLeft
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type: State
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key: Left
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mod1: Shift
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mod2: Control
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canRepeat: true
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allowSubCombs: true
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- function: TextCursorSelectWordRight
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type: State
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key: Right
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mod1: Shift
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mod2: Control
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canRepeat: true
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allowSubCombs: true
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- function: TextCursorSelectBegin
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type: State
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mod1: Shift
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key: Home
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allowSubCombs: true
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- function: TextCursorSelectEnd
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type: State
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mod1: Shift
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key: End
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canRepeat: true
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allowSubCombs: true
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- function: TextBackspace
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type: State
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key: BackSpace
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canRepeat: true
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- function: TextDelete
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type: State
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key: Delete
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canRepeat: true
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- function: TextWordBackspace
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type: State
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key: BackSpace
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mod1: Control
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canRepeat: true
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allowSubCombs: true
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- function: TextWordDelete
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type: State
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key: Delete
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mod1: Control
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canRepeat: true
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allowSubCombs: true
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- function: TextNewline
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type: State
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key: Return
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canRepeat: true
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- function: TextNewline
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type: State
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key: NumpadEnter
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canRepeat: true
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- function: TextSubmit
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type: State
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key: Return
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- function: TextSubmit
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type: State
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key: NumpadEnter
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- function: MultilineTextSubmit
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type: State
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key: Return
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mod1: Control
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- function: MultilineTextSubmit
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type: State
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key: NumpadEnter
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mod1: Control
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- function: TextSelectAll
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type: State
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key: A
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mod1: Control
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allowSubCombs: true
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- function: TextCopy
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type: State
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key: C
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mod1: Control
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allowSubCombs: true
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- function: TextCut
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type: State
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key: X
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mod1: Control
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allowSubCombs: true
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- function: TextPaste
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type: State
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key: V
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mod1: Control
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allowSubCombs: true
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- function: TextHistoryPrev
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type: State
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key: Up
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- function: TextHistoryNext
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type: State
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key: Down
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- function: TextCompleteNext
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type: State
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key: Down
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priority: 1
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canRepeat: true
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- function: TextCompletePrev
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type: State
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key: Up
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priority: 1
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canRepeat: true
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- function: TextReleaseFocus
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type: State
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key: Escape
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priority: 15
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- function: TextScrollToBottom
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type: State
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key: PageDown
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- function: TextTabComplete
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type: State
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key: Tab
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- function: OpenEntitySpawnWindow
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type: State
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key: F5
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- function: OpenTileSpawnWindow
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type: State
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key: F6
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- function: OpenAdminMenu
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type: State
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key: F7
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- function: OpenDecalSpawnWindow
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type: State
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key: F8
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- function: ToggleRoundEndSummaryWindow
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type: Toggle
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key: F9
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- function: OpenSandboxWindow
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type: State
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key: B
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- function: TakeScreenshot
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type: State
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key: F2
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- function: TakeScreenshotNoUI
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type: State
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key: F2
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mod1: Shift
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- function: GuiTabNavigateNext
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type: State
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key: Tab
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- function: GuiTabNavigatePrev
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type: State
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key: Tab
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mod1: Shift
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- function: EscapeContext
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type: State
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key: Escape
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- function: WindowCloseAll
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type: State
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key: Escape
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mod1: Shift
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- function: Point
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type: State
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key: MouseMiddle
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mod1: Shift
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- function: ArcadeUp
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type: State
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key: Up
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priority: -1
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- function: ArcadeDown
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type: State
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key: Down
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priority: -1
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- function: ArcadeLeft
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type: State
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key: Left
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priority: -1
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- function: ArcadeRight
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type: State
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key: Right
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priority: -1
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- function: Arcade1
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type: State
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key: Space
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- function: Arcade2
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type: State
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key: C
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- function: Arcade3
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type: State
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key: Z
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- function: OpenAbilitiesMenu
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type: State
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key: K
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- function: Hotbar0
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type: State
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key: Num0
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- function: Hotbar1
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type: State
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key: Num1
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- function: Hotbar2
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type: State
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key: Num2
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- function: Hotbar3
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type: State
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key: Num3
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- function: Hotbar4
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type: State
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key: Num4
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- function: Hotbar5
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type: State
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key: Num5
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- function: Hotbar6
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type: State
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key: Num6
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- function: Hotbar7
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type: State
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key: Num7
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- function: Hotbar8
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type: State
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key: Num8
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- function: Hotbar9
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type: State
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key: Num9
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- function: HotbarShift0
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type: State
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key: Num0
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mod1: Shift
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- function: HotbarShift1
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type: State
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key: Num1
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mod1: Shift
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- function: HotbarShift2
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type: State
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key: Num2
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mod1: Shift
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- function: HotbarShift3
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type: State
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key: Num3
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mod1: Shift
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- function: HotbarShift4
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type: State
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key: Num4
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mod1: Shift
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- function: HotbarShift5
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type: State
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key: Num5
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mod1: Shift
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- function: HotbarShift6
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type: State
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key: Num6
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mod1: Shift
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- function: HotbarShift7
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type: State
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key: Num7
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mod1: Shift
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- function: HotbarShift8
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type: State
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key: Num8
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mod1: Shift
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- function: HotbarShift9
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type: State
|
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key: Num9
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mod1: Shift
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- function: MappingUnselect
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type: State
|
||
key: MouseRight
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canFocus: true
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- function: SaveMap
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type: State
|
||
key: S
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mod1: Control
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- function: MappingEnablePick
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type: State
|
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key: Num5
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- function: MappingEnableDelete
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type: State
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key: Num6
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- function: MappingPick
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type: State
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||
key: MouseLeft
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canFocus: true
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- function: MappingRemoveDecal
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type: State
|
||
key: MouseLeft
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canFocus: true
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- function: MappingCancelEraseDecal
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type: State
|
||
key: MouseRight
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canFocus: true
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||
- function: MappingOpenContextMenu
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||
type: State
|
||
key: MouseRight
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canFocus: true
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# Sunrise-Start
|
||
- function: CockGun # Это не то о чем вы подумали, товарищ визард.
|
||
type: State
|
||
key: C
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||
- function: Reloading # Да, перезарядка в РП игре на кнопочку.
|
||
type: State
|
||
key: R
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||
- function: ToggleStanding # Упал-отжался.
|
||
type: State
|
||
key: Control
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||
mod1: Alt
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||
- function: Jump # Да, мы прыгаем в 2д игре.
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type: State
|
||
key: Space
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||
# Sunrise-End
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