fish-station/Content.Client/_Starlight/Combat/Effects/EntitySystems/ArmorSparkEffectSystem.cs
Vigers Ray b52f640b5a
Порт стрельбы со старлайна (#2640)
Co-authored-by: KaiserMaus <kaiser.ratte@gmail.com>
2025-08-08 22:25:02 +03:00

20 lines
691 B
C#

using Content.Shared._Starlight.Combat.Effects.EntitySystems;
using Robust.Shared.Map;
namespace Content.Client._Starlight.Combat.Effects.EntitySystems;
/// <summary>
/// Client-side implementation of the armor spark effect system.
/// </summary>
public sealed class ArmorSparkEffectSystem : SharedArmorSparkEffectSystem
{
protected override void SpawnSparkEffectAt(EntityCoordinates coordinates, string effectPrototype)
{
// Client doesn't spawn effects directly - handled by server
}
protected override void PlayRicochetSound(EntityCoordinates coordinates, string soundCollection)
{
// Client doesn't play sounds directly - handled by server
}
}