20 lines
691 B
C#
20 lines
691 B
C#
using Content.Shared._Starlight.Combat.Effects.EntitySystems;
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using Robust.Shared.Map;
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namespace Content.Client._Starlight.Combat.Effects.EntitySystems;
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/// <summary>
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/// Client-side implementation of the armor spark effect system.
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/// </summary>
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public sealed class ArmorSparkEffectSystem : SharedArmorSparkEffectSystem
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{
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protected override void SpawnSparkEffectAt(EntityCoordinates coordinates, string effectPrototype)
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{
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// Client doesn't spawn effects directly - handled by server
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}
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protected override void PlayRicochetSound(EntityCoordinates coordinates, string soundCollection)
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{
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// Client doesn't play sounds directly - handled by server
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}
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}
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