30 lines
1 KiB
C#
30 lines
1 KiB
C#
using Content.Shared.Starlight.ItemSwitch;
|
|
using Content.Shared.Interaction.Events;
|
|
using Content.Shared.Interaction;
|
|
using Content.Shared.Item;
|
|
using Content.Shared.Item.ItemToggle.Components;
|
|
using Content.Shared.Toggleable;
|
|
using Content.Shared.Verbs;
|
|
using Robust.Client.GameObjects;
|
|
|
|
namespace Content.Client._Starlight.ItemSwitch;
|
|
|
|
public sealed class ItemSwitchSystem : SharedItemSwitchSystem
|
|
{
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<ItemSwitchComponent, AfterAutoHandleStateEvent>(OnChanged);
|
|
}
|
|
|
|
private void OnChanged(Entity<ItemSwitchComponent> ent, ref AfterAutoHandleStateEvent args) => UpdateVisuals(ent, ent.Comp.State);
|
|
|
|
protected override void UpdateVisuals(Entity<ItemSwitchComponent> ent, string key)
|
|
{
|
|
base.UpdateVisuals(ent, key);
|
|
if (TryComp(ent, out SpriteComponent? sprite) && ent.Comp.States.TryGetValue(key, out var state))
|
|
if (state.Sprite != null)
|
|
sprite.LayerSetSprite(0, state.Sprite);
|
|
}
|
|
}
|