# Conflicts: # .github/CODEOWNERS # .github/PULL_REQUEST_TEMPLATE.md # Content.Client/Changelog/ChangelogTab.xaml.cs # Content.Client/Chemistry/UI/ChemMasterWindow.xaml # Content.Client/Entry/EntryPoint.cs # Content.Client/GameTicking/Managers/ClientGameTicker.cs # Content.Client/Launcher/LauncherConnectingGui.xaml # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/Paper/UI/PaperWindow.xaml.cs # Content.Client/StationRecords/GeneralStationRecordConsoleWindow.xaml.cs # Content.Client/Stylesheets/StyleNano.cs # Content.Client/UserInterface/Screens/SeparatedChatGameScreen.xaml # Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs # Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml # Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.IntegrationTests/Tests/Power/StationPowerTests.cs # Content.Packaging/ServerPackaging.cs # Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs # Content.Server/Administration/Systems/AdminVerbSystem.Tools.cs # Content.Server/Atmos/TileAtmosphere.cs # Content.Server/Bible/BibleSystem.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/Content.Server.csproj # Content.Server/Discord/DiscordLink/DiscordLink.cs # Content.Server/GameTicking/GameTicker.LobbyBackground.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/Ghost/GhostSystem.cs # Content.Server/Kitchen/Components/MicrowaveComponent.cs # Content.Server/Kitchen/EntitySystems/MicrowaveSystem.cs # Content.Server/Mech/Systems/MechSystem.cs # Content.Server/Medical/CrewMonitoring/CrewMonitoringConsoleSystem.cs # Content.Server/Medical/DefibrillatorSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/Radio/EntitySystems/HeadsetSystem.cs # Content.Server/Remotes/DoorRemoteSystem.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/DockingSystem.Shuttle.cs # Content.Server/Silicons/Borgs/BorgSystem.Transponder.cs # Content.Server/Tips/TipsSystem.cs # Content.Server/Traitor/Uplink/UplinkSystem.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Server/Zombies/ZombieSystem.Transform.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Bed/BedSystem.cs # Content.Shared/Blocking/BlockingSystem.User.cs # Content.Shared/Buckle/SharedBuckleSystem.Buckle.cs # Content.Shared/Chat/SharedSuicideSystem.cs # Content.Shared/Chemistry/Components/HyposprayComponent.cs # Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs # Content.Shared/Chemistry/EntitySystems/ScoopableSolutionSystem.cs # Content.Shared/Chemistry/EntitySystems/SolutionTransferSystem.cs # Content.Shared/Chemistry/Events/HyposprayEvents.cs # Content.Shared/Content.Shared.csproj # Content.Shared/Damage/Systems/DamageableSystem.cs # Content.Shared/Friction/TileFrictionController.cs # Content.Shared/GameTicking/SharedGameTicker.cs # Content.Shared/Interaction/InteractHand.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/Medical/Healing/HealingSystem.cs # Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs # Content.Shared/Nutrition/EntitySystems/HungerSystem.cs # Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs # Content.Shared/Throwing/ThrowingSystem.cs # Content.Shared/Trigger/Systems/TriggerOnHitscanSystem.cs # Content.Shared/Weapons/Hitscan/Systems/HitscanBasicDamageSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Weapons/Ranged/Components/BatteryWeaponFireModesComponent.cs # Content.Shared/Weapons/Ranged/Components/HitscanBatteryAmmoProviderComponent.cs # Content.Shared/Weapons/Ranged/Systems/BatteryWeaponFireModesSystem.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Ballistic.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Battery.cs # Content.Shared/Zombies/ZombieComponent.cs # Content.Shared/_Sunrise/Lobby/LobbyBackgroundPrototype.cs # README.md # Resources/Locale/en-US/_strings/borg/borg.ftl # Resources/Locale/en-US/_strings/chemistry/components/hypospray-component.ftl # Resources/Locale/en-US/_strings/chemistry/components/injector-component.ftl # Resources/Locale/en-US/_strings/commands/pauseatmos-command.ftl # Resources/Locale/en-US/_strings/commands/quick-inspect-command.ftl # Resources/Locale/en-US/_strings/commands/show-wallmounts-command.ftl # Resources/Locale/en-US/_strings/commands/substepatmos-command.ftl # Resources/Locale/en-US/_strings/fluids/components/equip-spray-component.ftl # Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-revolutionary.ftl # Resources/Locale/en-US/_strings/job/job-names.ftl # Resources/Locale/en-US/_strings/lobby/lobby-state-background.ftl # Resources/Locale/en-US/_strings/reagents/meta/medicine.ftl # Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/_strings/silicons/borg-module.ftl # Resources/Locale/en-US/_strings/store/changeling-catalog.ftl # Resources/Locale/en-US/_strings/store/currency.ftl # Resources/Locale/en-US/_strings/store/store.ftl # Resources/Locale/en-US/_strings/store/uplink-catalog.ftl # Resources/Prototypes/Body/Organs/slime.yml # Resources/Prototypes/Catalog/Fills/Backpacks/backpack.yml # Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml # Resources/Prototypes/Catalog/Fills/Boxes/ammunition.yml # Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml # Resources/Prototypes/Catalog/Fills/Crates/antag.yml # Resources/Prototypes/Catalog/Fills/Crates/armory.yml # Resources/Prototypes/Catalog/Fills/Crates/botany.yml # Resources/Prototypes/Catalog/Fills/Crates/fun.yml # Resources/Prototypes/Catalog/Fills/Crates/medical.yml # Resources/Prototypes/Catalog/Fills/Crates/salvage.yml # Resources/Prototypes/Catalog/Fills/Crates/security.yml # Resources/Prototypes/Catalog/Fills/Crates/service.yml # Resources/Prototypes/Catalog/Fills/Crates/syndicate.yml # Resources/Prototypes/Catalog/Fills/Items/belt.yml # Resources/Prototypes/Catalog/Fills/Items/briefcases.yml # Resources/Prototypes/Catalog/Fills/Items/firstaidkits.yml # Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml # Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml # Resources/Prototypes/Catalog/uplink_catalog.yml # Resources/Prototypes/Entities/Clothing/Back/backpacks.yml # Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml # Resources/Prototypes/Entities/Debugging/debug_sweps.yml # Resources/Prototypes/Entities/Debugging/stress_test.yml # Resources/Prototypes/Entities/Markers/Spawners/Random/anomaly.yml # Resources/Prototypes/Entities/Markers/Spawners/Random/toy.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/xenoborgs.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/carp.yml # Resources/Prototypes/Entities/Objects/Devices/base_handheld.yml # Resources/Prototypes/Entities/Objects/Fun/Instruments/instruments_misc.yml # Resources/Prototypes/Entities/Objects/Fun/dice_bag.yml # Resources/Prototypes/Entities/Objects/Fun/snap_pops.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml # Resources/Prototypes/Entities/Objects/Materials/parts.yml # Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml # Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Chapel/bibles.yml # Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml # Resources/Prototypes/Entities/Objects/Specific/Service/barber.yml # Resources/Prototypes/Entities/Objects/Tools/glowstick.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/antimateriel.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/heavy_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/rifle_light.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/explosives.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Pistols/pistols.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/knife.yml # Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml # Resources/Prototypes/Entities/Structures/Furniture/dresser.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Entities/Structures/Shuttles/cannons.yml # Resources/Prototypes/Entities/Structures/Walls/walls.yml # Resources/Prototypes/GameRules/roundstart.yml # Resources/Prototypes/GameRules/unknown_shuttles.yml # Resources/Prototypes/InventoryTemplates/aghost_inventory_template.yml # Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml # Resources/Prototypes/Loadouts/loadout_groups.yml # Resources/Prototypes/Loadouts/role_loadouts.yml # Resources/Prototypes/Maps/Pools/default.yml # Resources/Prototypes/Maps/amber.yml # Resources/Prototypes/Maps/oasis.yml # Resources/Prototypes/Maps/reach.yml # Resources/Prototypes/Objectives/objectiveGroups.yml # Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Reagents/narcotics.yml # Resources/Prototypes/Reagents/toxins.yml # Resources/Prototypes/Recipes/Reactions/medicine.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml # Resources/Prototypes/Roles/Jobs/Security/security_officer.yml # Resources/Prototypes/Roles/Jobs/Security/warden.yml # Resources/Prototypes/Roles/Jobs/Wildcards/zookeeper.yml # Resources/Prototypes/Roles/play_time_trackers.yml # Resources/Prototypes/Shuttles/shuttle_incoming_event.yml # Resources/Prototypes/Species/species_weights.yml # Resources/Prototypes/Store/presets.yml # Resources/Prototypes/ai_factions.yml # Resources/Prototypes/borg_types.yml # Resources/Prototypes/explosion.yml # Resources/Prototypes/game_presets.yml # Resources/Prototypes/lobbyscreens.yml # Resources/Prototypes/silicon-laws.yml # Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/icon-med.png # Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/meta.json # Resources/Textures/Objects/Specific/Mech/mecha.rsi/meta.json # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-broken.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-empty.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-open.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_chassis.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness+o.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness.png # Resources/Textures/Objects/Specific/Medical/hypospray.rsi/meta.json # Resources/Textures/Objects/Specific/Medical/medical.rsi/meta.json # Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles.rsi/meta.json # Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles2.rsi/meta.json # Resources/Textures/Structures/Storage/canister.rsi/meta.json # Resources/Textures/Structures/Storage/tanks.rsi/meta.json # Resources/migration.yml # RobustToolbox # SECURITY.md # SpaceStation14.sln
926 lines
38 KiB
C#
926 lines
38 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Numerics;
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using Content.Server._Sunrise.ScaleSprite;
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using Content.Server.Administration.Components;
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using Content.Server.Cargo.Components;
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using Content.Server.Doors.Systems;
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using Content.Server.Hands.Systems;
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using Content.Server.Stack;
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using Content.Server.Station.Systems;
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using Content.Server.Weapons.Ranged.Systems;
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using Content.Shared._Sunrise.ScaleSprite;
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using Content.Shared.Access;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Administration;
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using Content.Shared.Administration.Components;
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using Content.Shared.Administration.Systems;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Construction.Components;
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using Content.Shared.Damage.Components;
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using Content.Shared.Database;
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using Content.Shared.Doors.Components;
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using Content.Shared.Hands.Components;
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using Content.Shared.Inventory;
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using Content.Shared.PDA;
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using Content.Shared.Power.Components;
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using Content.Shared.Power.EntitySystems;
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using Content.Shared.Stacks;
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using Content.Shared.Station.Components;
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using Content.Shared.Verbs;
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using Content.Shared.Weapons.Ranged.Components;
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using Robust.Server.Physics;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Server.Administration.Systems;
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public sealed partial class AdminVerbSystem
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{
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[Dependency] private readonly DoorSystem _door = default!;
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[Dependency] private readonly AirlockSystem _airlockSystem = default!;
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[Dependency] private readonly StackSystem _stackSystem = default!;
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[Dependency] private readonly SharedAccessSystem _accessSystem = default!;
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[Dependency] private readonly HandsSystem _handsSystem = default!;
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[Dependency] private readonly QuickDialogSystem _quickDialog = default!;
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[Dependency] private readonly AdminTestArenaSystem _adminTestArenaSystem = default!;
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[Dependency] private readonly StationJobsSystem _stationJobsSystem = default!;
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[Dependency] private readonly JointSystem _jointSystem = default!;
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[Dependency] private readonly SharedBatterySystem _batterySystem = default!;
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[Dependency] private readonly MetaDataSystem _metaSystem = default!;
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[Dependency] private readonly GunSystem _gun = default!;
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[Dependency] private readonly ScaleSpriteSystem _scaleSpriteSystem = default!; // Sunris-Edit
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private void AddTricksVerbs(GetVerbsEvent<Verb> args)
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{
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if (!TryComp(args.User, out ActorComponent? actor))
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return;
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var player = actor.PlayerSession;
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if (!_adminManager.HasAdminFlag(player, AdminFlags.Admin))
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return;
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if (TryComp<DoorBoltComponent>(args.Target, out var bolts))
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{
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Verb bolt = new()
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{
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Text = Loc.GetString(bolts.BoltsDown ? "admin-verbs-unbolt" : "admin-verbs-bolt"),
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Category = VerbCategory.Tricks,
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Icon = bolts.BoltsDown
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? new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/unbolt.png"))
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: new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/bolt.png")),
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Act = () =>
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{
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_door.SetBoltsDown((args.Target, bolts), !bolts.BoltsDown);
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},
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Impact = LogImpact.Medium,
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Message = Loc.GetString(bolts.BoltsDown
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? "admin-trick-unbolt-description"
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: "admin-trick-bolt-description"),
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Priority = (int)(bolts.BoltsDown ? TricksVerbPriorities.Unbolt : TricksVerbPriorities.Bolt),
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};
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args.Verbs.Add(bolt);
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}
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if (TryComp<AirlockComponent>(args.Target, out var airlockComp))
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{
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Verb emergencyAccess = new()
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{
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Text = Loc.GetString(airlockComp.EmergencyAccess ? "admin-verbs-emergency-access-off" : "admin-verbs-emergency-access-on"),
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/emergency_access.png")),
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Act = () =>
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{
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_airlockSystem.SetEmergencyAccess((args.Target, airlockComp), !airlockComp.EmergencyAccess);
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},
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Impact = LogImpact.Medium,
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Message = Loc.GetString(airlockComp.EmergencyAccess
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? "admin-trick-emergency-access-off-description"
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: "admin-trick-emergency-access-on-description"),
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Priority = (int)(airlockComp.EmergencyAccess ? TricksVerbPriorities.EmergencyAccessOff : TricksVerbPriorities.EmergencyAccessOn),
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};
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args.Verbs.Add(emergencyAccess);
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}
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if (HasComp<DamageableComponent>(args.Target))
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{
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Verb rejuvenate = new()
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{
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Text = Loc.GetString("admin-verbs-rejuvenate"),
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/rejuvenate.png")),
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Act = () =>
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{
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_rejuvenate.PerformRejuvenate(args.Target);
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},
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Impact = LogImpact.Extreme,
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Message = Loc.GetString("admin-trick-rejuvenate-description"),
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Priority = (int)TricksVerbPriorities.Rejuvenate,
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};
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args.Verbs.Add(rejuvenate);
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}
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if (!HasComp<GodmodeComponent>(args.Target))
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{
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Verb makeIndestructible = new()
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{
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Text = Loc.GetString("admin-verbs-make-indestructible"),
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/plus.svg.192dpi.png")),
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Act = () =>
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{
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_sharedGodmodeSystem.EnableGodmode(args.Target);
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},
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Impact = LogImpact.Extreme,
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Message = Loc.GetString("admin-trick-make-indestructible-description"),
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Priority = (int)TricksVerbPriorities.MakeIndestructible,
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};
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args.Verbs.Add(makeIndestructible);
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}
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else
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{
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Verb makeVulnerable = new()
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{
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Text = Loc.GetString("admin-verbs-make-vulnerable"),
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/plus.svg.192dpi.png")),
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Act = () =>
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{
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_sharedGodmodeSystem.DisableGodmode(args.Target);
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},
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Impact = LogImpact.Extreme,
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Message = Loc.GetString("admin-trick-make-vulnerable-description"),
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Priority = (int)TricksVerbPriorities.MakeVulnerable,
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};
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args.Verbs.Add(makeVulnerable);
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}
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if (TryComp<BatteryComponent>(args.Target, out var battery))
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{
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Verb refillBattery = new()
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{
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Text = Loc.GetString("admin-verbs-refill-battery"),
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/fill_battery.png")),
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Act = () =>
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{
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_batterySystem.SetCharge((args.Target, battery), battery.MaxCharge);
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},
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Impact = LogImpact.Medium,
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Message = Loc.GetString("admin-trick-refill-battery-description"),
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Priority = (int)TricksVerbPriorities.RefillBattery,
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};
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args.Verbs.Add(refillBattery);
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Verb drainBattery = new()
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{
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Text = Loc.GetString("admin-verbs-drain-battery"),
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/drain_battery.png")),
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Act = () =>
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{
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_batterySystem.SetCharge((args.Target, battery), 0);
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},
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Impact = LogImpact.Medium,
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Message = Loc.GetString("admin-trick-drain-battery-description"),
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Priority = (int)TricksVerbPriorities.DrainBattery,
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};
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args.Verbs.Add(drainBattery);
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Verb infiniteBattery = new()
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{
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Text = Loc.GetString("admin-verbs-infinite-battery"),
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/infinite_battery.png")),
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Act = () =>
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{
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var recharger = EnsureComp<BatterySelfRechargerComponent>(args.Target);
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recharger.AutoRechargeRate = battery.MaxCharge; // Instant refill.
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recharger.AutoRechargePauseTime = TimeSpan.Zero; // No delay.
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Dirty(args.Target, recharger);
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_batterySystem.RefreshChargeRate((args.Target, battery));
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},
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Impact = LogImpact.Medium,
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Message = Loc.GetString("admin-trick-infinite-battery-object-description"),
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Priority = (int)TricksVerbPriorities.InfiniteBattery,
|
|
};
|
|
args.Verbs.Add(infiniteBattery);
|
|
}
|
|
|
|
if (TryComp<AnchorableComponent>(args.Target, out var anchor))
|
|
{
|
|
Verb blockUnanchor = new()
|
|
{
|
|
Text = Loc.GetString("admin-verbs-block-unanchoring"),
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/anchor.svg.192dpi.png")),
|
|
Act = () =>
|
|
{
|
|
RemComp(args.Target, anchor);
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-block-unanchoring-description"),
|
|
Priority = (int)TricksVerbPriorities.BlockUnanchoring,
|
|
};
|
|
args.Verbs.Add(blockUnanchor);
|
|
}
|
|
|
|
if (TryComp<GasTankComponent>(args.Target, out var tank))
|
|
{
|
|
Verb refillInternalsO2 = new()
|
|
{
|
|
Text = Loc.GetString("admin-verbs-refill-internals-oxygen"),
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/oxygen.rsi"), "icon"),
|
|
Act = () =>
|
|
{
|
|
RefillGasTank(args.Target, Gas.Oxygen, tank);
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-internals-refill-oxygen-description"),
|
|
Priority = (int)TricksVerbPriorities.RefillOxygen,
|
|
};
|
|
args.Verbs.Add(refillInternalsO2);
|
|
|
|
Verb refillInternalsN2 = new()
|
|
{
|
|
Text = Loc.GetString("admin-verbs-refill-internals-nitrogen"),
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/red.rsi"), "icon"),
|
|
Act = () =>
|
|
{
|
|
RefillGasTank(args.Target, Gas.Nitrogen, tank);
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-internals-refill-nitrogen-description"),
|
|
Priority = (int)TricksVerbPriorities.RefillNitrogen,
|
|
};
|
|
args.Verbs.Add(refillInternalsN2);
|
|
|
|
Verb refillInternalsPlasma = new()
|
|
{
|
|
Text = Loc.GetString("admin-verbs-refill-internals-plasma"),
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/plasma.rsi"), "icon"),
|
|
Act = () =>
|
|
{
|
|
RefillGasTank(args.Target, Gas.Plasma, tank);
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-internals-refill-plasma-description"),
|
|
Priority = (int)TricksVerbPriorities.RefillPlasma,
|
|
};
|
|
args.Verbs.Add(refillInternalsPlasma);
|
|
}
|
|
|
|
if (HasComp<InventoryComponent>(args.Target))
|
|
{
|
|
Verb refillInternalsO2 = new()
|
|
{
|
|
Text = Loc.GetString("admin-verbs-refill-internals-oxygen"),
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/oxygen.rsi"), "icon"),
|
|
Act = () => RefillEquippedTanks(args.User, Gas.Oxygen),
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-internals-refill-oxygen-description"),
|
|
Priority = (int)TricksVerbPriorities.RefillOxygen,
|
|
};
|
|
args.Verbs.Add(refillInternalsO2);
|
|
|
|
Verb refillInternalsN2 = new()
|
|
{
|
|
Text = Loc.GetString("admin-verbs-refill-internals-nitrogen"),
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/red.rsi"), "icon"),
|
|
Act = () => RefillEquippedTanks(args.User, Gas.Nitrogen),
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-internals-refill-nitrogen-description"),
|
|
Priority = (int)TricksVerbPriorities.RefillNitrogen,
|
|
};
|
|
args.Verbs.Add(refillInternalsN2);
|
|
|
|
Verb refillInternalsPlasma = new()
|
|
{
|
|
Text = Loc.GetString("admin-verbs-refill-internals-plasma"),
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/plasma.rsi"), "icon"),
|
|
Act = () => RefillEquippedTanks(args.User, Gas.Plasma),
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-internals-refill-plasma-description"),
|
|
Priority = (int)TricksVerbPriorities.RefillPlasma,
|
|
};
|
|
args.Verbs.Add(refillInternalsPlasma);
|
|
}
|
|
|
|
Verb sendToTestArena = new()
|
|
{
|
|
Text = Loc.GetString("admin-verbs-send-to-test-arena"),
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/eject.svg.192dpi.png")),
|
|
|
|
Act = () =>
|
|
{
|
|
var (mapUid, gridUid) = _adminTestArenaSystem.AssertArenaLoaded(player);
|
|
_transformSystem.SetCoordinates(args.Target, new EntityCoordinates(gridUid ?? mapUid, Vector2.One));
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-send-to-test-arena-description"),
|
|
Priority = (int)TricksVerbPriorities.SendToTestArena,
|
|
};
|
|
args.Verbs.Add(sendToTestArena);
|
|
|
|
var activeId = FindActiveId(args.Target);
|
|
|
|
if (activeId is not null)
|
|
{
|
|
Verb grantAllAccess = new()
|
|
{
|
|
Text = Loc.GetString("admin-verbs-grant-all-access"),
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/_Sunrise/Objects/Misc/id_cards.rsi"), "blue"), // Sunrise-Edit
|
|
Act = () =>
|
|
{
|
|
GiveAllAccess(activeId.Value);
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-grant-all-access-description"),
|
|
Priority = (int)TricksVerbPriorities.GrantAllAccess,
|
|
};
|
|
args.Verbs.Add(grantAllAccess);
|
|
|
|
Verb revokeAllAccess = new()
|
|
{
|
|
Text = Loc.GetString("admin-verbs-revoke-all-access"),
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/_Sunrise/Objects/Misc/id_cards.rsi"), "default"), // Sunrise-Edit
|
|
Act = () =>
|
|
{
|
|
RevokeAllAccess(activeId.Value);
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-revoke-all-access-description"),
|
|
Priority = (int)TricksVerbPriorities.RevokeAllAccess,
|
|
};
|
|
args.Verbs.Add(revokeAllAccess);
|
|
}
|
|
|
|
if (HasComp<AccessComponent>(args.Target))
|
|
{
|
|
Verb grantAllAccess = new()
|
|
{
|
|
Text = Loc.GetString("admin-verbs-grant-all-access"),
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/_Sunrise/Objects/Misc/id_cards.rsi"), "blue"), // Sunrise-Edit
|
|
Act = () =>
|
|
{
|
|
GiveAllAccess(args.Target);
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-grant-all-access-description"),
|
|
Priority = (int)TricksVerbPriorities.GrantAllAccess,
|
|
};
|
|
args.Verbs.Add(grantAllAccess);
|
|
|
|
Verb revokeAllAccess = new()
|
|
{
|
|
Text = Loc.GetString("admin-verbs-revoke-all-access"),
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/_Sunrise/Objects/Misc/id_cards.rsi"), "default"), // Sunrise-Edit
|
|
Act = () =>
|
|
{
|
|
RevokeAllAccess(args.Target);
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-revoke-all-access-description"),
|
|
Priority = (int)TricksVerbPriorities.RevokeAllAccess,
|
|
};
|
|
args.Verbs.Add(revokeAllAccess);
|
|
}
|
|
|
|
if (TryComp<StackComponent>(args.Target, out var stack))
|
|
{
|
|
Verb adjustStack = new()
|
|
{
|
|
Text = Loc.GetString("admin-verbs-adjust-stack"),
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/adjust-stack.png")),
|
|
Act = () =>
|
|
{
|
|
// Unbounded intentionally.
|
|
_quickDialog.OpenDialog(player, Loc.GetString("admin-verbs-adjust-stack"), Loc.GetString("admin-verbs-dialog-adjust-stack-amount", ("max", _stackSystem.GetMaxCount(stack))), (int newAmount) =>
|
|
{
|
|
_stackSystem.SetCount((args.Target, stack), newAmount);
|
|
});
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-adjust-stack-description"),
|
|
Priority = (int) TricksVerbPriorities.AdjustStack,
|
|
};
|
|
args.Verbs.Add(adjustStack);
|
|
|
|
Verb fillStack = new()
|
|
{
|
|
Text = Loc.GetString("admin-verbs-fill-stack"),
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/fill-stack.png")),
|
|
Act = () =>
|
|
{
|
|
_stackSystem.SetCount((args.Target, stack), _stackSystem.GetMaxCount(stack));
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-fill-stack-description"),
|
|
Priority = (int) TricksVerbPriorities.FillStack,
|
|
};
|
|
args.Verbs.Add(fillStack);
|
|
}
|
|
|
|
Verb rename = new()
|
|
{
|
|
Text = Loc.GetString("admin-verbs-rename"),
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/rename.png")),
|
|
Act = () =>
|
|
{
|
|
_quickDialog.OpenDialog(player, Loc.GetString("admin-verbs-dialog-rename-title"), Loc.GetString("admin-verbs-dialog-rename-name"), (string newName) =>
|
|
{
|
|
_metaSystem.SetEntityName(args.Target, newName);
|
|
});
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-rename-description"),
|
|
Priority = (int) TricksVerbPriorities.Rename,
|
|
};
|
|
args.Verbs.Add(rename);
|
|
|
|
Verb redescribe = new()
|
|
{
|
|
Text = Loc.GetString("admin-verbs-redescribe"),
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/redescribe.png")),
|
|
Act = () =>
|
|
{
|
|
_quickDialog.OpenDialog(player, Loc.GetString("admin-verbs-dialog-redescribe-title"), Loc.GetString("admin-verbs-dialog-redescribe-description"), (LongString newDescription) =>
|
|
{
|
|
_metaSystem.SetEntityDescription(args.Target, newDescription.String);
|
|
});
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-redescribe-description"),
|
|
Priority = (int) TricksVerbPriorities.Redescribe,
|
|
};
|
|
args.Verbs.Add(redescribe);
|
|
|
|
Verb renameAndRedescribe = new()
|
|
{
|
|
Text = Loc.GetString("admin-verbs-rename-and-redescribe"),
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/rename_and_redescribe.png")),
|
|
Act = () =>
|
|
{
|
|
_quickDialog.OpenDialog(player, Loc.GetString("admin-verbs-dialog-rename-and-redescribe-title"), Loc.GetString("admin-verbs-dialog-rename-name"), Loc.GetString("admin-verbs-dialog-redescribe-description"),
|
|
(string newName, LongString newDescription) =>
|
|
{
|
|
var meta = MetaData(args.Target);
|
|
_metaSystem.SetEntityName(args.Target, newName, meta);
|
|
_metaSystem.SetEntityDescription(args.Target, newDescription.String, meta);
|
|
});
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-rename-and-redescribe-description"),
|
|
Priority = (int) TricksVerbPriorities.RenameAndRedescribe,
|
|
};
|
|
args.Verbs.Add(renameAndRedescribe);
|
|
|
|
if (TryComp<StationDataComponent>(args.Target, out var stationData))
|
|
{
|
|
if (_adminManager.HasAdminFlag(player, AdminFlags.Round))
|
|
{
|
|
Verb barJobSlots = new()
|
|
{
|
|
Text = Loc.GetString("admin-verbs-bar-job-slots"),
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/bar_jobslots.png")),
|
|
Act = () =>
|
|
{
|
|
foreach (var (job, _) in _stationJobsSystem.GetJobs(args.Target))
|
|
{
|
|
_stationJobsSystem.TrySetJobSlot(args.Target, job, 0, true);
|
|
}
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-bar-job-slots-description"),
|
|
Priority = (int) TricksVerbPriorities.BarJobSlots,
|
|
};
|
|
args.Verbs.Add(barJobSlots);
|
|
}
|
|
|
|
Verb locateCargoShuttle = new()
|
|
{
|
|
Text = Loc.GetString("admin-verbs-locate-cargo-shuttle"),
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/Clothing/Head/Soft/cargosoft.rsi"), "icon"),
|
|
Act = () =>
|
|
{
|
|
var shuttle = Comp<StationCargoOrderDatabaseComponent>(args.Target).Shuttle;
|
|
|
|
if (shuttle is null)
|
|
return;
|
|
|
|
_transformSystem.SetCoordinates(args.User, new EntityCoordinates(shuttle.Value, Vector2.Zero));
|
|
},
|
|
Impact = LogImpact.Low,
|
|
Message = Loc.GetString("admin-trick-locate-cargo-shuttle-description"),
|
|
Priority = (int) TricksVerbPriorities.LocateCargoShuttle,
|
|
};
|
|
args.Verbs.Add(locateCargoShuttle);
|
|
}
|
|
|
|
if (TryGetGridChildren(args.Target, out var childEnum))
|
|
{
|
|
Verb refillBattery = new()
|
|
{
|
|
Text = Loc.GetString("admin-verbs-refill-battery"),
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/fill_battery.png")),
|
|
Act = () =>
|
|
{
|
|
foreach (var ent in childEnum)
|
|
{
|
|
if (!HasComp<StationInfiniteBatteryTargetComponent>(ent))
|
|
continue;
|
|
var battery = EnsureComp<BatteryComponent>(ent);
|
|
_batterySystem.SetCharge((ent, battery), battery.MaxCharge);
|
|
}
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-refill-battery-description"),
|
|
Priority = (int) TricksVerbPriorities.RefillBattery,
|
|
};
|
|
args.Verbs.Add(refillBattery);
|
|
|
|
Verb drainBattery = new()
|
|
{
|
|
Text = Loc.GetString("admin-verbs-drain-battery"),
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/drain_battery.png")),
|
|
Act = () =>
|
|
{
|
|
foreach (var ent in childEnum)
|
|
{
|
|
if (!HasComp<StationInfiniteBatteryTargetComponent>(ent))
|
|
continue;
|
|
var battery = EnsureComp<BatteryComponent>(ent);
|
|
_batterySystem.SetCharge((ent, battery), 0);
|
|
}
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-drain-battery-description"),
|
|
Priority = (int) TricksVerbPriorities.DrainBattery,
|
|
};
|
|
args.Verbs.Add(drainBattery);
|
|
|
|
Verb infiniteBattery = new()
|
|
{
|
|
Text = Loc.GetString("admin-verbs-infinite-battery"),
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/infinite_battery.png")),
|
|
Act = () =>
|
|
{
|
|
// this kills the sloth
|
|
foreach (var ent in childEnum)
|
|
{
|
|
if (!HasComp<StationInfiniteBatteryTargetComponent>(ent))
|
|
continue;
|
|
|
|
var recharger = EnsureComp<BatterySelfRechargerComponent>(ent);
|
|
var battery = EnsureComp<BatteryComponent>(ent);
|
|
|
|
recharger.AutoRechargeRate = battery.MaxCharge; // Instant refill.
|
|
recharger.AutoRechargePauseTime = TimeSpan.Zero; // No delay.
|
|
}
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-infinite-battery-description"),
|
|
Priority = (int) TricksVerbPriorities.InfiniteBattery,
|
|
};
|
|
args.Verbs.Add(infiniteBattery);
|
|
}
|
|
|
|
if (TryComp<PhysicsComponent>(args.Target, out var physics))
|
|
{
|
|
Verb haltMovement = new()
|
|
{
|
|
Text = Loc.GetString("admin-verbs-halt-movement"),
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/halt.png")),
|
|
Act = () =>
|
|
{
|
|
_physics.SetLinearVelocity(args.Target, Vector2.Zero, body: physics);
|
|
_physics.SetAngularVelocity(args.Target, 0f, body: physics);
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-halt-movement-description"),
|
|
Priority = (int) TricksVerbPriorities.HaltMovement,
|
|
};
|
|
args.Verbs.Add(haltMovement);
|
|
|
|
// Sunrie-Start
|
|
Verb spin = new()
|
|
{
|
|
Text = "Spin",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/rotate_cw.svg.192dpi.png")),
|
|
Act = () =>
|
|
{
|
|
_quickDialog.OpenDialog<float, float>(player, "Spin", "Speed", "Angular Damping", (float speed, float drag) =>
|
|
{
|
|
_physics.SetAngularDamping(args.Target, physics, drag);
|
|
_physics.SetAngularVelocity(args.Target, speed, body: physics);
|
|
});
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = "Заставить объект вращаться",
|
|
Priority = (int) TricksVerbPriorities.HaltMovement - 1,
|
|
};
|
|
args.Verbs.Add(spin);
|
|
// Sunrie-End
|
|
}
|
|
|
|
if (TryComp<MapComponent>(args.Target, out var map))
|
|
{
|
|
if (_adminManager.HasAdminFlag(player, AdminFlags.Mapping))
|
|
{
|
|
if (_map.IsPaused(map.MapId))
|
|
{
|
|
Verb unpauseMap = new()
|
|
{
|
|
Text = Loc.GetString("admin-verbs-unpause-map"),
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/play.png")),
|
|
Act = () =>
|
|
{
|
|
_map.SetPaused(map.MapId, false);
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-unpause-map-description"),
|
|
Priority = (int) TricksVerbPriorities.Unpause,
|
|
};
|
|
args.Verbs.Add(unpauseMap);
|
|
}
|
|
else
|
|
{
|
|
Verb pauseMap = new()
|
|
{
|
|
Text = Loc.GetString("admin-verbs-pause-map"),
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/pause.png")),
|
|
Act = () =>
|
|
{
|
|
_map.SetPaused(map.MapId, true);
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-pause-map-description"),
|
|
Priority = (int) TricksVerbPriorities.Pause,
|
|
};
|
|
args.Verbs.Add(pauseMap);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (TryComp<JointComponent>(args.Target, out var joints))
|
|
{
|
|
Verb snapJoints = new()
|
|
{
|
|
Text = Loc.GetString("admin-verbs-snap-joints"),
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/snap_joints.png")),
|
|
Act = () =>
|
|
{
|
|
_jointSystem.ClearJoints(args.Target, joints);
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-snap-joints-description"),
|
|
Priority = (int) TricksVerbPriorities.SnapJoints,
|
|
};
|
|
args.Verbs.Add(snapJoints);
|
|
}
|
|
|
|
if (TryComp<GunComponent>(args.Target, out var gun))
|
|
{
|
|
Verb minigunFire = new()
|
|
{
|
|
Text = Loc.GetString("admin-verbs-make-minigun"),
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Weapons/Guns/HMGs/minigun.rsi"), "icon"),
|
|
Act = () =>
|
|
{
|
|
EnsureComp<AdminMinigunComponent>(args.Target);
|
|
_gun.RefreshModifiers((args.Target, gun));
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-minigun-fire-description"),
|
|
Priority = (int) TricksVerbPriorities.MakeMinigun,
|
|
};
|
|
args.Verbs.Add(minigunFire);
|
|
}
|
|
|
|
if (TryComp<BallisticAmmoProviderComponent>(args.Target, out var ballisticAmmo))
|
|
{
|
|
Verb setCapacity = new()
|
|
{
|
|
Text = Loc.GetString("admin-verbs-set-bullet-amount"),
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Fun/caps.rsi"), "mag-6"),
|
|
Act = () =>
|
|
{
|
|
_quickDialog.OpenDialog(player, Loc.GetString("admin-verbs-dialog-set-bullet-amount-title"), Loc.GetString("admin-verbs-dialog-set-bullet-amount-amount", ("cap", ballisticAmmo.Capacity)), (string amount) =>
|
|
{
|
|
if (!int.TryParse(amount, out var result))
|
|
return;
|
|
|
|
_gun.SetBallisticUnspawned((args.Target, ballisticAmmo), result);
|
|
_gun.UpdateBallisticAppearance(args.Target, ballisticAmmo);
|
|
});
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-set-bullet-amount-description"),
|
|
Priority = (int) TricksVerbPriorities.SetBulletAmount,
|
|
};
|
|
args.Verbs.Add(setCapacity);
|
|
}
|
|
|
|
// Sunrie-Start
|
|
Verb scaleSprite = new()
|
|
{
|
|
Text = "Set Scale",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/zoom.png")),
|
|
Act = () =>
|
|
{
|
|
_quickDialog.OpenDialog<float, float>(player, "Set Scale", "Scale X", "Scale Y", (float scaleX, float scaleY) =>
|
|
{
|
|
_scaleSpriteSystem.Scale(args.Target, new Vector2(scaleX, scaleY));
|
|
});
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = "Изменить визуальный масштаб объекта",
|
|
Priority = (int) TricksVerbPriorities.AdjustStack - 1,
|
|
};
|
|
args.Verbs.Add(scaleSprite);
|
|
// Sunrie-End
|
|
}
|
|
|
|
private void RefillEquippedTanks(EntityUid target, Gas gasType)
|
|
{
|
|
foreach (var held in _inventorySystem.GetHandOrInventoryEntities(target))
|
|
{
|
|
RefillGasTank(held, gasType);
|
|
}
|
|
}
|
|
|
|
private void RefillGasTank(EntityUid tank, Gas gasType, GasTankComponent? tankComponent = null)
|
|
{
|
|
if (!Resolve(tank, ref tankComponent, false))
|
|
return;
|
|
|
|
var mixSize = tankComponent.Air.Volume;
|
|
var newMix = new GasMixture(mixSize);
|
|
newMix.SetMoles(gasType, (1000.0f * mixSize) / (Atmospherics.R * Atmospherics.T20C)); // Fill the tank to 1000KPA.
|
|
newMix.Temperature = Atmospherics.T20C;
|
|
tankComponent.Air = newMix;
|
|
}
|
|
|
|
private bool TryGetGridChildren(EntityUid target, [NotNullWhen(true)] out IEnumerable<EntityUid>? enumerator)
|
|
{
|
|
if (!HasComp<MapComponent>(target) && !HasComp<MapGridComponent>(target) &&
|
|
!HasComp<StationDataComponent>(target))
|
|
{
|
|
enumerator = null;
|
|
return false;
|
|
}
|
|
|
|
enumerator = GetGridChildrenInner(target);
|
|
return true;
|
|
}
|
|
|
|
// ew. This finds everything supposedly on a grid.
|
|
private IEnumerable<EntityUid> GetGridChildrenInner(EntityUid target)
|
|
{
|
|
if (TryComp<StationDataComponent>(target, out var station))
|
|
{
|
|
foreach (var grid in station.Grids)
|
|
{
|
|
var enumerator = Transform(grid).ChildEnumerator;
|
|
while (enumerator.MoveNext(out var ent))
|
|
{
|
|
yield return ent;
|
|
}
|
|
}
|
|
}
|
|
else if (HasComp<MapComponent>(target))
|
|
{
|
|
var enumerator = Transform(target).ChildEnumerator;
|
|
while (enumerator.MoveNext(out var possibleGrid))
|
|
{
|
|
var enumerator2 = Transform(possibleGrid).ChildEnumerator;
|
|
while (enumerator2.MoveNext(out var ent))
|
|
{
|
|
yield return ent;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
var enumerator = Transform(target).ChildEnumerator;
|
|
while (enumerator.MoveNext(out var ent))
|
|
{
|
|
yield return ent;
|
|
}
|
|
}
|
|
}
|
|
|
|
private EntityUid? FindActiveId(EntityUid target)
|
|
{
|
|
if (_inventorySystem.TryGetSlotEntity(target, "id", out var slotEntity))
|
|
{
|
|
if (HasComp<AccessComponent>(slotEntity))
|
|
{
|
|
return slotEntity.Value;
|
|
}
|
|
else if (TryComp<PdaComponent>(slotEntity, out var pda)
|
|
&& HasComp<IdCardComponent>(pda.ContainedId))
|
|
{
|
|
return pda.ContainedId;
|
|
}
|
|
}
|
|
else if (TryComp<HandsComponent>(target, out var hands))
|
|
{
|
|
foreach (var held in _handsSystem.EnumerateHeld((target, hands)))
|
|
{
|
|
if (HasComp<AccessComponent>(held))
|
|
{
|
|
return held;
|
|
}
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private void GiveAllAccess(EntityUid entity)
|
|
{
|
|
var allAccess = _prototypeManager
|
|
.EnumeratePrototypes<AccessLevelPrototype>()
|
|
.Select(p => new ProtoId<AccessLevelPrototype>(p.ID)).ToArray();
|
|
|
|
_accessSystem.TrySetTags(entity, allAccess);
|
|
}
|
|
|
|
private void RevokeAllAccess(EntityUid entity)
|
|
{
|
|
_accessSystem.TrySetTags(entity, new List<ProtoId<AccessLevelPrototype>>());
|
|
}
|
|
|
|
public enum TricksVerbPriorities
|
|
{
|
|
Bolt = 0,
|
|
Unbolt = -1,
|
|
EmergencyAccessOn = -2,
|
|
EmergencyAccessOff = -3,
|
|
MakeIndestructible = -4,
|
|
MakeVulnerable = -5,
|
|
BlockUnanchoring = -6,
|
|
RefillBattery = -7,
|
|
DrainBattery = -8,
|
|
RefillOxygen = -9,
|
|
RefillNitrogen = -10,
|
|
RefillPlasma = -11,
|
|
SendToTestArena = -12,
|
|
GrantAllAccess = -13,
|
|
RevokeAllAccess = -14,
|
|
Rejuvenate = -15,
|
|
AdjustStack = -16,
|
|
FillStack = -17,
|
|
Rename = -18,
|
|
Redescribe = -19,
|
|
RenameAndRedescribe = -20,
|
|
BarJobSlots = -21,
|
|
LocateCargoShuttle = -22,
|
|
InfiniteBattery = -23,
|
|
HaltMovement = -24,
|
|
Unpause = -25,
|
|
Pause = -26,
|
|
SnapJoints = -27,
|
|
MakeMinigun = -28,
|
|
SetBulletAmount = -29,
|
|
}
|
|
}
|