# Conflicts: # .github/CODEOWNERS # .github/PULL_REQUEST_TEMPLATE.md # Content.Client/Changelog/ChangelogTab.xaml.cs # Content.Client/Chemistry/UI/ChemMasterWindow.xaml # Content.Client/Entry/EntryPoint.cs # Content.Client/GameTicking/Managers/ClientGameTicker.cs # Content.Client/Launcher/LauncherConnectingGui.xaml # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/Paper/UI/PaperWindow.xaml.cs # Content.Client/StationRecords/GeneralStationRecordConsoleWindow.xaml.cs # Content.Client/Stylesheets/StyleNano.cs # Content.Client/UserInterface/Screens/SeparatedChatGameScreen.xaml # Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs # Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml # Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.IntegrationTests/Tests/Power/StationPowerTests.cs # Content.Packaging/ServerPackaging.cs # Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs # Content.Server/Administration/Systems/AdminVerbSystem.Tools.cs # Content.Server/Atmos/TileAtmosphere.cs # Content.Server/Bible/BibleSystem.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/Content.Server.csproj # Content.Server/Discord/DiscordLink/DiscordLink.cs # Content.Server/GameTicking/GameTicker.LobbyBackground.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/Ghost/GhostSystem.cs # Content.Server/Kitchen/Components/MicrowaveComponent.cs # Content.Server/Kitchen/EntitySystems/MicrowaveSystem.cs # Content.Server/Mech/Systems/MechSystem.cs # Content.Server/Medical/CrewMonitoring/CrewMonitoringConsoleSystem.cs # Content.Server/Medical/DefibrillatorSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/Radio/EntitySystems/HeadsetSystem.cs # Content.Server/Remotes/DoorRemoteSystem.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/DockingSystem.Shuttle.cs # Content.Server/Silicons/Borgs/BorgSystem.Transponder.cs # Content.Server/Tips/TipsSystem.cs # Content.Server/Traitor/Uplink/UplinkSystem.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Server/Zombies/ZombieSystem.Transform.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Bed/BedSystem.cs # Content.Shared/Blocking/BlockingSystem.User.cs # Content.Shared/Buckle/SharedBuckleSystem.Buckle.cs # Content.Shared/Chat/SharedSuicideSystem.cs # Content.Shared/Chemistry/Components/HyposprayComponent.cs # Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs # Content.Shared/Chemistry/EntitySystems/ScoopableSolutionSystem.cs # Content.Shared/Chemistry/EntitySystems/SolutionTransferSystem.cs # Content.Shared/Chemistry/Events/HyposprayEvents.cs # Content.Shared/Content.Shared.csproj # Content.Shared/Damage/Systems/DamageableSystem.cs # Content.Shared/Friction/TileFrictionController.cs # Content.Shared/GameTicking/SharedGameTicker.cs # Content.Shared/Interaction/InteractHand.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/Medical/Healing/HealingSystem.cs # Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs # Content.Shared/Nutrition/EntitySystems/HungerSystem.cs # Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs # Content.Shared/Throwing/ThrowingSystem.cs # Content.Shared/Trigger/Systems/TriggerOnHitscanSystem.cs # Content.Shared/Weapons/Hitscan/Systems/HitscanBasicDamageSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Weapons/Ranged/Components/BatteryWeaponFireModesComponent.cs # Content.Shared/Weapons/Ranged/Components/HitscanBatteryAmmoProviderComponent.cs # Content.Shared/Weapons/Ranged/Systems/BatteryWeaponFireModesSystem.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Ballistic.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Battery.cs # Content.Shared/Zombies/ZombieComponent.cs # Content.Shared/_Sunrise/Lobby/LobbyBackgroundPrototype.cs # README.md # Resources/Locale/en-US/_strings/borg/borg.ftl # Resources/Locale/en-US/_strings/chemistry/components/hypospray-component.ftl # Resources/Locale/en-US/_strings/chemistry/components/injector-component.ftl # Resources/Locale/en-US/_strings/commands/pauseatmos-command.ftl # Resources/Locale/en-US/_strings/commands/quick-inspect-command.ftl # Resources/Locale/en-US/_strings/commands/show-wallmounts-command.ftl # Resources/Locale/en-US/_strings/commands/substepatmos-command.ftl # Resources/Locale/en-US/_strings/fluids/components/equip-spray-component.ftl # Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-revolutionary.ftl # Resources/Locale/en-US/_strings/job/job-names.ftl # Resources/Locale/en-US/_strings/lobby/lobby-state-background.ftl # Resources/Locale/en-US/_strings/reagents/meta/medicine.ftl # Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/_strings/silicons/borg-module.ftl # Resources/Locale/en-US/_strings/store/changeling-catalog.ftl # Resources/Locale/en-US/_strings/store/currency.ftl # Resources/Locale/en-US/_strings/store/store.ftl # Resources/Locale/en-US/_strings/store/uplink-catalog.ftl # Resources/Prototypes/Body/Organs/slime.yml # Resources/Prototypes/Catalog/Fills/Backpacks/backpack.yml # Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml # Resources/Prototypes/Catalog/Fills/Boxes/ammunition.yml # Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml # Resources/Prototypes/Catalog/Fills/Crates/antag.yml # Resources/Prototypes/Catalog/Fills/Crates/armory.yml # Resources/Prototypes/Catalog/Fills/Crates/botany.yml # Resources/Prototypes/Catalog/Fills/Crates/fun.yml # Resources/Prototypes/Catalog/Fills/Crates/medical.yml # Resources/Prototypes/Catalog/Fills/Crates/salvage.yml # Resources/Prototypes/Catalog/Fills/Crates/security.yml # Resources/Prototypes/Catalog/Fills/Crates/service.yml # Resources/Prototypes/Catalog/Fills/Crates/syndicate.yml # Resources/Prototypes/Catalog/Fills/Items/belt.yml # Resources/Prototypes/Catalog/Fills/Items/briefcases.yml # Resources/Prototypes/Catalog/Fills/Items/firstaidkits.yml # Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml # Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml # Resources/Prototypes/Catalog/uplink_catalog.yml # Resources/Prototypes/Entities/Clothing/Back/backpacks.yml # Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml # Resources/Prototypes/Entities/Debugging/debug_sweps.yml # Resources/Prototypes/Entities/Debugging/stress_test.yml # Resources/Prototypes/Entities/Markers/Spawners/Random/anomaly.yml # Resources/Prototypes/Entities/Markers/Spawners/Random/toy.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/xenoborgs.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/carp.yml # Resources/Prototypes/Entities/Objects/Devices/base_handheld.yml # Resources/Prototypes/Entities/Objects/Fun/Instruments/instruments_misc.yml # Resources/Prototypes/Entities/Objects/Fun/dice_bag.yml # Resources/Prototypes/Entities/Objects/Fun/snap_pops.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml # Resources/Prototypes/Entities/Objects/Materials/parts.yml # Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml # Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Chapel/bibles.yml # Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml # Resources/Prototypes/Entities/Objects/Specific/Service/barber.yml # Resources/Prototypes/Entities/Objects/Tools/glowstick.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/antimateriel.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/heavy_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/rifle_light.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/explosives.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Pistols/pistols.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/knife.yml # Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml # Resources/Prototypes/Entities/Structures/Furniture/dresser.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Entities/Structures/Shuttles/cannons.yml # Resources/Prototypes/Entities/Structures/Walls/walls.yml # Resources/Prototypes/GameRules/roundstart.yml # Resources/Prototypes/GameRules/unknown_shuttles.yml # Resources/Prototypes/InventoryTemplates/aghost_inventory_template.yml # Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml # Resources/Prototypes/Loadouts/loadout_groups.yml # Resources/Prototypes/Loadouts/role_loadouts.yml # Resources/Prototypes/Maps/Pools/default.yml # Resources/Prototypes/Maps/amber.yml # Resources/Prototypes/Maps/oasis.yml # Resources/Prototypes/Maps/reach.yml # Resources/Prototypes/Objectives/objectiveGroups.yml # Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Reagents/narcotics.yml # Resources/Prototypes/Reagents/toxins.yml # Resources/Prototypes/Recipes/Reactions/medicine.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml # Resources/Prototypes/Roles/Jobs/Security/security_officer.yml # Resources/Prototypes/Roles/Jobs/Security/warden.yml # Resources/Prototypes/Roles/Jobs/Wildcards/zookeeper.yml # Resources/Prototypes/Roles/play_time_trackers.yml # Resources/Prototypes/Shuttles/shuttle_incoming_event.yml # Resources/Prototypes/Species/species_weights.yml # Resources/Prototypes/Store/presets.yml # Resources/Prototypes/ai_factions.yml # Resources/Prototypes/borg_types.yml # Resources/Prototypes/explosion.yml # Resources/Prototypes/game_presets.yml # Resources/Prototypes/lobbyscreens.yml # Resources/Prototypes/silicon-laws.yml # Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/icon-med.png # Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/meta.json # Resources/Textures/Objects/Specific/Mech/mecha.rsi/meta.json # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-broken.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-empty.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-open.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_chassis.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness+o.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness.png # Resources/Textures/Objects/Specific/Medical/hypospray.rsi/meta.json # Resources/Textures/Objects/Specific/Medical/medical.rsi/meta.json # Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles.rsi/meta.json # Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles2.rsi/meta.json # Resources/Textures/Structures/Storage/canister.rsi/meta.json # Resources/Textures/Structures/Storage/tanks.rsi/meta.json # Resources/migration.yml # RobustToolbox # SECURITY.md # SpaceStation14.sln
150 lines
11 KiB
C#
150 lines
11 KiB
C#
using Robust.Shared.Input;
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namespace Content.Shared.Input
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{
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[KeyFunctions]
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public static class ContentKeyFunctions
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{
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public static readonly BoundKeyFunction ToggleKnockdown = "ToggleKnockdown";
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public static readonly BoundKeyFunction UseItemInHand = "ActivateItemInHand";
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public static readonly BoundKeyFunction AltUseItemInHand = "AltActivateItemInHand";
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public static readonly BoundKeyFunction ActivateItemInWorld = "ActivateItemInWorld";
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public static readonly BoundKeyFunction AltActivateItemInWorld = "AltActivateItemInWorld";
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public static readonly BoundKeyFunction Drop = "Drop";
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public static readonly BoundKeyFunction ExamineEntity = "ExamineEntity";
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public static readonly BoundKeyFunction FocusChat = "FocusChatInputWindow";
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public static readonly BoundKeyFunction FocusLocalChat = "FocusLocalChatWindow";
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public static readonly BoundKeyFunction FocusEmote = "FocusEmote";
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public static readonly BoundKeyFunction FocusWhisperChat = "FocusWhisperChatWindow";
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public static readonly BoundKeyFunction FocusRadio = "FocusRadioWindow";
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public static readonly BoundKeyFunction FocusLOOC = "FocusLOOCWindow";
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public static readonly BoundKeyFunction FocusOOC = "FocusOOCWindow";
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public static readonly BoundKeyFunction FocusAdminChat = "FocusAdminChatWindow";
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public static readonly BoundKeyFunction FocusDeadChat = "FocusDeadChatWindow";
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public static readonly BoundKeyFunction FocusConsoleChat = "FocusConsoleChatWindow";
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public static readonly BoundKeyFunction CycleChatChannelForward = "CycleChatChannelForward";
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public static readonly BoundKeyFunction CycleChatChannelBackward = "CycleChatChannelBackward";
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public static readonly BoundKeyFunction EscapeContext = "EscapeContext";
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public static readonly BoundKeyFunction OpenCharacterMenu = "OpenCharacterMenu";
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public static readonly BoundKeyFunction OpenEmotesMenu = "OpenEmotesMenu";
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public static readonly BoundKeyFunction OpenCraftingMenu = "OpenCraftingMenu";
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public static readonly BoundKeyFunction OpenGuidebook = "OpenGuidebook";
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public static readonly BoundKeyFunction OpenInventoryMenu = "OpenInventoryMenu";
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public static readonly BoundKeyFunction SmartEquipBackpack = "SmartEquipBackpack";
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public static readonly BoundKeyFunction SmartEquipBelt = "SmartEquipBelt";
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public static readonly BoundKeyFunction SmartEquipPocket1 = "SmartEquipPocket1";
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public static readonly BoundKeyFunction SmartEquipPocket2 = "SmartEquipPocket2";
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public static readonly BoundKeyFunction SmartEquipSuitStorage = "SmartEquipSuitStorage";
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public static readonly BoundKeyFunction OpenBackpack = "OpenBackpack";
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public static readonly BoundKeyFunction OpenBelt = "OpenBelt";
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public static readonly BoundKeyFunction OpenAHelp = "OpenAHelp";
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public static readonly BoundKeyFunction SwapHands = "SwapHands";
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public static readonly BoundKeyFunction SwapHandsReverse = "SwapHandsReverse";
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public static readonly BoundKeyFunction MoveStoredItem = "MoveStoredItem";
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public static readonly BoundKeyFunction RotateStoredItem = "RotateStoredItem";
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public static readonly BoundKeyFunction SaveItemLocation = "SaveItemLocation";
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public static readonly BoundKeyFunction ThrowItemInHand = "ThrowItemInHand";
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public static readonly BoundKeyFunction TryPullObject = "TryPullObject";
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public static readonly BoundKeyFunction MovePulledObject = "MovePulledObject";
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public static readonly BoundKeyFunction ReleasePulledObject = "ReleasePulledObject";
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public static readonly BoundKeyFunction MouseMiddle = "MouseMiddle";
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public static readonly BoundKeyFunction RotateObjectClockwise = "RotateObjectClockwise";
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public static readonly BoundKeyFunction RotateObjectCounterclockwise = "RotateObjectCounterclockwise";
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public static readonly BoundKeyFunction FlipObject = "FlipObject";
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public static readonly BoundKeyFunction ToggleRoundEndSummaryWindow = "ToggleRoundEndSummaryWindow";
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public static readonly BoundKeyFunction OpenEntitySpawnWindow = "OpenEntitySpawnWindow";
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public static readonly BoundKeyFunction OpenSandboxWindow = "OpenSandboxWindow";
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public static readonly BoundKeyFunction OpenTileSpawnWindow = "OpenTileSpawnWindow";
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public static readonly BoundKeyFunction OpenDecalSpawnWindow = "OpenDecalSpawnWindow";
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public static readonly BoundKeyFunction OpenAdminMenu = "OpenAdminMenu";
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public static readonly BoundKeyFunction TakeScreenshot = "TakeScreenshot";
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public static readonly BoundKeyFunction TakeScreenshotNoUI = "TakeScreenshotNoUI";
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public static readonly BoundKeyFunction ToggleFullscreen = "ToggleFullscreen";
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public static readonly BoundKeyFunction Point = "Point";
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public static readonly BoundKeyFunction ZoomOut = "ZoomOut";
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public static readonly BoundKeyFunction ZoomIn = "ZoomIn";
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public static readonly BoundKeyFunction ResetZoom = "ResetZoom";
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// Sunrise-Start
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public static readonly BoundKeyFunction FocusCollectiveMindChat = "FocusCollectiveMindChatWindow";
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public static readonly BoundKeyFunction CockGun = "CockGun";
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public static readonly BoundKeyFunction MeleeGunAttack = "MeleeGunAttack";
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public static readonly BoundKeyFunction ToggleStanding = "ToggleStanding";
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public static readonly BoundKeyFunction Jump = "Jump";
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public static readonly BoundKeyFunction Reloading = "Reloading";
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public static readonly BoundKeyFunction Interact = "Interact";
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public static readonly BoundKeyFunction LookUp = "LookUp";
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public static readonly BoundKeyFunction OpenMentorHelp = "OpenMentorHelp";
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public static readonly BoundKeyFunction OpenHelpChoice = "OpenHelpChoice";
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// Sunrise-End
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public static readonly BoundKeyFunction ArcadeUp = "ArcadeUp";
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public static readonly BoundKeyFunction ArcadeDown = "ArcadeDown";
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public static readonly BoundKeyFunction ArcadeLeft = "ArcadeLeft";
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public static readonly BoundKeyFunction ArcadeRight = "ArcadeRight";
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public static readonly BoundKeyFunction Arcade1 = "Arcade1";
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public static readonly BoundKeyFunction Arcade2 = "Arcade2";
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public static readonly BoundKeyFunction Arcade3 = "Arcade3";
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public static readonly BoundKeyFunction OpenActionsMenu = "OpenAbilitiesMenu";
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public static readonly BoundKeyFunction ShuttleStrafeLeft = "ShuttleStrafeLeft";
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public static readonly BoundKeyFunction ShuttleStrafeUp = "ShuttleStrafeUp";
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public static readonly BoundKeyFunction ShuttleStrafeRight = "ShuttleStrafeRight";
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public static readonly BoundKeyFunction ShuttleStrafeDown = "ShuttleStrafeDown";
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public static readonly BoundKeyFunction ShuttleRotateLeft = "ShuttleRotateLeft";
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public static readonly BoundKeyFunction ShuttleRotateRight = "ShuttleRotateRight";
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public static readonly BoundKeyFunction ShuttleBrake = "ShuttleBrake";
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public static readonly BoundKeyFunction Hotbar0 = "Hotbar0";
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public static readonly BoundKeyFunction Hotbar1 = "Hotbar1";
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public static readonly BoundKeyFunction Hotbar2 = "Hotbar2";
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public static readonly BoundKeyFunction Hotbar3 = "Hotbar3";
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public static readonly BoundKeyFunction Hotbar4 = "Hotbar4";
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public static readonly BoundKeyFunction Hotbar5 = "Hotbar5";
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public static readonly BoundKeyFunction Hotbar6 = "Hotbar6";
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public static readonly BoundKeyFunction Hotbar7 = "Hotbar7";
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public static readonly BoundKeyFunction Hotbar8 = "Hotbar8";
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public static readonly BoundKeyFunction Hotbar9 = "Hotbar9";
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public static readonly BoundKeyFunction HotbarShift0 = "HotbarShift0";
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public static readonly BoundKeyFunction HotbarShift1 = "HotbarShift1";
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public static readonly BoundKeyFunction HotbarShift2 = "HotbarShift2";
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public static readonly BoundKeyFunction HotbarShift3 = "HotbarShift3";
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public static readonly BoundKeyFunction HotbarShift4 = "HotbarShift4";
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public static readonly BoundKeyFunction HotbarShift5 = "HotbarShift5";
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public static readonly BoundKeyFunction HotbarShift6 = "HotbarShift6";
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public static readonly BoundKeyFunction HotbarShift7 = "HotbarShift7";
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public static readonly BoundKeyFunction HotbarShift8 = "HotbarShift8";
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public static readonly BoundKeyFunction HotbarShift9 = "HotbarShift9";
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public static BoundKeyFunction[] GetHotbarBoundKeys() =>
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new[]
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{
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Hotbar1, Hotbar2, Hotbar3, Hotbar4, Hotbar5, Hotbar6, Hotbar7, Hotbar8, Hotbar9, Hotbar0,
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HotbarShift1, HotbarShift2, HotbarShift3, HotbarShift4, HotbarShift5, HotbarShift6, HotbarShift7, HotbarShift8, HotbarShift9, HotbarShift0
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};
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public static readonly BoundKeyFunction Vote0 = "Vote0";
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public static readonly BoundKeyFunction Vote1 = "Vote1";
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public static readonly BoundKeyFunction Vote2 = "Vote2";
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public static readonly BoundKeyFunction Vote3 = "Vote3";
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public static readonly BoundKeyFunction Vote4 = "Vote4";
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public static readonly BoundKeyFunction Vote5 = "Vote5";
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public static readonly BoundKeyFunction Vote6 = "Vote6";
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public static readonly BoundKeyFunction Vote7 = "Vote7";
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public static readonly BoundKeyFunction Vote8 = "Vote8";
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public static readonly BoundKeyFunction Vote9 = "Vote9";
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public static readonly BoundKeyFunction EditorCopyObject = "EditorCopyObject";
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public static readonly BoundKeyFunction EditorFlipObject = "EditorFlipObject";
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public static readonly BoundKeyFunction InspectEntity = "InspectEntity";
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public static readonly BoundKeyFunction InspectServerComponent = "InspectServerComponent";
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public static readonly BoundKeyFunction InspectClientComponent = "InspectClientComponent";
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public static readonly BoundKeyFunction MappingUnselect = "MappingUnselect";
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public static readonly BoundKeyFunction SaveMap = "SaveMap";
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public static readonly BoundKeyFunction MappingEnablePick = "MappingEnablePick";
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public static readonly BoundKeyFunction MappingEnableDelete = "MappingEnableDelete";
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public static readonly BoundKeyFunction MappingPick = "MappingPick";
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public static readonly BoundKeyFunction MappingRemoveDecal = "MappingRemoveDecal";
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public static readonly BoundKeyFunction MappingCancelEraseDecal = "MappingCancelEraseDecal";
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public static readonly BoundKeyFunction MappingOpenContextMenu = "MappingOpenContextMenu";
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}
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}
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