fish-station/Content.Shared/Movement/Events/MoveInputEvent.cs
iertis 6541699296
Абдукторы from Starlight (#1141)
Co-authored-by: ss14-Starlight <ss14-Starlight@outlook.com>
Co-authored-by: Rinary <rinary.super@gmail.com>
Co-authored-by: SplikZerys <136282037+SplikZerys@users.noreply.github.com>
2025-07-08 05:26:28 -04:00

29 lines
856 B
C#

using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
namespace Content.Shared.Movement.Events;
/// <summary>
/// Raised on an entity whenever it has a movement input change.
/// </summary>
[ByRefEvent]
public readonly struct MoveInputEvent
{
public readonly Entity<InputMoverComponent> Entity;
public readonly MoveButtons OldMovement;
public bool HasDirectionalMovement => (Entity.Comp.HeldMoveButtons & MoveButtons.AnyDirection) != MoveButtons.None;
// Starlight-Abductor-edited
public readonly Direction Dir;
public readonly bool State;
public MoveInputEvent(Entity<InputMoverComponent> entity, MoveButtons oldMovement, Direction dir, bool state) // Starlight-Abductor-edited
{
Entity = entity;
OldMovement = oldMovement;
Dir = dir;
State = state;
}
}