fish-station/Content.Server/Holosign/HolosignSystem.cs
Vigers Ray 2da8b9f545 Merge remote-tracking branch 'space-wizards/master'
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#	SpaceStation14.sln
2025-12-26 04:19:27 +01:00

78 lines
3.1 KiB
C#

using Content.Shared.Examine;
using Content.Shared.Coordinates.Helpers;
using Content.Shared.PowerCell;
using Content.Shared.Interaction;
using Content.Shared.Storage;
namespace Content.Server.Holosign;
public sealed class HolosignSystem : EntitySystem
{
[Dependency] private readonly PowerCellSystem _powerCell = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
private const float TileSearchRadius = 0.1f; // sunrise - add
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HolosignProjectorComponent, BeforeRangedInteractEvent>(OnBeforeInteract);
SubscribeLocalEvent<HolosignProjectorComponent, ExaminedEvent>(OnExamine);
}
private void OnExamine(EntityUid uid, HolosignProjectorComponent component, ExaminedEvent args)
{
// TODO: This should probably be using an itemstatus
// TODO: I'm too lazy to do this rn but it's literally copy-paste from emag.
var charges = _powerCell.GetRemainingUses(uid, component.ChargeUse);
var maxCharges = _powerCell.GetMaxUses(uid, component.ChargeUse);
using (args.PushGroup(nameof(HolosignProjectorComponent)))
{
args.PushMarkup(Loc.GetString("limited-charges-charges-remaining", ("charges", charges)));
if (charges > 0 && charges == maxCharges)
{
args.PushMarkup(Loc.GetString("limited-charges-max-charges"));
}
}
}
private void OnBeforeInteract(EntityUid uid, HolosignProjectorComponent component, BeforeRangedInteractEvent args)
{
// Sunrise - Start
if (args.Handled
|| !args.CanReach // prevent placing out of range
|| HasComp<StorageComponent>(args.Target) // if it's a storage component like a bag, we ignore usage so it can be stored
)
return;
var tileCoords = args.ClickLocation.SnapToGrid(EntityManager);
var mapCoords = _transform.ToMapCoordinates(tileCoords);
var lookup = EntityManager.System<EntityLookupSystem>();
int count = 0;
foreach (var ent in lookup.GetEntitiesInRange(mapCoords, TileSearchRadius))
{
if (MetaData(ent).EntityPrototype?.ID == component.SignProto)
{
count++;
if (count >= component.CountPerTileLimit)
return;
}
}
if (!_powerCell.TryUseCharge(uid, component.ChargeUse, user: args.User))
return;
// Sunrise - End
// places the holographic sign at the click location, snapped to grid.
// overlapping of the same holo on one tile remains allowed to allow holofan refreshes
var holoUid = Spawn(component.SignProto, args.ClickLocation.SnapToGrid(EntityManager));
var xform = Transform(holoUid);
// TODO: Just make the prototype anchored
if (!xform.Anchored)
_transform.AnchorEntity(holoUid, xform); // anchor to prevent any tempering with (don't know what could even interact with it)
args.Handled = true;
}
}