fish-station/Content.Server/GameObjects/Components
20kdc e88c092c3c
Bring singularity back from the brink of "particles don't even hit" (#3963)
* Bring singularity back from the brink of "particles don't even hit anything"

* Remove force-disable-hard from singularity code so it doesn't just ignore containment

Shouldn't this be the prototype's job if they want that so much?
This might have some sorta downside, but this brings singulo back into being containable

* Apply ShadowCommander's suggested layers/masks for particles

Tested, singulo properly spawns and develops with this mask

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2021-05-23 21:14:15 -07:00
..
Access Fixed 4014 (#4033) 2021-05-20 14:58:28 +02:00
ActionBlocking SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
Actor Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
AI Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Arcade Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Atmos Remove usages of physics anchored from content 2021-05-13 02:13:12 +02:00
BarSign Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Body Makes a few deletes queued. (#4015) 2021-05-17 13:14:28 +02:00
Botany Fix tests (#3707) 2021-03-31 21:41:23 +02:00
Buckle Fix buckle not working 2021-05-22 13:53:51 +02:00
Cargo Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Chemistry Rename and clean up interaction events (#4044) 2021-05-22 21:06:40 -07:00
Command Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Construction Computer and machine parts are only created on map init now. 2021-04-04 20:36:44 +02:00
ContainerExt Shared Containers (#3331) 2021-03-01 15:24:46 -08:00
Conveyor Physics (#3485) 2021-03-08 04:09:59 +11:00
Culinary Removes chem. and react. from every prototype ID (#3767) 2021-04-08 23:48:02 +10:00
Damage Named fixtures for banana peels (#3822) 2021-04-13 20:57:29 +10:00
Destructible Fix thrown breakables (#3944) 2021-05-08 20:27:20 +02:00
Disposal Rename and clean up interaction events (#4044) 2021-05-22 21:06:40 -07:00
Doors Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Engineering Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Explosion Makes a few deletes queued. (#4015) 2021-05-17 13:14:28 +02:00
Fluids Adds more splat and tweaks PuddleComponent.cs (#3942) 2021-05-21 00:19:18 +00:00
Gravity Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
GUI Rename and clean up interaction events (#4044) 2021-05-22 21:06:40 -07:00
Headset Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Instruments Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Interactable Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Items Changes - name: in StorageFillComponent.cs to - id: (#4051) 2021-05-21 23:30:03 +02:00
Janitorial Light replacer (#3701) 2021-04-08 22:28:06 +10:00
Kitchen Rename and clean up interaction events (#4044) 2021-05-22 21:06:40 -07:00
MachineLinking Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Markers Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Materials Material cleanup (#4025) 2021-05-20 10:37:34 +02:00
Medical Rename and clean up interaction events (#4044) 2021-05-22 21:06:40 -07:00
Metabolism Fix tests (#3707) 2021-03-31 21:41:23 +02:00
Mining Fix tests (#3707) 2021-03-31 21:41:23 +02:00
Mobs Cloning rework (#3808) 2021-05-11 16:16:08 -07:00
Morgue Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Movement Rename and clean up interaction events (#4044) 2021-05-22 21:06:40 -07:00
NodeContainer SnapGridComponent Removal (#3884) 2021-04-28 10:49:37 -07:00
Nutrition FoodComponent trash prototype ID is now validated by the YAML linter. 2021-05-08 03:44:19 +02:00
Observer Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
PA Makes a few deletes queued. (#4015) 2021-05-17 13:14:28 +02:00
Paper Various Paper adjustments (#3993) 2021-05-15 17:43:19 +02:00
PDA Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Pointing SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
Portal Named fixtures for banana peels (#3822) 2021-04-13 20:57:29 +10:00
Power Remove usages of AnchoredChangedMessage. 2021-05-13 02:05:46 +02:00
Projectiles Makes a few deletes queued. (#4015) 2021-05-17 13:14:28 +02:00
Pulling Named fixtures for banana peels (#3822) 2021-04-13 20:57:29 +10:00
Radio Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Recycling Named fixtures for banana peels (#3822) 2021-04-13 20:57:29 +10:00
Research Protolathe Printing and R&D technology (#4039) 2021-05-24 00:38:26 +00:00
Rotatable Pulling change entity rotation (#3890) 2021-05-05 13:29:26 +10:00
Singularity Bring singularity back from the brink of "particles don't even hit" (#3963) 2021-05-23 21:14:15 -07:00
Sound Footstep SFX are played on entity coordinates, instead of following the entity. 2021-05-12 14:50:15 +02:00
Stack Fix stack localization (#3455) 2021-03-01 01:02:03 +01:00
StationEvents SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
Strap Rename and clean up interaction events (#4044) 2021-05-22 21:06:40 -07:00
Suspicion Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
Temperature Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
Timing Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
TraitorDeathMatch Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Trigger/TimerTrigger Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
VendingMachines Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Watercloset Refactor body component to use slots instead of an army of dictionaries (#3749) 2021-04-05 14:54:51 +02:00
Weapon Rename and clean up interaction events (#4044) 2021-05-22 21:06:40 -07:00
AdvertiseComponent.cs Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
AnchorableComponent.cs AnchorableComponent light cleanup. (#4009) 2021-05-16 22:33:21 +02:00
AtmosPlaqueComponent.cs Fix tests (#3707) 2021-03-31 21:41:23 +02:00
CleanableComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
ComputerComponent.cs Fixes crash when computer prototype doesn't have a container manager but specifies a board prototype 2021-04-04 20:51:26 +02:00
ConfigurationComponent.cs Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
CrayonComponent.cs Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
DoAfterComponent.cs Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
ExtinguisherCabinetComponent.cs SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
ExtinguisherCabinetFilledComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
LightBehaviourComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
MagbootsComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
MagicMirrorComponent.cs Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
PlaceableSurfaceComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
PottedPlantHideComponent.cs SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
RandomPottedPlantComponent.cs Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
RandomSpriteColorComponent.cs Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
RandomSpriteStateComponent.cs Attempts to fix all physics bugs at once (#3610) 2021-03-26 12:51:26 +11:00
RepairableComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
StressTestMovementComponent.cs Adds movement stress test component. 2020-06-30 18:34:42 +02:00
WindowComponent.cs SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
WiresComponent.cs Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00