fish-station/Content.Server/GameObjects/Components/Atmos
Víctor Aguilera Puerto fb0ac3d70e
Atmos optimizations (#1944)
* Adds IFireAct, ITemperatureExpose

* Use AtmosDirection instead of Direction for Atmos

* Refactor atmos to heavily rely on arrays and bitflags.
Adds F A S T M O S and reduces atmos tech debt heavily.

* Optimize and fix more stuff

* Kinda improve superconduction

* Pipenet is a word

* T U R B O M O S

* Address reviews

* Small optimization

* Superconduct is also a word

* Remove check

* Cleanup tile atmosphere

* Correct a comment
2020-08-28 14:32:56 +02:00
..
Piping PipeNet (#1626) 2020-08-27 17:45:27 +02:00
AirtightComponent.cs Fix airtight entities not getting invalidated and their vacuum not being fixed (#1876) 2020-08-23 17:17:19 +02:00
BarotraumaComponent.cs Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00
GasAnalyzerComponent.cs Fix parallel tests unreliably failing due to statics in Atmospherics (#1914) 2020-08-25 16:14:26 +02:00
GasCanisterComponent.cs Adds atmos (#1389) 2020-08-02 20:08:20 +02:00
GasMixtureHolderComponent.cs Fix errors with creating gas mixtures on class instantiation (#1916) 2020-08-25 16:53:59 +02:00
GasTankComponent.cs Adds atmos (#1389) 2020-08-02 20:08:20 +02:00
GridAtmosphereComponent.cs Atmos optimizations (#1944) 2020-08-28 14:32:56 +02:00
MovedByPressureComponent.cs Adds atmos (#1389) 2020-08-02 20:08:20 +02:00
PressureProtectionComponent.cs Adds barotrauma (pressure damage) (#1605) 2020-08-07 16:23:16 +02:00