fish-station/Content.Shared/Movement/Components
metalgearsloth 11dbf50ed6
Add delay to AutoOrient (#33479)
It functions identically to how V1 of orientation worked and it's incredibly annoying.
2024-11-23 17:52:58 +01:00
..
ActiveJetpackComponent.cs
AutoOrientComponent.cs Add delay to AutoOrient (#33479) 2024-11-23 17:52:58 +01:00
BoundaryComponent.cs
CanMoveInAirComponent.cs
ContentEyeComponent.cs
FloorOccluderComponent.cs
FloorOcclusionComponent.cs Fix water postshader (#28130) 2024-05-25 16:23:34 -04:00
FootstepModifierComponent.cs
FrictionContactsComponent.cs
IgnoreKudzuComponent.cs
InputMoverComponent.cs Add sprite movement states (#22940) 2023-12-24 23:34:21 -08:00
JetpackComponent.cs
JetpackUserComponent.cs
MobMoverComponent.cs Move step sound distance and footstep variation to MobMoverComponent (#27799) 2024-05-08 20:22:09 +10:00
MovementAlwaysTouchingComponent.cs
MovementBodyPartComponent.cs
MovementIgnoreGravityComponent.cs
MovementRelayTargetComponent.cs
MovementSpeedModifierComponent.cs offgrid mob friction (#29383) 2024-08-09 14:52:25 +10:00
NoRotateOnMoveComponent.cs
RelayInputMoverComponent.cs
SpeedModifiedByContactComponent.cs SlowContactsSystem to SpeedModifierContactsSystem mini rework (#26110) 2024-03-17 13:27:22 +11:00
SpeedModifierContactsComponent.cs SlowContactsSystem to SpeedModifierContactsSystem mini rework (#26110) 2024-03-17 13:27:22 +11:00
SpriteMovementComponent.cs Add sprite movement states (#22940) 2023-12-24 23:34:21 -08:00