fish-station/Content.Shared/Gravity
Justin Pfeifler 4f0b1f377e
Gravity Generators cannot be unanchored while active (#41256)
* Add unanchor attempt check

* Combine shared component and server component

- Combines SharedGravityGeneratorComponent and GravityGeneratorComponent
- AutoNetworked the GravityActiveBool

* Remove SharedGravityGeneratorComponent

* Update to SharedGravityGeneratorComponent

* Fix to be a complete sentence

* Dirty GravityActive whenever changed

* Rename component and remove view variables

* Update referenced component name

* Move unanchor attempt to shared system

* Add client system

* Revert popup to PopupEntity

* Fix popup to be PopupClient

* Set access restriction on GravityActive
2025-11-07 00:53:27 +00:00
..
FloatingVisualsComponent.cs EVENT BASED WEIGHTLESSNESS (#37971) 2025-08-19 14:35:09 -04:00
GravityAffectedComponent.cs [Bugfix] Fix Cross Grid Magboots (#39910) 2025-08-27 16:26:32 +02:00
GravityChangedEvent.cs Fix gravity shenanigans (#12866) 2022-12-18 16:03:23 +11:00
GravityComponent.cs EVENT BASED WEIGHTLESSNESS (#37971) 2025-08-19 14:35:09 -04:00
GravityGeneratorComponent.cs Gravity Generators cannot be unanchored while active (#41256) 2025-11-07 00:53:27 +00:00
GravityShakeComponent.cs Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
SharedFloatingVisualizerSystem.cs EVENT BASED WEIGHTLESSNESS (#37971) 2025-08-19 14:35:09 -04:00
SharedGravityGeneratorSystem.cs Gravity Generators cannot be unanchored while active (#41256) 2025-11-07 00:53:27 +00:00
SharedGravitySystem.cs Fix throwing objects causing pushback on the player who threw them in a not weightless environment (#40335) 2025-09-13 21:51:13 +02:00
SharedGravitySystem.Shake.cs Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00