fish-station/Content.Shared/Salvage
āda 8d8af1bab7
Stack System Cleanup (#38872)
* eye on the prize

* OnStackInteractUsing, TryMergeStacks, TryMergeToHands, TryMergeToContacts

* namespace

* Use, get count, getMaxCount

* component access

* add regions, mark TODO

* obsolete TryAdd, public TryMergeStacks

* GetMaxCount

* event handlers

* event handlers

* SetCount

* client server event handlers

* move to shared

* Revert "move to shared"

This reverts commit 45540a2d6b8e1e6d2a8f83a584267776c7edcd73.

* misc changes to shared

* split

* spawn and SpawnNextToOrDrop

* SpawnMultipleAtPosition, SpawnMultipleNextToOrDrop, CalculateSpawns, general server cleanup

* Rename Use to TryUse.

* Small misc changes

* Remove obsolete functions

* Remove some SetCount calls

* Partialize

* small misc change

* don't nuke the git dif with the namespace block

* Comments and reordering

* touchup to UpdateLingering

* Summary comment for StackStatusControl

* Last pass

* Actual last pass (for now)

* I know myself too well

* fixup

* goodbye lingering

* fixes

* review

* fix test

* second look

* fix test

* forgot

* remove early comp getting

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-25 14:40:48 +00:00
..
Expeditions Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959) 2025-07-10 05:06:51 +02:00
Fulton Stack System Cleanup (#38872) 2025-10-25 14:40:48 +00:00
JobBoard Salvage Job Board (#37549) 2025-05-18 14:02:52 +10:00
Magnet Add space debris to salvage magnet (#31113) 2024-08-24 12:09:36 +10:00
RestrictedRangeComponent.cs Restricted range cleanup (#22402) 2023-12-12 20:20:33 +11:00
SalvageMapPrototype.cs Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
SharedRestrictedRangeSystem.cs Gateway destinations (#21040) 2023-11-14 19:23:40 -07:00
SharedSalvageSystem.cs Replace ValidatePrototypeId uses with ProtoId or EntProtoId (#38814) 2025-07-07 21:57:05 +02:00
SharedSalvageSystem.Magnet.cs DungeonData rework (#37172) 2025-05-18 03:10:30 +10:00