fish-station/Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
Vigers Ray ed0a30bb64 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Client/Weapons/Ranged/Systems/GunSystem.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Entry/EntryPoint.cs
#	Content.Server/Ghost/GhostSystem.cs
#	Content.Server/IoC/ServerContentIoC.cs
#	Content.Server/Shuttles/Systems/ArrivalsSystem.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
#	Content.Server/Storage/EntitySystems/SpawnItemsOnUseSystem.cs
#	Content.Server/Voting/Managers/VoteManager.DefaultVotes.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.Battery.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/Follower/FollowerSystem.cs
#	Resources/Locale/en-US/_strings/actions/actions/dna-scrambler.ftl
#	Resources/Locale/en-US/_strings/administration/commands/change-cvar-command.ftl
#	Resources/Locale/en-US/discord/vote-notifications.ftl
#	Resources/Prototypes/Catalog/Fills/Crates/armory.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/misc.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
2025-02-19 13:16:37 +03:00

804 lines
29 KiB
C#

using System.Linq;
using System.Numerics;
using System.Threading;
using Content.Server._Sunrise.NightDayMapLight;
using Content.Server._Sunrise.TransitHub;
using Content.Server.Access.Systems;
using Content.Server.Administration.Logs;
using Content.Server.Administration.Managers;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Chat.Systems;
using Content.Server.Communications;
using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Events;
using Content.Server.Pinpointer;
using Content.Server.Parallax;
using Content.Server.Popups;
using Content.Server.RoundEnd;
using Content.Server.Screens.Components;
using Content.Server.Shuttles.Components;
using Content.Server.Shuttles.Events;
using Content.Server.Station.Components;
using Content.Server.Station.Events;
using Content.Server.Station.Systems;
using Content.Shared.Access.Systems;
using Content.Shared.CCVar;
using Content.Shared.Database;
using Content.Shared.DeviceNetwork;
using Content.Shared.GameTicking;
using Content.Shared.Localizations;
using Content.Shared.Shuttles.Components;
using Content.Shared.Shuttles.Events;
using Content.Shared.Tag;
using Content.Shared.Tiles;
using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Configuration;
using Robust.Shared.EntitySerialization.Systems;
using Robust.Shared.Map.Components;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Content.Server.GameTicking;
using Content.Shared._Sunrise.AlwaysPoweredMap;
using Content.Shared.Atmos;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Content.Shared.Doors.Components;
using Content.Shared.Doors.Systems;
using Content.Shared.Gravity;
using Content.Shared.Parallax;
using Content.Shared.Parallax.Biomes;
using Content.Shared.Salvage;
using Robust.Shared.Audio;
namespace Content.Server.Shuttles.Systems;
public sealed partial class EmergencyShuttleSystem : EntitySystem
{
/*
* Handles the escape shuttle + CentCom.
*/
[Dependency] private readonly IAdminLogManager _logger = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IAdminManager _admin = default!;
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
[Dependency] private readonly AccessReaderSystem _reader = default!;
[Dependency] private readonly ChatSystem _chatSystem = default!;
[Dependency] private readonly CommunicationsConsoleSystem _commsConsole = default!;
[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
[Dependency] private readonly DockingSystem _dock = default!;
[Dependency] private readonly IdCardSystem _idSystem = default!;
[Dependency] private readonly NavMapSystem _navMap = default!;
[Dependency] private readonly MapLoaderSystem _loader = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly RoundEndSystem _roundEnd = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly ShuttleSystem _shuttle = default!;
[Dependency] private readonly StationSystem _station = default!;
[Dependency] private readonly TransformSystem _transformSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly MapLoaderSystem _loader = default!;
[Dependency] private readonly AtmosphereSystem _atmos = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly SharedAirlockSystem _airlockSystem = default!;
private const float ShuttleSpawnBuffer = 1f;
// Sunrise-start
public TimeSpan? DockTime;
// Sunrise-end
private bool _emergencyShuttleEnabled;
[ValidatePrototypeId<TagPrototype>]
private const string DockTag = "DockEmergency";
public override void Initialize()
{
_emergencyShuttleEnabled = _configManager.GetCVar(CCVars.EmergencyShuttleEnabled);
// Don't immediately invoke as roundstart will just handle it.
Subs.CVar(_configManager, CCVars.EmergencyShuttleEnabled, SetEmergencyShuttleEnabled);
SubscribeLocalEvent<RoundStartingEvent>(OnRoundStart);
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundCleanup);
SubscribeLocalEvent<StationEmergencyShuttleComponent, StationPostInitEvent>(OnStationStartup);
SubscribeLocalEvent<StationTransitHubComponent, ComponentShutdown>(OnCentcommShutdown); // Sunrise-Edit
SubscribeLocalEvent<StationTransitHubComponent, ComponentInit>(OnTransitHubInit); // Sunrise-Edit
SubscribeLocalEvent<EmergencyShuttleComponent, FTLStartedEvent>(OnEmergencyFTL);
SubscribeLocalEvent<EmergencyShuttleComponent, FTLCompletedEvent>(OnEmergencyFTLComplete);
SubscribeNetworkEvent<EmergencyShuttleRequestPositionMessage>(OnShuttleRequestPosition);
SubscribeLocalEvent<RoundEndTextAppendEvent>(OnRoundEnded); // Sunrise-edit
InitializeEmergencyConsole();
}
// Sunrise-start
private void OnRoundEnded(RoundEndTextAppendEvent ev)
{
DockTime = null;
}
// Sunrise-end
private void OnRoundStart(RoundStartingEvent ev)
{
CleanupEmergencyConsole();
_roundEndCancelToken = new CancellationTokenSource();
}
private void OnRoundCleanup(RoundRestartCleanupEvent ev)
{
_roundEndCancelToken?.Cancel();
_roundEndCancelToken = null;
}
private void OnCentcommShutdown(EntityUid uid, StationTransitHubComponent component, ComponentShutdown args) // Sunrise-Edit
{
ClearTransitHub(component);
}
private void ClearTransitHub(StationTransitHubComponent component) // Sunrise-Edit
{
QueueDel(component.Entity);
QueueDel(component.MapEntity);
component.Entity = null;
component.MapEntity = null;
}
/// <summary>
/// Attempts to get the EntityUid of the emergency shuttle
/// </summary>
public EntityUid? GetShuttle()
{
AllEntityQuery<EmergencyShuttleComponent>().MoveNext(out var shuttle, out _);
return shuttle;
}
private void SetEmergencyShuttleEnabled(bool value)
{
if (_emergencyShuttleEnabled == value)
return;
_emergencyShuttleEnabled = value;
if (value)
{
SetupEmergencyShuttle();
}
else
{
CleanupEmergencyShuttle();
}
}
private void CleanupEmergencyShuttle()
{
var query = AllEntityQuery<StationTransitHubComponent>(); // Sunrise-Edit
while (query.MoveNext(out var uid, out _))
{
RemCompDeferred<StationTransitHubComponent>(uid); // Sunrise-Edit
}
}
public override void Update(float frameTime)
{
base.Update(frameTime);
UpdateEmergencyConsole(frameTime);
}
/// <summary>
/// If the client is requesting debug info on where an emergency shuttle would dock.
/// </summary>
private void OnShuttleRequestPosition(EmergencyShuttleRequestPositionMessage msg, EntitySessionEventArgs args)
{
if (!_admin.IsAdmin(args.SenderSession))
return;
var player = args.SenderSession.AttachedEntity;
if (player is null)
return;
var station = _station.GetOwningStation(player.Value);
if (!TryComp<StationEmergencyShuttleComponent>(station, out var stationShuttle) ||
!HasComp<ShuttleComponent>(stationShuttle.EmergencyShuttle))
{
return;
}
var targetGrid = _station.GetLargestGrid(Comp<StationDataComponent>(station.Value));
if (targetGrid == null)
return;
var config = _dock.GetDockingConfig(stationShuttle.EmergencyShuttle.Value, targetGrid.Value, DockTag, true);
if (config == null)
return;
foreach (var configDock in config.Docks)
{
_dock.Undock((configDock.DockBUid, configDock.DockB));
}
RaiseNetworkEvent(new EmergencyShuttlePositionMessage()
{
StationUid = GetNetEntity(targetGrid),
Position = config.Area,
});
}
/// <summary>
/// Escape shuttle FTL event handler. The only escape shuttle FTL transit should be from station to centcomm at round end
/// </summary>
private void OnEmergencyFTL(EntityUid uid, EmergencyShuttleComponent component, ref FTLStartedEvent args)
{
var ftlTime = TimeSpan.FromSeconds
(
TryComp<FTLComponent>(uid, out var ftlComp) ? ftlComp.TravelTime : _shuttle.DefaultTravelTime
);
if (TryComp<DeviceNetworkComponent>(uid, out var netComp))
{
var payload = new NetworkPayload
{
[ShuttleTimerMasks.ShuttleMap] = uid,
[ShuttleTimerMasks.SourceMap] = args.FromMapUid,
[ShuttleTimerMasks.DestMap] = _transformSystem.GetMap(args.TargetCoordinates),
[ShuttleTimerMasks.ShuttleTime] = ftlTime,
[ShuttleTimerMasks.SourceTime] = ftlTime,
[ShuttleTimerMasks.DestTime] = ftlTime
};
_deviceNetworkSystem.QueuePacket(uid, null, payload, netComp.TransmitFrequency);
}
}
/// <summary>
/// When the escape shuttle finishes FTL (docks at centcomm), have the timers display the round end countdown
/// </summary>
private void OnEmergencyFTLComplete(EntityUid uid, EmergencyShuttleComponent component, ref FTLCompletedEvent args)
{
var countdownTime = TimeSpan.FromSeconds(_configManager.GetCVar(CCVars.RoundRestartTime));
var shuttle = args.Entity;
if (TryComp<DeviceNetworkComponent>(shuttle, out var net))
{
var payload = new NetworkPayload
{
[ShuttleTimerMasks.ShuttleMap] = shuttle,
[ShuttleTimerMasks.SourceMap] = _roundEnd.GetTransitHub(), // Sunrise-Edit
[ShuttleTimerMasks.DestMap] = _roundEnd.GetStation(),
[ShuttleTimerMasks.ShuttleTime] = countdownTime,
[ShuttleTimerMasks.SourceTime] = countdownTime,
[ShuttleTimerMasks.DestTime] = countdownTime,
};
// by popular request
// https://discord.com/channels/310555209753690112/770682801607278632/1189989482234126356
if (_random.Next(1000) == 0)
{
payload.Add(ScreenMasks.Text, ShuttleTimerMasks.Kill);
payload.Add(ScreenMasks.Color, Color.Red);
}
else
payload.Add(ScreenMasks.Text, ShuttleTimerMasks.Bye);
_deviceNetworkSystem.QueuePacket(shuttle, null, payload, net.TransmitFrequency);
}
}
/// <summary>
/// Attempts to dock a station's emergency shuttle.
/// </summary>
/// <seealso cref="DockEmergencyShuttle"/>
public ShuttleDockResult? DockSingleEmergencyShuttle(EntityUid stationUid, StationEmergencyShuttleComponent? stationShuttle = null)
{
if (!Resolve(stationUid, ref stationShuttle))
return null;
if (!TryComp<TransformComponent>(stationShuttle.EmergencyShuttle, out var xform) || // Sunrise-Edit
!TryComp<ShuttleComponent>(stationShuttle.EmergencyShuttle, out var shuttle))
{
Log.Error($"Attempted to call an emergency shuttle for an uninitialized station? Station: {ToPrettyString(stationUid)}. Shuttle: {ToPrettyString(stationShuttle.EmergencyShuttle)}");
return null;
}
var targetGrid = _station.GetLargestGrid(Comp<StationDataComponent>(stationUid));
var announcementSound = new SoundPathSpecifier("/Audio/Misc/notice1.ogg");
// Sunrise-start
DockTime = _timing.CurTime;
// Sunrise-end
// UHH GOOD LUCK
if (targetGrid == null)
{
_logger.Add(
LogType.EmergencyShuttle,
LogImpact.High,
$"Emergency shuttle {ToPrettyString(stationUid)} unable to dock with station {ToPrettyString(stationUid)}");
return new ShuttleDockResult
{
Station = (stationUid, stationShuttle),
ResultType = ShuttleDockResultType.GoodLuck,
};
}
ShuttleDockResultType resultType;
if (_shuttle.TryFTLDock(stationShuttle.EmergencyShuttle.Value, shuttle, targetGrid.Value, out var config, DockTag, true, true)) // Sunrise-Edit
{
_logger.Add(
LogType.EmergencyShuttle,
LogImpact.High,
$"Emergency shuttle {ToPrettyString(stationUid)} docked with stations");
resultType = _dock.IsConfigPriority(config, DockTag)
? ShuttleDockResultType.PriorityDock
: ShuttleDockResultType.OtherDock;
}
else
{
_logger.Add(
LogType.EmergencyShuttle,
LogImpact.High,
$"Emergency shuttle {ToPrettyString(stationUid)} unable to find a valid docking port for {ToPrettyString(stationUid)}");
resultType = ShuttleDockResultType.NoDock;
}
return new ShuttleDockResult
{
Station = (stationUid, stationShuttle),
DockingConfig = config,
ResultType = resultType,
TargetGrid = targetGrid,
};
}
/// <summary>
/// Do post-shuttle-dock setup. Announce to the crew and set up shuttle timers.
/// </summary>
public void AnnounceShuttleDock(ShuttleDockResult result, bool extended)
{
var shuttle = result.Station.Comp.EmergencyShuttle;
DebugTools.Assert(shuttle != null);
if (result.ResultType == ShuttleDockResultType.GoodLuck)
{
_chatSystem.DispatchStationAnnouncement(
result.Station,
Loc.GetString("emergency-shuttle-good-luck"),
playDefault: false);
// TODO: Need filter extensions or something don't blame me.
return;
}
DebugTools.Assert(result.TargetGrid != null);
// Send station announcement.
var targetXform = Transform(result.TargetGrid.Value);
var angle = _dock.GetAngle(
shuttle.Value,
Transform(shuttle.Value),
result.TargetGrid.Value,
targetXform);
var direction = ContentLocalizationManager.FormatDirection(angle.GetDir());
var location = FormattedMessage.RemoveMarkupPermissive(
_navMap.GetNearestBeaconString((shuttle.Value, Transform(shuttle.Value))));
var extendedText = extended ? Loc.GetString("emergency-shuttle-extended") : "";
var locKey = result.ResultType == ShuttleDockResultType.NoDock
? "emergency-shuttle-nearby"
: "emergency-shuttle-docked";
_chatSystem.DispatchStationAnnouncement(
result.Station,
Loc.GetString(
locKey,
("time", $"{_consoleAccumulator:0}"),
("direction", direction),
("location", location),
("extended", extendedText)),
playDefault: false);
// Trigger shuttle timers on the shuttle.
var time = TimeSpan.FromSeconds(_consoleAccumulator);
if (TryComp<DeviceNetworkComponent>(shuttle, out var netComp))
{
var payload = new NetworkPayload
{
[ShuttleTimerMasks.ShuttleMap] = shuttle,
[ShuttleTimerMasks.SourceMap] = targetXform.MapUid,
[ShuttleTimerMasks.DestMap] = _roundEnd.GetTransitHub(),
[ShuttleTimerMasks.ShuttleTime] = time,
[ShuttleTimerMasks.SourceTime] = time,
[ShuttleTimerMasks.DestTime] = time + TimeSpan.FromSeconds(TransitTime),
[ShuttleTimerMasks.Docked] = true,
};
_deviceNetworkSystem.QueuePacket(shuttle.Value, null, payload, netComp.TransmitFrequency);
}
// Play announcement audio.
var audioFile = result.ResultType == ShuttleDockResultType.NoDock
? "/Audio/Misc/notice1.ogg"
: "/Audio/Announcements/shuttle_dock.ogg";
// TODO: Need filter extensions or something don't blame me.
_audio.PlayGlobal(audioFile, Filter.Broadcast(), true);
}
private void OnTransitHubInit(EntityUid uid, StationTransitHubComponent component, ComponentInit args) // Sunrise-Edit
{
// This is handled on map-init, so that centcomm has finished initializing by the time the StationPostInitEvent
// gets raised
if (!_emergencyShuttleEnabled)
return;
// Post mapinit? fancy
if (TryComp<TransformComponent>(component.Entity, out var xform)) // Sunrise-Edit
{
component.MapEntity = xform.MapUid;
return;
}
AddTransitHub(uid, component); // Sunrise-Edit
}
private void OnStationStartup(Entity<StationEmergencyShuttleComponent> ent, ref StationPostInitEvent args)
{
AddEmergencyShuttle((ent, ent));
}
/// <summary>
/// Teleports the emergency shuttle to its station and starts the countdown until it launches.
/// </summary>
/// <remarks>
/// If the emergency shuttle is disabled, this immediately ends the round.
/// </remarks>
public void DockEmergencyShuttle()
{
if (EmergencyShuttleArrived)
return;
if (!_emergencyShuttleEnabled)
{
_roundEnd.EndRound();
return;
}
_consoleAccumulator = _configManager.GetCVar(CCVars.EmergencyShuttleDockTime);
EmergencyShuttleArrived = true;
var query = AllEntityQuery<StationEmergencyShuttleComponent>();
var dockResults = new List<ShuttleDockResult>();
while (query.MoveNext(out var uid, out var comp))
{
if (DockSingleEmergencyShuttle(uid, comp) is { } dockResult)
dockResults.Add(dockResult);
}
// Make the shuttle wait longer if it couldn't dock in the normal spot.
// We have to handle the possibility of there being multiple stations, so since the shuttle timer is global,
// use the WORST value we have.
var worstResult = dockResults.Max(x => x.ResultType);
var multiplier = worstResult switch
{
ShuttleDockResultType.OtherDock => _configManager.GetCVar(
CCVars.EmergencyShuttleDockTimeMultiplierOtherDock),
ShuttleDockResultType.NoDock => _configManager.GetCVar(
CCVars.EmergencyShuttleDockTimeMultiplierNoDock),
// GoodLuck doesn't get a multiplier.
// Quite frankly at that point the round is probably so fucked that you'd rather it be over ASAP.
_ => 1,
};
_consoleAccumulator *= multiplier;
foreach (var shuttleDockResult in dockResults)
{
AnnounceShuttleDock(shuttleDockResult, multiplier > 1);
}
_commsConsole.UpdateCommsConsoleInterface();
}
private void SetupEmergencyShuttle()
{
if (!_emergencyShuttleEnabled)
return;
var centcommQuery = AllEntityQuery<StationTransitHubComponent>(); // Sunrise-Edit
while (centcommQuery.MoveNext(out var uid, out var centcomm))
{
AddTransitHub(uid, centcomm); // Sunrise-Edit
}
var query = AllEntityQuery<StationEmergencyShuttleComponent>();
while (query.MoveNext(out var uid, out var comp))
{
AddEmergencyShuttle((uid, comp));
}
}
private void AddTransitHub(EntityUid station, StationTransitHubComponent component) // Sunrise-Edit
{
DebugTools.Assert(LifeStage(station) >= EntityLifeStage.MapInitialized);
if (component.MapEntity != null || component.Entity != null)
{
Log.Warning("Attempted to re-add an existing centcomm map.");
return;
}
// Check for existing centcomms and just point to that
var query = AllEntityQuery<StationTransitHubComponent>(); // Sunrise-Edit
while (query.MoveNext(out var otherComp))
{
if (otherComp == component)
continue;
if (!Exists(otherComp.MapEntity) || !Exists(otherComp.Entity))
{
Log.Error($"Discovered invalid centcomm component?");
ClearTransitHub(otherComp);
continue;
}
component.MapEntity = otherComp.MapEntity;
component.Entity = otherComp.Entity;
return;
}
if (string.IsNullOrEmpty(component.Map.ToString()))
{
Log.Warning("No CentComm map found, skipping setup.");
return;
}
// Sunrise-start
var mapUid = _mapSystem.CreateMap(out var mapId, runMapInit: false);
if (!_loader.TryLoadGrid(mapId, component.Map.ToString(), out var uids) || uids.Count != 1)
{
Log.Error($"Failed to set up transit hub map!");
QueueDel(mapUid);
return;
}
EnsureComp<NightDayMapLightComponent>(mapUid);
Log.Info($"Created transit hub grid {ToPrettyString(uids[0])} on map {ToPrettyString(mapUid)} for station {ToPrettyString(station)}");
EnsureComp<ProtectedGridComponent>(uids[0]);
// var template = _random.Pick(component.Biomes);
// _biomes.EnsurePlanet(mapUid, _protoManager.Index<BiomeTemplatePrototype>(template), mapLight: component.PlanetLightColor);
component.MapEntity = mapUid;
component.Entity = uids[0];
var moles = new float[Atmospherics.AdjustedNumberOfGases];
moles[(int) Gas.Oxygen] = 21.824779f;
moles[(int) Gas.Nitrogen] = 82.10312f;
var mixture = new GasMixture(moles, Atmospherics.T20C);
_atmos.SetMapAtmosphere(mapUid, false, mixture);
var gravity = EnsureComp<GravityComponent>(mapUid);
gravity.Enabled = true;
gravity.Inherent = true;
Dirty(mapUid, gravity);
var light = EnsureComp<MapLightComponent>(mapUid);
light.AmbientLightColor = Color.FromHex("#D8B059");
Dirty(mapUid, light);
// Sunrise-Start
var restricted = new RestrictedRangeComponent
{
Origin = new Vector2(0, 0),
Range = 160,
};
AddComp(mapUid, restricted);
// Sunrise-End
EnsureComp<AlwaysPoweredMapComponent>(mapUid);
EnsureComp<ParallaxComponent>(mapUid, out var parallaxComponent);
parallaxComponent.Parallax = "Grass";
Dirty(mapUid, parallaxComponent);
_mapManager.DoMapInitialize(mapId);
// Sunrise-end
}
// Sunrise-start
public HashSet<EntityUid> GetTransitHubMaps()
{
var query = AllEntityQuery<StationTransitHubComponent>();
var maps = new HashSet<EntityUid>(Count<StationTransitHubComponent>());
while (query.MoveNext(out var comp))
{
if (comp.MapEntity != null)
maps.Add(comp.MapEntity.Value);
}
return maps;
}
// Sunrise-end
private void AddEmergencyShuttle(Entity<StationEmergencyShuttleComponent?, StationTransitHubComponent?> ent) // Sunrise-edit
{
if (!Resolve(ent.Owner, ref ent.Comp1, ref ent.Comp2))
return;
if (!_emergencyShuttleEnabled)
return;
if (ent.Comp1.EmergencyShuttle != null)
{
if (Exists(ent.Comp1.EmergencyShuttle))
{
Log.Error($"Attempted to add an emergency shuttle to {ToPrettyString(ent)}, despite a shuttle already existing?");
return;
}
Log.Error($"Encountered deleted emergency shuttle during initialization of {ToPrettyString(ent)}");
ent.Comp1.EmergencyShuttle = null;
}
if (!TryComp(ent.Comp2.MapEntity, out MapComponent? map))
{
Log.Error($"Failed to add emergency shuttle - transit hub has not been initialized? {ToPrettyString(ent)}");
return;
}
// Load escape shuttle
var shuttlePath = ent.Comp1.EmergencyShuttlePath;
// Sunrise-start
var mapId = _mapManager.CreateMap();
var mapOptions = new MapLoadOptions { LoadMap = false,};
if (!_loader.TryLoadGrid(mapId, shuttlePath.ToString(), out var uids, mapOptions) || uids.Count != 1)
{
Log.Error($"Unable to spawn emergency shuttle {shuttlePath} for {ToPrettyString(ent)}");
return;
}
var shuttle = uids[0];
ent.Comp1.EmergencyShuttle = shuttle;
EnsureComp<ProtectedGridComponent>(shuttle);
EnsureComp<PreventPilotComponent>(shuttle);
EnsureComp<EmergencyShuttleComponent>(shuttle);
var docks = new HashSet<Entity<DockingComponent>>();
_lookup.GetChildEntities(shuttle, docks);
foreach (var dock in docks)
{
var airlock = EnsureComp<AirlockComponent>(dock);
_airlockSystem.SetSafety(airlock, false);
var door = EnsureComp<DoorComponent>(dock);
door.ForcedCrushClose = true;
door.CrushDamage = new DamageSpecifier(_prototypeManager.Index<DamageTypePrototype>("Blunt"), 1000);
}
// Sunrise-end
Log.Info($"Added emergency shuttle {ToPrettyString(shuttle)} for station {ToPrettyString(ent)} and centcomm {ToPrettyString(ent.Comp2.Entity)}");
}
/// <summary>
/// Returns whether a target is escaping on the emergency shuttle, but only if evac has arrived.
/// </summary>
public bool IsTargetEscaping(EntityUid target)
{
// if evac isn't here then sitting in a pod doesn't return true
if (!EmergencyShuttleArrived)
return false;
// check each emergency shuttle
var xform = Transform(target);
foreach (var stationData in EntityQuery<StationEmergencyShuttleComponent>())
{
if (stationData.EmergencyShuttle == null)
continue;
if (IsOnGrid(xform, stationData.EmergencyShuttle.Value))
{
return true;
}
}
return false;
}
private bool IsOnGrid(TransformComponent xform, EntityUid shuttle, MapGridComponent? grid = null, TransformComponent? shuttleXform = null)
{
if (!Resolve(shuttle, ref grid, ref shuttleXform))
return false;
return _transformSystem.GetWorldMatrix(shuttleXform).TransformBox(grid.LocalAABB).Contains(_transformSystem.GetWorldPosition(xform));
}
/// <summary>
/// A result of a shuttle dock operation done by <see cref="EmergencyShuttleSystem.DockSingleEmergencyShuttle"/>.
/// </summary>
/// <seealso cref="ShuttleDockResultType"/>
public sealed class ShuttleDockResult
{
/// <summary>
/// The station for which the emergency shuttle got docked.
/// </summary>
public Entity<StationEmergencyShuttleComponent> Station;
/// <summary>
/// The target grid of the station that the shuttle tried to dock to.
/// </summary>
/// <remarks>
/// Not present if <see cref="ResultType"/> is <see cref="ShuttleDockResultType.GoodLuck"/>.
/// </remarks>
public EntityUid? TargetGrid;
/// <summary>
/// Enum code describing the dock result.
/// </summary>
public ShuttleDockResultType ResultType;
/// <summary>
/// The docking config used to actually dock to the station.
/// </summary>
/// <remarks>
/// Only present if <see cref="ResultType"/> is <see cref="ShuttleDockResultType.PriorityDock"/>
/// or <see cref="ShuttleDockResultType.NoDock"/>.
/// </remarks>
public DockingConfig? DockingConfig;
}
/// <summary>
/// Emergency shuttle dock result codes used by <see cref="ShuttleDockResult"/>.
/// </summary>
public enum ShuttleDockResultType : byte
{
// This enum is ordered from "best" to "worst". This is used to sort the results.
/// <summary>
/// The shuttle was docked at a priority dock, which is the intended destination.
/// </summary>
PriorityDock,
/// <summary>
/// The shuttle docked at another dock on the station then the intended priority dock.
/// </summary>
OtherDock,
/// <summary>
/// The shuttle couldn't find any suitable dock on the station at all, it did not dock.
/// </summary>
NoDock,
/// <summary>
/// No station grid was found at all, shuttle did not get moved.
/// </summary>
GoodLuck,
}
}