# Conflicts: # Content.Client/Weapons/Ranged/Systems/GunSystem.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.Server/Entry/EntryPoint.cs # Content.Server/Ghost/GhostSystem.cs # Content.Server/IoC/ServerContentIoC.cs # Content.Server/Shuttles/Systems/ArrivalsSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Storage/EntitySystems/SpawnItemsOnUseSystem.cs # Content.Server/Voting/Managers/VoteManager.DefaultVotes.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.Battery.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Shared/Damage/Systems/DamageableSystem.cs # Content.Shared/Follower/FollowerSystem.cs # Resources/Locale/en-US/_strings/actions/actions/dna-scrambler.ftl # Resources/Locale/en-US/_strings/administration/commands/change-cvar-command.ftl # Resources/Locale/en-US/discord/vote-notifications.ftl # Resources/Prototypes/Catalog/Fills/Crates/armory.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/misc.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml # Resources/Prototypes/Voice/speech_emotes.yml
139 lines
5.1 KiB
C#
139 lines
5.1 KiB
C#
using Content.Server.Power.Components;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Events;
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using Content.Shared.FixedPoint;
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using Content.Shared.Projectiles;
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using Content.Shared.Weapons.Ranged;
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using Content.Shared.Weapons.Ranged.Components;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Weapons.Ranged.Systems;
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public sealed partial class GunSystem
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{
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protected override void InitializeBattery()
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{
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base.InitializeBattery();
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// Hitscan
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SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, ComponentStartup>(OnBatteryStartup);
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SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, ChargeChangedEvent>(OnBatteryChargeChange);
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SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, DamageExamineEvent>(OnBatteryDamageExamine);
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// Projectile
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SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, ComponentStartup>(OnBatteryStartup);
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SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, ChargeChangedEvent>(OnBatteryChargeChange);
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SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, DamageExamineEvent>(OnBatteryDamageExamine);
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}
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private void OnBatteryStartup(EntityUid uid, BatteryAmmoProviderComponent component, ComponentStartup args)
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{
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UpdateShots(uid, component);
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}
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private void OnBatteryChargeChange(EntityUid uid, BatteryAmmoProviderComponent component, ref ChargeChangedEvent args)
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{
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UpdateShots(uid, component, args.Charge, args.MaxCharge);
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}
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private void UpdateShots(EntityUid uid, BatteryAmmoProviderComponent component)
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{
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if (!TryComp<BatteryComponent>(uid, out var battery))
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return;
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UpdateShots(uid, component, battery.CurrentCharge, battery.MaxCharge);
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}
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private void UpdateShots(EntityUid uid, BatteryAmmoProviderComponent component, float charge, float maxCharge)
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{
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var shots = (int) (charge / component.FireCost);
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var maxShots = (int) (maxCharge / component.FireCost);
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if (component.Shots != shots || component.Capacity != maxShots)
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{
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Dirty(uid, component);
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}
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component.Shots = shots;
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component.Capacity = maxShots;
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UpdateBatteryAppearance(uid, component);
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}
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private void OnBatteryDamageExamine(EntityUid uid, BatteryAmmoProviderComponent component, ref DamageExamineEvent args)
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{
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var damageSpec = GetDamage(component);
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if (damageSpec == null)
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return;
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string damageType;
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var shotCount = 1;
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var shootModifier = ShootModifier.None;
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switch (component)
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{
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case HitscanBatteryAmmoProviderComponent hitscan:
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var hitScanPrototype = _proto.Index<HitscanPrototype>(hitscan.Prototype);
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if (hitScanPrototype.ShootModifier == ShootModifier.Split)
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{
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shotCount = hitScanPrototype.SplitCount;
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shootModifier = ShootModifier.Split;
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}
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else if (hitScanPrototype.ShootModifier == ShootModifier.Spread)
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{
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shotCount = hitScanPrototype.SpreadCount;
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shootModifier = ShootModifier.Spread;
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}
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damageType = Loc.GetString("damage-hitscan");
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break;
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case ProjectileBatteryAmmoProviderComponent projectile:
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var prototype = _proto.Index<EntityPrototype>(projectile.Prototype);
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if (prototype.TryGetComponent<ProjectileSpreadComponent>(out var ammoSpreadComp, _componentFactory))
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{
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shotCount = ammoSpreadComp.Count;
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shootModifier = ShootModifier.Spread;
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}
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damageType = Loc.GetString("damage-projectile");
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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_damageExamine.AddDamageExamine(args.Message, Damageable.ApplyUniversalAllModifiers(damageSpec), shotCount, shootModifier, damageType);
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}
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private DamageSpecifier? GetDamage(BatteryAmmoProviderComponent component)
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{
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if (component is ProjectileBatteryAmmoProviderComponent battery)
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{
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if (ProtoManager.Index<EntityPrototype>(battery.Prototype).Components
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.TryGetValue(_factory.GetComponentName(typeof(ProjectileComponent)), out var projectile))
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{
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var p = (ProjectileComponent) projectile.Component;
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if (!p.Damage.Empty)
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{
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return p.Damage * Damageable.UniversalProjectileDamageModifier;
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}
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}
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return null;
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}
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if (component is HitscanBatteryAmmoProviderComponent hitscan)
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{
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var dmg = ProtoManager.Index<HitscanPrototype>(hitscan.Prototype).Damage;
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return dmg == null ? dmg : dmg * Damageable.UniversalHitscanDamageModifier;
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}
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return null;
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}
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protected override void TakeCharge(EntityUid uid, BatteryAmmoProviderComponent component)
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{
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// Will raise ChargeChangedEvent
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_battery.UseCharge(uid, component.FireCost);
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}
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}
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