# Conflicts: # Content.Client/Weapons/Ranged/Systems/GunSystem.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.Server/Entry/EntryPoint.cs # Content.Server/Ghost/GhostSystem.cs # Content.Server/IoC/ServerContentIoC.cs # Content.Server/Shuttles/Systems/ArrivalsSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Storage/EntitySystems/SpawnItemsOnUseSystem.cs # Content.Server/Voting/Managers/VoteManager.DefaultVotes.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.Battery.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Shared/Damage/Systems/DamageableSystem.cs # Content.Shared/Follower/FollowerSystem.cs # Resources/Locale/en-US/_strings/actions/actions/dna-scrambler.ftl # Resources/Locale/en-US/_strings/administration/commands/change-cvar-command.ftl # Resources/Locale/en-US/discord/vote-notifications.ftl # Resources/Prototypes/Catalog/Fills/Crates/armory.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/misc.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml # Resources/Prototypes/Voice/speech_emotes.yml
418 lines
15 KiB
C#
418 lines
15 KiB
C#
using System.Linq;
|
||
using System.Numerics;
|
||
using Content.Shared.Actions;
|
||
using Content.Shared.Administration.Managers;
|
||
using Content.Shared.Database;
|
||
using Content.Shared.Follower.Components;
|
||
using Content.Shared.Ghost;
|
||
using Content.Shared.Hands;
|
||
using Content.Shared.Interaction.Components;
|
||
using Content.Shared.Movement.Events;
|
||
using Content.Shared.Movement.Pulling.Events;
|
||
using Content.Shared.Polymorph;
|
||
using Content.Shared.Tag;
|
||
using Content.Shared.Verbs;
|
||
using Robust.Shared.Containers;
|
||
using Robust.Shared.GameStates;
|
||
using Robust.Shared.Map;
|
||
using Robust.Shared.Map.Events;
|
||
using Robust.Shared.Network;
|
||
using Robust.Shared.Physics;
|
||
using Robust.Shared.Physics.Systems;
|
||
using Robust.Shared.Player;
|
||
using Robust.Shared.Utility;
|
||
|
||
namespace Content.Shared.Follower;
|
||
|
||
public sealed class FollowerSystem : EntitySystem
|
||
{
|
||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||
[Dependency] private readonly TagSystem _tagSystem = default!;
|
||
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
|
||
[Dependency] private readonly SharedJointSystem _jointSystem = default!;
|
||
[Dependency] private readonly SharedPhysicsSystem _physicsSystem = default!;
|
||
[Dependency] private readonly INetManager _netMan = default!;
|
||
[Dependency] private readonly ISharedAdminManager _adminManager = default!;
|
||
[Dependency] private readonly SharedActionsSystem _actions = default!;
|
||
[Dependency] private readonly ActionContainerSystem _actionContainer = default!;
|
||
|
||
public override void Initialize()
|
||
{
|
||
base.Initialize();
|
||
|
||
SubscribeLocalEvent<GetVerbsEvent<AlternativeVerb>>(OnGetAlternativeVerbs);
|
||
//SubscribeLocalEvent<FollowerComponent, MoveInputEvent>(OnFollowerMove); // Sunrise-Edit
|
||
SubscribeLocalEvent<FollowerComponent, PullStartedMessage>(OnPullStarted);
|
||
SubscribeLocalEvent<FollowerComponent, EntityTerminatingEvent>(OnFollowerTerminating);
|
||
SubscribeLocalEvent<FollowerComponent, AfterAutoHandleStateEvent>(OnAfterHandleState);
|
||
|
||
SubscribeLocalEvent<FollowedComponent, ComponentGetStateAttemptEvent>(OnFollowedAttempt);
|
||
SubscribeLocalEvent<FollowerComponent, GotEquippedHandEvent>(OnGotEquippedHand);
|
||
SubscribeLocalEvent<FollowedComponent, EntityTerminatingEvent>(OnFollowedTerminating);
|
||
SubscribeLocalEvent<BeforeSerializationEvent>(OnBeforeSave);
|
||
SubscribeLocalEvent<FollowedComponent, PolymorphedEvent>(OnFollowedPolymorphed);
|
||
// Sunrise-Start
|
||
SubscribeLocalEvent<FollowerComponent, StartedFollowingEntityEvent>(OnStartedFollowingEntity);
|
||
SubscribeLocalEvent<FollowerComponent, StopFollowActionEvent>(OnStopFollowAction);
|
||
// Sunrise-Stop
|
||
}
|
||
|
||
// Sunrise-Start
|
||
private void OnStopFollowAction(EntityUid uid, FollowerComponent component, StopFollowActionEvent args)
|
||
{
|
||
StopFollowingEntity(uid, component.Following);
|
||
}
|
||
|
||
private void OnStartedFollowingEntity(Entity<FollowerComponent> ent, ref StartedFollowingEntityEvent args)
|
||
{
|
||
_actions.AddAction(ent.Owner, ref ent.Comp.StopFollowActionEntity, ent.Comp.StopFollowAction);
|
||
EnsureComp<BlockMovementComponent>(ent.Owner);
|
||
}
|
||
// Sunrise-Stop
|
||
|
||
private void OnFollowedAttempt(Entity<FollowedComponent> ent, ref ComponentGetStateAttemptEvent args)
|
||
{
|
||
if (args.Cancelled)
|
||
return;
|
||
|
||
// Clientside VV stay losing
|
||
var playerEnt = args.Player?.AttachedEntity;
|
||
|
||
if (playerEnt == null ||
|
||
!ent.Comp.Following.Contains(playerEnt.Value) && !HasComp<GhostComponent>(playerEnt.Value))
|
||
{
|
||
args.Cancelled = true;
|
||
}
|
||
}
|
||
|
||
private void OnBeforeSave(BeforeSerializationEvent ev)
|
||
{
|
||
// Some followers will not be map savable. This ensures that maps don't get saved with some entities that have
|
||
// empty/invalid followers, by just stopping any following happening on the map being saved.
|
||
// I hate this so much.
|
||
// TODO WeakEntityReference
|
||
// We need some way to store entity references in a way that doesn't imply that the entity still exists.
|
||
// Then we wouldn't have to deal with this shit.
|
||
|
||
var maps = ev.Entities.Select(x => Transform(x).MapUid).ToHashSet();
|
||
|
||
var query = AllEntityQuery<FollowerComponent, TransformComponent, MetaDataComponent>();
|
||
while (query.MoveNext(out var uid, out var follower, out var xform, out var meta))
|
||
{
|
||
if (meta.EntityPrototype == null || meta.EntityPrototype.MapSavable)
|
||
continue;
|
||
|
||
if (!maps.Contains(xform.MapUid))
|
||
continue;
|
||
|
||
StopFollowingEntity(uid, follower.Following);
|
||
}
|
||
}
|
||
|
||
private void OnGetAlternativeVerbs(GetVerbsEvent<AlternativeVerb> ev)
|
||
{
|
||
if (ev.User == ev.Target || IsClientSide(ev.Target))
|
||
return;
|
||
|
||
if (HasComp<GhostComponent>(ev.User))
|
||
{
|
||
var verb = new AlternativeVerb()
|
||
{
|
||
Priority = 10,
|
||
Act = () => StartFollowingEntity(ev.User, ev.Target),
|
||
Impact = LogImpact.Low,
|
||
Text = Loc.GetString("verb-follow-text"),
|
||
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/open.svg.192dpi.png"))
|
||
};
|
||
ev.Verbs.Add(verb);
|
||
}
|
||
|
||
if (_tagSystem.HasTag(ev.Target, "ForceableFollow"))
|
||
{
|
||
if (!ev.CanAccess || !ev.CanInteract)
|
||
return;
|
||
|
||
var verb = new AlternativeVerb
|
||
{
|
||
Priority = 10,
|
||
Act = () => StartFollowingEntity(ev.Target, ev.User),
|
||
Impact = LogImpact.Low,
|
||
Text = Loc.GetString("verb-follow-me-text"),
|
||
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/close.svg.192dpi.png")),
|
||
};
|
||
|
||
ev.Verbs.Add(verb);
|
||
}
|
||
}
|
||
|
||
// Sunrise-Edit: Сброс слежения только через экшн.
|
||
// private void OnFollowerMove(EntityUid uid, FollowerComponent component, ref MoveInputEvent args)
|
||
// {
|
||
// if (args.HasDirectionalMovement)
|
||
// StopFollowingEntity(uid, component.Following);
|
||
// }
|
||
|
||
private void OnPullStarted(EntityUid uid, FollowerComponent component, PullStartedMessage args)
|
||
{
|
||
StopFollowingEntity(uid, component.Following);
|
||
}
|
||
|
||
private void OnGotEquippedHand(EntityUid uid, FollowerComponent component, GotEquippedHandEvent args)
|
||
{
|
||
StopFollowingEntity(uid, component.Following, deparent:false);
|
||
}
|
||
|
||
private void OnFollowerTerminating(EntityUid uid, FollowerComponent component, ref EntityTerminatingEvent args)
|
||
{
|
||
StopFollowingEntity(uid, component.Following, deparent: false);
|
||
}
|
||
|
||
private void OnAfterHandleState(Entity<FollowerComponent> entity, ref AfterAutoHandleStateEvent args)
|
||
{
|
||
StartFollowingEntity(entity, entity.Comp.Following);
|
||
}
|
||
|
||
// Since we parent our observer to the followed entity, we need to detach
|
||
// before they get deleted so that we don't get recursively deleted too.
|
||
private void OnFollowedTerminating(EntityUid uid, FollowedComponent component, ref EntityTerminatingEvent args)
|
||
{
|
||
StopAllFollowers(uid, component);
|
||
}
|
||
|
||
private void OnFollowedPolymorphed(Entity<FollowedComponent> entity, ref PolymorphedEvent args)
|
||
{
|
||
foreach (var follower in entity.Comp.Following)
|
||
{
|
||
// Stop following the target's old entity and start following the new one
|
||
StartFollowingEntity(follower, args.NewEntity);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Makes an entity follow another entity, by parenting to it.
|
||
/// </summary>
|
||
/// <param name="follower">The entity that should follow</param>
|
||
/// <param name="entity">The entity to be followed</param>
|
||
public void StartFollowingEntity(EntityUid follower, EntityUid entity)
|
||
{
|
||
// No recursion for you
|
||
var targetXform = Transform(entity);
|
||
while (targetXform.ParentUid.IsValid())
|
||
{
|
||
if (targetXform.ParentUid == follower)
|
||
return;
|
||
|
||
targetXform = Transform(targetXform.ParentUid);
|
||
}
|
||
|
||
// Cleanup old following.
|
||
if (TryComp<FollowerComponent>(follower, out var followerComp))
|
||
{
|
||
// Already following you goob
|
||
if (followerComp.Following == entity)
|
||
return;
|
||
|
||
StopFollowingEntity(follower, followerComp.Following, deparent: false, removeComp: false);
|
||
}
|
||
else
|
||
{
|
||
followerComp = AddComp<FollowerComponent>(follower);
|
||
}
|
||
|
||
followerComp.Following = entity;
|
||
|
||
var followedComp = EnsureComp<FollowedComponent>(entity);
|
||
|
||
if (!followedComp.Following.Add(follower))
|
||
return;
|
||
|
||
if (TryComp<JointComponent>(follower, out var joints))
|
||
_jointSystem.ClearJoints(follower, joints);
|
||
|
||
var xform = Transform(follower);
|
||
_containerSystem.AttachParentToContainerOrGrid((follower, xform));
|
||
|
||
// If we didn't get to parent's container.
|
||
if (xform.ParentUid != Transform(xform.ParentUid).ParentUid)
|
||
{
|
||
_transform.SetCoordinates(follower, xform, new EntityCoordinates(entity, Vector2.Zero), rotation: Angle.Zero);
|
||
}
|
||
|
||
_physicsSystem.SetLinearVelocity(follower, Vector2.Zero);
|
||
|
||
EnsureComp<OrbitVisualsComponent>(follower);
|
||
|
||
var followerEv = new StartedFollowingEntityEvent(entity, follower);
|
||
var entityEv = new EntityStartedFollowingEvent(entity, follower);
|
||
|
||
RaiseLocalEvent(follower, followerEv);
|
||
RaiseLocalEvent(entity, entityEv);
|
||
Dirty(entity, followedComp);
|
||
Dirty(follower, followerComp);
|
||
}
|
||
|
||
/// <summary>
|
||
/// Forces an entity to stop following another entity, if it is doing so.
|
||
/// </summary>
|
||
/// <param name="deparent">Should the entity deparent itself</param>
|
||
public void StopFollowingEntity(EntityUid uid, EntityUid target, FollowedComponent? followed = null, bool deparent = true, bool removeComp = true)
|
||
{
|
||
if (!Resolve(target, ref followed, false))
|
||
return;
|
||
|
||
if (!TryComp<FollowerComponent>(uid, out var followerComp) || followerComp.Following != target)
|
||
return;
|
||
|
||
followed.Following.Remove(uid);
|
||
if (followed.Following.Count == 0)
|
||
RemComp<FollowedComponent>(target);
|
||
|
||
if (removeComp)
|
||
{
|
||
// Sunrise-Edit
|
||
RemComp<BlockMovementComponent>(uid);
|
||
|
||
if (TryComp<FollowerComponent>(uid, out var followerComponent) && followerComponent.StopFollowActionEntity != null)
|
||
{
|
||
_actions.RemoveAction(uid, followerComponent.StopFollowActionEntity);
|
||
_actionContainer.RemoveAction(followerComponent.StopFollowActionEntity.Value);
|
||
}
|
||
// Sunrise-Edit
|
||
|
||
RemComp<FollowerComponent>(uid);
|
||
RemComp<OrbitVisualsComponent>(uid);
|
||
}
|
||
|
||
var uidEv = new StoppedFollowingEntityEvent(target, uid);
|
||
var targetEv = new EntityStoppedFollowingEvent(target, uid);
|
||
|
||
RaiseLocalEvent(uid, uidEv, true);
|
||
RaiseLocalEvent(target, targetEv, false);
|
||
Dirty(target, followed);
|
||
RaiseLocalEvent(uid, uidEv);
|
||
RaiseLocalEvent(target, targetEv);
|
||
|
||
if (!deparent || !TryComp(uid, out TransformComponent? xform))
|
||
return;
|
||
|
||
_transform.AttachToGridOrMap(uid, xform);
|
||
if (xform.MapUid != null)
|
||
return;
|
||
|
||
if (_netMan.IsClient)
|
||
{
|
||
_transform.DetachEntity(uid, xform);
|
||
return;
|
||
}
|
||
|
||
Log.Warning($"A follower has been detached to null-space and will be deleted. Follower: {ToPrettyString(uid)}. Followed: {ToPrettyString(target)}");
|
||
QueueDel(uid);
|
||
}
|
||
|
||
/// <summary>
|
||
/// Forces all of an entity's followers to stop following it.
|
||
/// </summary>
|
||
public void StopAllFollowers(EntityUid uid,
|
||
FollowedComponent? followed=null)
|
||
{
|
||
if (!Resolve(uid, ref followed))
|
||
return;
|
||
|
||
foreach (var player in followed.Following)
|
||
{
|
||
StopFollowingEntity(player, uid, followed);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Gets the entity with the most non-admin ghosts following it.
|
||
/// </summary>
|
||
public EntityUid? GetMostGhostFollowed()
|
||
{
|
||
EntityUid? picked = null;
|
||
var most = 0;
|
||
|
||
// Keep a tally of how many ghosts are following each entity
|
||
var followedEnts = new Dictionary<EntityUid, int>();
|
||
|
||
// Look for followers that are ghosts and are player controlled
|
||
var query = EntityQueryEnumerator<FollowerComponent, GhostComponent, ActorComponent>();
|
||
while (query.MoveNext(out _, out var follower, out _, out var actor))
|
||
{
|
||
// Exclude admins
|
||
if (_adminManager.IsAdmin(actor.PlayerSession))
|
||
continue;
|
||
|
||
var followed = follower.Following;
|
||
// Add new entry or increment existing
|
||
followedEnts.TryGetValue(followed, out var currentValue);
|
||
followedEnts[followed] = currentValue + 1;
|
||
|
||
if (followedEnts[followed] > most)
|
||
{
|
||
picked = followed;
|
||
most = followedEnts[followed];
|
||
}
|
||
}
|
||
|
||
return picked;
|
||
}
|
||
}
|
||
|
||
public abstract class FollowEvent : EntityEventArgs
|
||
{
|
||
public EntityUid Following;
|
||
public EntityUid Follower;
|
||
|
||
protected FollowEvent(EntityUid following, EntityUid follower)
|
||
{
|
||
Following = following;
|
||
Follower = follower;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Raised on an entity when it start following another entity.
|
||
/// </summary>
|
||
public sealed class StartedFollowingEntityEvent : FollowEvent
|
||
{
|
||
public StartedFollowingEntityEvent(EntityUid following, EntityUid follower) : base(following, follower)
|
||
{
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Raised on an entity when it stops following another entity.
|
||
/// </summary>
|
||
public sealed class StoppedFollowingEntityEvent : FollowEvent
|
||
{
|
||
public StoppedFollowingEntityEvent(EntityUid following, EntityUid follower) : base(following, follower)
|
||
{
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Raised on an entity when it start following another entity.
|
||
/// </summary>
|
||
public sealed class EntityStartedFollowingEvent : FollowEvent
|
||
{
|
||
public EntityStartedFollowingEvent(EntityUid following, EntityUid follower) : base(following, follower)
|
||
{
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Raised on an entity when it starts being followed by another entity.
|
||
/// </summary>
|
||
public sealed class EntityStoppedFollowingEvent : FollowEvent
|
||
{
|
||
public EntityStoppedFollowingEvent(EntityUid following, EntityUid follower) : base(following, follower)
|
||
{
|
||
}
|
||
}
|
||
|
||
// Sunrise-Start
|
||
public sealed partial class StopFollowActionEvent : InstantActionEvent
|
||
{
|
||
}
|
||
// Sunrise-End
|