fish-station/Resources/keybinds.yml
Copilot aba00f7e8f
Implement Mentor Help System (MHelp) - Complete Ticket-based Help for Game Questions (#2915)
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: VigersRay <60344369+VigersRay@users.noreply.github.com>
Co-authored-by: Vigers Ray <vigersray@gmail.com>
2025-09-09 20:54:52 +03:00

657 lines
12 KiB
YAML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

version: 1 # Not used right now, whatever.
binds:
- function: UIClick
type: State
key: MouseLeft
canFocus: true
- function: UIRightClick
type: State
key: MouseRight
canFocus: true
priority: 10
- function: CloseModals
type: State
key: Escape
priority: 10
- function: Use
type: State
key: MouseLeft
canFocus: true
- function: UseSecondary
type: State
key: MouseRight
canFocus: true
priority: -1 # UIRightClick & EditorCancelPlace should fire first.
- function: ShowDebugMonitors
type: Toggle
key: F3
- function: HideUI
type: Toggle
mod1: Shift
key: F4
- function: MoveUp
type: State
key: W
- function: MoveLeft
type: State
key: A
- function: MoveRight
type: State
key: D
- function: MoveDown
type: State
key: S
- function: Walk
type: State
key: Shift
# Shuttle
- function: ShuttleStrafeUp
type: State
key: W
- function: ShuttleStrafeLeft
type: State
key: A
- function: ShuttleStrafeRight
type: State
key: D
- function: ShuttleStrafeDown
type: State
key: S
- function: ShuttleRotateLeft
type: State
key: Q
- function: ShuttleRotateRight
type: State
key: E
- function: ShuttleBrake
type: State
key: Space
# Camera
- function: CameraRotateLeft
type: State
key: NumpadNum7
- function: CameraRotateRight
type: State
key: NumpadNum9
- function: CameraReset
type: State
key: NumpadNum8
- function: ZoomOut
type: State
key: NumpadNum4
- function: ZoomIn
type: State
key: NumpadNum6
- function: ResetZoom
type: State
key: NumpadNum5
# Misc
- function: ShowEscapeMenu
type: State
key: F10
- function: ToggleFullscreen
type: State
key: F11
- function: CycleChatChannelForward
type: State
key: Tab
priority: 1 # Before tab complete
- function: CycleChatChannelBackward
type: State
key: Tab
mod1: Control
- function: FocusChatInputWindow
type: State
key: T
- function: FocusLocalChatWindow
type: State
key: Period
- function: FocusEmote
type: State
mod1: Shift
key: Apostrophe
- function: FocusWhisperChatWindow
type: State
key: Comma
- function: FocusRadioWindow
type: State
key: SemiColon
- function: FocusLOOCWindow
type: State
mod1: Shift
key: Num9
- function: FocusOOCWindow
type: State
key: LBracket
- function: FocusAdminChatWindow
type: State
key: RBracket
- function: FocusDeadChatWindow
type: State
key: Backslash
- function: FocusConsoleChatWindow
type: State
key: Slash
- function: EditorLinePlace
type: State
key: MouseLeft
canFocus: true
mod1: Shift
- function: EditorGridPlace
type: State
key: MouseLeft
canFocus: true
mod1: Control
- function: EditorPlaceObject
type: State
key: MouseLeft
canFocus: true
- function: EditorCancelPlace
type: State
key: MouseRight
canFocus: true
- function: EditorRotateObject
type: State
key: MouseMiddle
- function: EditorFlipObject
type: State
key: MouseMiddle
mod1: Control
- function: EditorCopyObject
type: State
key: P
- function: SwapHands
type: State
key: X
- function: SwapHandsReverse
type: State
key: X
mod1: Shift
- function: MoveStoredItem
type: State
key: MouseLeft
canFocus: true
priority: 10
- function: RotateStoredItem
type: State
key: MouseRight
- function: SaveItemLocation
type: State
key: MouseMiddle
- function: Drop
type: State
key: Q
- function: ActivateItemInHand
type: State
key: Z
- function: AltActivateItemInHand
type: State
key: Z
mod1: Alt
- function: OpenCharacterMenu
type: State
key: U
- function: OpenEmotesMenu
type: State
key: Y
- function: TextCursorSelect
# TextCursorSelect HAS to be above ExamineEntity
# So that LineEdit receives it correctly.
# TODO: Make it so that UI keybinds are somehow prioritized so this ordering stuff isn't necessary.
type: State
key: MouseLeft
mod1: Shift
canFocus: true
- function: ExamineEntity
type: State
key: MouseLeft
canFocus: true
mod1: Shift
- function: ActivateItemInWorld
type: State
key: E
- function: AltActivateItemInWorld
type: State
key: MouseLeft
canFocus: true
mod1: Alt
- function: AltActivateItemInWorld # secondary binding
type: State
key: E
mod1: Alt
- function: ThrowItemInHand
type: State
key: Q
mod1: Control
- function: TryPullObject
type: State
canFocus: true
key: MouseLeft
mod1: Control
- function: MovePulledObject
type: State
key: MouseRight
mod1: Control
- function: ReleasePulledObject
type: State
key: H
- function: OpenCraftingMenu
type: State
key: G
- function: OpenGuidebook
type: State
key: NumpadNum0
# Sunrise-Edit
#- function: OpenAHelp
# type: State
# key: F1
- function: OpenInventoryMenu
type: State
key: I
- function: SmartEquipBackpack
type: State
key: B
mod1: Shift
- function: SmartEquipBelt
type: State
key: E
mod1: Shift
- function: OpenBackpack
type: State
key: V
- function: OpenBelt
type: State
key: V
mod1: Shift
- function: ShowDebugConsole
type: State
key: Tilde
- function: InspectEntity
type: State
key: v
mod1: Alt
- function: MouseMiddle
type: State
key: MouseMiddle
canFocus: true
- function: RotateObjectClockwise
type: State
key: R
- function: RotateObjectCounterclockwise
type: State
key: R
mod1: Shift
- function: Interact # default: FlipObject (но он что-то не работает, поэтому бинд для панели будет)
type: State
key: F
- function: TextCursorLeft
type: State
key: Left
canRepeat: true
- function: TextCursorRight
type: State
key: Right
canRepeat: true
- function: TextCursorUp
type: State
key: Up
canRepeat: true
priority: 2
- function: TextCursorDown
type: State
key: Down
canRepeat: true
priority: 2
- function: TextCursorWordLeft
type: State
key: Left
mod1: Control
canRepeat: true
allowSubCombs: true
- function: TextCursorWordRight
type: State
key: Right
mod1: Control
canRepeat: true
allowSubCombs: true
- function: TextCursorBegin
type: State
key: Home
- function: TextCursorEnd
type: State
key: End
canRepeat: true
- function: TextCursorSelectLeft
type: State
key: Left
mod1: Shift
canRepeat: true
allowSubCombs: true
- function: TextCursorSelectRight
type: State
key: Right
mod1: Shift
canRepeat: true
allowSubCombs: true
- function: TextCursorSelectUp
type: State
key: Up
mod1: Shift
canRepeat: true
allowSubCombs: true
- function: TextCursorSelectDown
type: State
key: Down
mod1: Shift
canRepeat: true
allowSubCombs: true
- function: TextCursorSelectWordLeft
type: State
key: Left
mod1: Shift
mod2: Control
canRepeat: true
allowSubCombs: true
- function: TextCursorSelectWordRight
type: State
key: Right
mod1: Shift
mod2: Control
canRepeat: true
allowSubCombs: true
- function: TextCursorSelectBegin
type: State
mod1: Shift
key: Home
allowSubCombs: true
- function: TextCursorSelectEnd
type: State
mod1: Shift
key: End
canRepeat: true
allowSubCombs: true
- function: TextBackspace
type: State
key: BackSpace
canRepeat: true
- function: TextDelete
type: State
key: Delete
canRepeat: true
- function: TextWordBackspace
type: State
key: BackSpace
mod1: Control
canRepeat: true
allowSubCombs: true
- function: TextWordDelete
type: State
key: Delete
mod1: Control
canRepeat: true
allowSubCombs: true
- function: TextNewline
type: State
key: Return
canRepeat: true
- function: TextNewline
type: State
key: NumpadEnter
canRepeat: true
- function: TextSubmit
type: State
key: Return
- function: TextSubmit
type: State
key: NumpadEnter
- function: MultilineTextSubmit
type: State
key: Return
mod1: Control
- function: MultilineTextSubmit
type: State
key: NumpadEnter
mod1: Control
- function: TextSelectAll
type: State
key: A
mod1: Control
allowSubCombs: true
- function: TextCopy
type: State
key: C
mod1: Control
allowSubCombs: true
- function: TextCut
type: State
key: X
mod1: Control
allowSubCombs: true
- function: TextPaste
type: State
key: V
mod1: Control
allowSubCombs: true
- function: TextHistoryPrev
type: State
key: Up
- function: TextHistoryNext
type: State
key: Down
- function: TextCompleteNext
type: State
key: Down
priority: 1
canRepeat: true
- function: TextCompletePrev
type: State
key: Up
priority: 1
canRepeat: true
- function: TextReleaseFocus
type: State
key: Escape
priority: 15
- function: TextScrollToBottom
type: State
key: PageDown
- function: TextTabComplete
type: State
key: Tab
- function: OpenEntitySpawnWindow
type: State
key: F5
- function: OpenTileSpawnWindow
type: State
key: F6
- function: OpenAdminMenu
type: State
key: F7
- function: OpenDecalSpawnWindow
type: State
key: F8
- function: ToggleRoundEndSummaryWindow
type: Toggle
key: F9
- function: OpenSandboxWindow
type: State
key: B
- function: TakeScreenshot
type: State
key: F2
- function: TakeScreenshotNoUI
type: State
key: F2
mod1: Shift
- function: GuiTabNavigateNext
type: State
key: Tab
- function: GuiTabNavigatePrev
type: State
key: Tab
mod1: Shift
- function: EscapeContext
type: State
key: Escape
- function: WindowCloseAll
type: State
key: Escape
mod1: Shift
- function: Point
type: State
key: MouseMiddle
mod1: Shift
- function: ArcadeUp
type: State
key: Up
priority: -1
- function: ArcadeDown
type: State
key: Down
priority: -1
- function: ArcadeLeft
type: State
key: Left
priority: -1
- function: ArcadeRight
type: State
key: Right
priority: -1
- function: Arcade1
type: State
key: Space
- function: Arcade2
type: State
key: C
- function: Arcade3
type: State
key: Z
#- function: ToggleKnockdown
# type: State
# key: C
- function: OpenAbilitiesMenu
type: State
key: K
- function: Hotbar0
type: State
key: Num0
- function: Hotbar1
type: State
key: Num1
- function: Hotbar2
type: State
key: Num2
- function: Hotbar3
type: State
key: Num3
- function: Hotbar4
type: State
key: Num4
- function: Hotbar5
type: State
key: Num5
- function: Hotbar6
type: State
key: Num6
- function: Hotbar7
type: State
key: Num7
- function: Hotbar8
type: State
key: Num8
- function: Hotbar9
type: State
key: Num9
- function: HotbarShift0
type: State
key: Num0
mod1: Shift
- function: HotbarShift1
type: State
key: Num1
mod1: Shift
- function: HotbarShift2
type: State
key: Num2
mod1: Shift
- function: HotbarShift3
type: State
key: Num3
mod1: Shift
- function: HotbarShift4
type: State
key: Num4
mod1: Shift
- function: HotbarShift5
type: State
key: Num5
mod1: Shift
- function: HotbarShift6
type: State
key: Num6
mod1: Shift
- function: HotbarShift7
type: State
key: Num7
mod1: Shift
- function: HotbarShift8
type: State
key: Num8
mod1: Shift
- function: HotbarShift9
type: State
key: Num9
mod1: Shift
- function: MappingUnselect
type: State
key: MouseRight
canFocus: true
- function: SaveMap
type: State
key: S
mod1: Control
- function: MappingEnablePick
type: State
key: Num5
- function: MappingEnableDelete
type: State
key: Num6
- function: MappingPick
type: State
key: MouseLeft
canFocus: true
- function: MappingRemoveDecal
type: State
key: MouseLeft
canFocus: true
- function: MappingCancelEraseDecal
type: State
key: MouseRight
canFocus: true
- function: MappingOpenContextMenu
type: State
key: MouseRight
canFocus: true
# Sunrise-Start
- function: CockGun # Это не то о чем вы подумали, товарищ визард.
type: State
key: C
- function: ToggleStanding # Упал-отжался.
type: State
key: R
- function: Jump # Да, мы прыгаем в 2д игре.
type: State
key: Space
- function: LookUp
type: State
key: MouseRight
- function: MeleeGunAttack
type: State
key: MouseMiddle
- function: OpenMentorHelp
type: State
key: O
- function: OpenHelpChoice
type: State
key: F1
# Sunrise-End