fish-station/Content.Server/GameObjects/Components
Acruid ee6eec9c40 SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
Most methods on EntityEventBus now require callers to specify the source (Local or Network) of the events.
2020-02-19 17:08:59 -08:00
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Access Move access levels to prototypes. 2020-01-19 18:30:09 +01:00
Cargo API changes, renamed SpawnEntityAt to SpawnEntity. 2020-01-24 16:10:48 -08:00
Chemistry Revert unnecessary changes made by previous PR to SolutionCompon… (#583) 2020-02-06 16:13:32 +01:00
Construction API changes, renamed SpawnEntityAt to SpawnEntity. 2020-01-24 16:10:48 -08:00
Damage Add OnDamaged method to IOnDamageBehavior (#685) 2020-02-13 15:57:40 +01:00
Doors CollidableComponent and ICollideableComponent namespace was changed in the engine. 2020-01-11 14:12:20 -08:00
Explosion Fixed a bunch of unused variables warnings (#492) 2019-12-15 14:12:23 +01:00
GUI Fix crash on human deletion. 2020-01-26 19:52:09 +01:00
Healing Use automatic component registration. 2019-07-31 15:07:54 +02:00
Instruments Adds playable instruments, IDropped, IHandSelected and IHandDese… (#368) 2019-11-25 00:11:47 +01:00
Interactable Fix flashlights not updating status when battery inserted. 2020-01-12 02:02:58 +01:00
Items Added a button to add entities to storage items (#709) 2020-02-17 00:19:35 +01:00
Markers Makes players spawn on job spawn markers on roundstart (#543) 2020-01-23 17:31:47 +01:00
Medical CollidableComponent and ICollideableComponent namespace was changed in the engine. 2020-01-11 14:12:20 -08:00
Mining Add OnDamaged method to IOnDamageBehavior (#685) 2020-02-13 15:57:40 +01:00
Mobs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00
Movement Adds config options for diagonal movement (#684) 2020-02-13 15:10:09 +01:00
Nutrition Drink fixes (#605) 2020-02-07 18:13:11 +01:00
Paper Adds rsi sprites for bureaucracy items, fixes pen and paper spri… (#711) 2020-02-17 00:16:06 +01:00
Power Add OnDamaged method to IOnDamageBehavior (#685) 2020-02-13 15:57:40 +01:00
Projectiles Add OnDamaged method to IOnDamageBehavior (#685) 2020-02-13 15:57:40 +01:00
Research API changes, renamed SpawnEntityAt to SpawnEntity. 2020-01-24 16:10:48 -08:00
Sound Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Stack Let stacks specify if they get thrown as one item, or individual… (#679) 2020-02-13 23:43:02 +01:00
Temperature Add OnDamaged method to IOnDamageBehavior (#685) 2020-02-13 15:57:40 +01:00
Timing Use Delay Component (#540) 2020-01-22 23:08:14 +01:00
Trigger/TimerTrigger Use automatic component registration. 2019-07-31 15:07:54 +02:00
VendingMachines API changes, renamed SpawnEntityAt to SpawnEntity. 2020-01-24 16:10:48 -08:00
Weapon Add OnDamaged method to IOnDamageBehavior (#685) 2020-02-13 15:57:40 +01:00
CatwalkComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
ComputerComponent.cs Eris computer sprites, visualizer. 2019-08-12 18:43:24 +02:00
MagicMirrorComponent.cs added Character Setup (#511) 2020-01-18 01:54:13 +01:00
PlaceableSurfaceComponent.cs Fixes placing objects on closed lockers (#658) 2020-02-09 10:42:12 +01:00
RotatableComponent.cs Basic rotatable component (#416) 2019-11-06 17:22:26 +01:00
WiresComponent.cs Wire colors are now unique (#407) 2019-10-21 23:54:29 +02:00
Wrenchable.cs Basic wrenchable component (#418) 2019-11-06 17:22:55 +01:00