fish-station/Content.Server/GameObjects/EntitySystems
metalgearsloth de148fc98f Add hunger and thirst (#363)
* Add hunger and thirst

Based on the SS13 systems.
Food (Nutriment) / Drink -> Stomach -> Hunger / Thirst

* Cleanup rebase

* Cleanup stuff that was prototyped

* Address feedback

Still need to add a statuseffects system in a separate branch

* More cleanup on nutrition

Fix Remie's feedback and also damage tick.

* Re-implement nutrition with master

* Updated to use the StatusEffectsUI update
* Removed all clientside components as they only receive the UI updates now
* Implemented PR feedback
* Had to make a slight adjustment to the chemistry SolutionComponent given it doesn't have an Owner, same with Solution

Still TODO:
* Metabolisation effects
* Change drink contents to alcohol / wine etc.
* Add items to the dispensers
* For transparent containers use RecalculateColor

Could probably genericise DrinkFoodContainer as well to be a temporary item dispenser

* Fix broken bottle parent
2019-11-11 22:20:03 +01:00
..
Click Updates various systems to the new InputCommandHandler delegate signature, implementing the new handled return value. 2019-09-17 16:10:59 -07:00
ActionBlockerSystem.cs Adds /me command. (#414) 2019-10-30 21:49:07 +01:00
ActSystem.cs Vending Machines (#296) 2019-08-14 10:49:28 +02:00
AiSystem.cs AI Wander & Barker (#286) 2019-08-10 14:19:52 +02:00
CombatModeSystem.cs Shitty combat mode & animations. (#367) 2019-09-26 22:32:32 +02:00
DoorSystem.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
HandHeldLightSystem.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
HandsSystem.cs Updates various systems to the new InputCommandHandler delegate signature, implementing the new handled return value. 2019-09-17 16:10:59 -07:00
HungerSystem.cs Add hunger and thirst (#363) 2019-11-11 22:20:03 +01:00
LatheSystem.cs Lathes (#207) 2019-04-26 15:51:05 +02:00
MedicalScannerSystem.cs Added medical scanner (#338) 2019-09-18 20:24:55 +02:00
MeleeWeaponSystem.cs Shitty combat mode & animations. (#367) 2019-09-26 22:32:32 +02:00
MoverSystem.cs Disable footstep sounds for ghosts (#343) 2019-09-20 19:42:45 +02:00
PortalSystem.cs Add basic teleportation and portals (#269) 2019-07-19 10:09:33 +02:00
PowerApcSystem.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
PowerSmesSystem.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
PowerSystem.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
ProjectileSystem.cs Don't let bullets fly forever. Give them 10 seconds until deleted. 2019-08-13 23:43:44 +02:00
ResearchSystem.cs Adds Research, unlockable technologies, Protolathes... (#264) 2019-09-03 22:51:19 +02:00
StomachSystem.cs Add hunger and thirst (#363) 2019-11-11 22:20:03 +01:00
StorageSystem.cs Interaction rework. 2019-05-16 15:51:32 +02:00
TemperatureSystem.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
ThirstSystem.cs Add hunger and thirst (#363) 2019-11-11 22:20:03 +01:00
TriggerSystem.cs Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247) 2019-06-07 13:15:20 +02:00
VerbSystem.cs Add global verbs (#400) 2019-10-30 16:31:35 +01:00
WelderSystem.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00