fish-station/Content.Shared/Storage/EntitySystems
Hannah Giovanna Dawson cdbe92d37d
Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards

* DamageContainerId -> DamageContainerID with lint flag

* Replace strings with protoids

* Make CVar subscription declarations all consistently whitespaced

* ChangeDamage -> TryChangeDamage, cope with C# jank

* Revert event signature changes

* Restore a comment

* Re-add two queries

* Init the queries

* Use appearanceQuery in DamageChanged

* Use damageableQuery in TryChangeDamage

* Use damageableQuery in SetDamageModifierSetId

* Final cleanup, fix sandboxing

* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage

* Re-organize DamageableSystem

* first big fuck you breaking change.

* THATS A LOT OF DAMAGE!!!

* Fix test fails

* test fixes 2

* push it

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-27 19:53:04 +00:00
..
AnchoredStorageFilterSystem.cs Add smuggler stashes (#19460) 2025-03-26 16:20:15 +01:00
BinSystem.cs fix water coolers (#38681) 2025-07-01 03:25:52 -07:00
BluespaceLockerDoAfterEvent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
DumpableSystem.cs Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
MagnetPickupSystem.cs Unpredict MagnetPickupSystem.cs (#39988) 2025-10-07 16:09:20 +00:00
PickRandomSystem.cs Predict PickRandom verb (#39326) 2025-08-05 19:29:13 -07:00
SecretStashSystem.cs Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
SharedEntityStorageSystem.cs fix: Block EntityStorage from inserting into mechs (#37942) 2025-08-26 12:29:12 +02:00
SharedItemCounterSystem.cs Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
SharedItemMapperSystem.cs Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
SharedStorageSystem.cs Stack System Cleanup (#38872) 2025-10-25 14:40:48 +00:00
StoreAfterFailedInteractSystem.cs Add a component that inserts the held item when no interaction happens on the stored item (#29823) 2024-08-11 12:29:44 +10:00
StoreOnCollideSystem.cs Adds Store on Collide and Wand of the Locker (#33710) 2024-12-04 17:49:54 +01:00