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AI
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Made all overlays compatible with the new Overlay changes in engine.
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2020-07-31 14:01:34 -07:00 |
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DoAfter
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Fix restartround crash with the DoAfter system (#1658)
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2020-08-12 20:44:18 +02:00 |
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CameraRecoilSystem.cs
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Rename toolbox references from ss14 to robust
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2019-04-15 21:11:38 -06:00 |
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CharacterInterfaceSystem.cs
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Use new command binding system supporting multiple bindings (#1043)
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2020-05-31 23:32:05 +02:00 |
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ClientInventorySystem.cs
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Use new command binding system supporting multiple bindings (#1043)
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2020-05-31 23:32:05 +02:00 |
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ClientNotifySystem.cs
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Popup message notifications. (#125)
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2018-11-21 21:11:30 +01:00 |
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CombatModeSystem.cs
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Use new command binding system supporting multiple bindings (#1043)
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2020-05-31 23:32:05 +02:00 |
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ConstructionSystem.cs
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Add a check for construction ghosts beeing present to ConstructionSystem/SpawnGhost (#1642)
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2020-08-11 01:55:18 +02:00 |
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DragDropSystem.cs
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Add the trash man (#1367)
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2020-07-30 23:45:28 +02:00 |
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ExamineSystem.cs
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Moves ExamineSystem to Shared & adds next step info to construction examine (#1567)
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2020-08-01 17:37:12 +02:00 |
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GasTileOverlaySystem.cs
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Adds atmos (#1389)
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2020-08-02 20:08:20 +02:00 |
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IconSmoothSystem.cs
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fis crap w/ grids being deleted while component events still ref
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2020-06-22 21:02:50 -04:00 |
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InstrumentSystem.cs
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Fix a bunch of compiler warnigns.
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2020-06-08 14:44:11 +02:00 |
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MarkerSystem.cs
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Improve marker visualization for mapping.
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2020-05-24 01:47:14 +02:00 |
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MeleeLungeSystem.cs
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Shitty combat mode & animations. (#367)
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2019-09-26 22:32:32 +02:00 |
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MeleeWeaponSystem.cs
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Address comments
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2020-06-24 19:42:16 +10:00 |
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MoverSystem.cs
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Refactor to use the new multiple controller system (#1462)
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2020-07-23 18:33:37 +02:00 |
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RangedWeaponSystem.cs
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Ranged weapon firing does not depend on DefaultGrid anymore.
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2020-08-11 16:44:15 -07:00 |
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StatusEffectsSystem.cs
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Cooldown for status effects (#1109)
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2020-06-12 16:22:36 +02:00 |
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SubFloorHideSystem.cs
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IComponentManager API changes.
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2020-07-29 15:49:44 -07:00 |
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VerbSystem.cs
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Add pulling (#1409)
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2020-07-27 00:54:32 +02:00 |
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WindowSystem.cs
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SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
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2020-02-19 17:08:59 -08:00 |