fish-station/Content.Server/_Sunrise/Research/Artifact/Effects/ModifyHunger/ArtifactModifyHungerSystem.cs
ThereDrD f23628a833
Новые смешные эффекты для артефактов с Fire Station (#2135)
Co-authored-by: Vigers Ray <60344369+VigersRay@users.noreply.github.com>
2025-05-27 01:10:10 +03:00

25 lines
1 KiB
C#

using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.Xenoarchaeology.Artifact;
using Content.Shared.Xenoarchaeology.Artifact.XAE;
using Robust.Shared.Random;
namespace Content.Server._Sunrise.Research.Artifact.Effects.ModifyHunger;
public sealed class ArtifactModifyHungerSystem : BaseXAESystem<ArtifactModifyHungerComponent>
{
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly HungerSystem _hunger = default!;
[Dependency] private readonly IRobustRandom _random = default!;
protected override void OnActivated(Entity<ArtifactModifyHungerComponent> ent, ref XenoArtifactNodeActivatedEvent args)
{
var humans = _lookup.GetEntitiesInRange<HungerComponent>(Transform(ent).Coordinates, ent.Comp.Range);
foreach (var uid in humans)
{
var modifier = _random.NextFloat(-1f, 1f);
_hunger.ModifyHunger(uid, modifier * ent.Comp.Amount);
}
}
}