fish-station/Content.Shared/EntityTable/EntitySelectors/GroupSelector.cs
Nemanja f23e8c2861
Multiantag Gamemode (#37783)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Southbridge <7013162+southbridge-fur@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-08-15 16:06:51 +02:00

36 lines
1.1 KiB
C#

using Content.Shared.Random.Helpers;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityTable.EntitySelectors;
/// <summary>
/// Gets the spawns from one of the child selectors, based on the weight of the children
/// </summary>
public sealed partial class GroupSelector : EntityTableSelector
{
[DataField(required: true)]
public List<EntityTableSelector> Children = new();
protected override IEnumerable<EntProtoId> GetSpawnsImplementation(System.Random rand,
IEntityManager entMan,
IPrototypeManager proto,
EntityTableContext ctx)
{
var children = new Dictionary<EntityTableSelector, float>(Children.Count);
foreach (var child in Children)
{
// Don't include invalid groups
if (!child.CheckConditions(entMan, proto, ctx))
continue;
children.Add(child, child.Weight);
}
if (children.Count == 0)
return Array.Empty<EntProtoId>();
var pick = SharedRandomExtensions.Pick(children, rand);
return pick.GetSpawns(rand, entMan, proto, ctx);
}
}