fish-station/Content.Shared/Inventory
VigersRay 9328f4d9cb Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs
#	Content.Server/Connection/ConnectionManager.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/Shuttles/Systems/ArrivalsSystem.cs
#	Content.Server/Shuttles/Systems/DockingSystem.Shuttle.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Shared/Chat/SharedChatSystem.cs
#	Content.Shared/UserInterface/ActivatableUIComponent.cs
#	Resources/Prototypes/Datasets/Names/ai.yml
#	Resources/Prototypes/Datasets/adjectives.yml
#	Resources/Prototypes/Datasets/verbs.yml
#	Resources/Prototypes/Entities/Clothing/Shoes/boots.yml
#	Resources/Prototypes/Entities/Clothing/Shoes/specific.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml
#	Resources/Prototypes/Entities/Stations/base.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Maps/bagel.yml
#	Resources/Prototypes/Roles/Jobs/Science/borg.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/icon.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/meta.json
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
#	Resources/Textures/Structures/Wallmounts/barsign.rsi/officerbeersky.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/anomaly.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/meta.json
#	SpaceStation14.sln
2024-08-28 19:12:01 +03:00
..
Events Cursed Mask (#29659) 2024-08-10 11:14:58 -04:00
VirtualItem Allow a specific hand to be passed into TrySpawnVirtualItemInHand (#31124) 2024-08-18 20:42:22 -06:00
InventoryComponent.cs Displacement maps big update (#30093) 2024-07-23 12:04:09 +03:00
InventorySystem.cs Reflection refactor (#19253) 2023-08-25 12:48:27 +10:00
InventorySystem.Equip.cs Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-08 13:39:46 +02:00
InventorySystem.Helpers.cs Mega Antag Refactor (#25786) 2024-04-25 11:31:45 +10:00
InventorySystem.Relay.cs Add Galoshes slowdown over slippery surfaces (#30967) 2024-08-23 19:59:51 +10:00
InventorySystem.Slots.cs Create Generic DamageOnInteract/Attacked Comps/Systems (#30244) 2024-08-09 15:32:41 +10:00
InventoryTemplatePrototype.cs Make suit storage only available for hardsuits, softsuits, and armor (#27546) 2024-05-09 20:19:07 -06:00
SelfEquipOnlyComponent.cs Cursed Mask (#29659) 2024-08-10 11:14:58 -04:00
SelfEquipOnlySystem.cs Cursed Mask (#29659) 2024-08-10 11:14:58 -04:00
SlotFlags.cs Нижнее белье (#42) 2024-06-07 20:12:45 +03:00